Gemini Rue/YMMV
- Guide Dang It: Not as prevalent as in many adventure games, but certain things can end up being difficult to figure out the first time. Examples include:
- Reaching Giselle, which requires you to talk through a door to get her to open it for you.
- The pipe stuck in the gears in the Weather Tower.
- Turning off the lights to attack the guards outside the room in Hibiscus Highrise.
- The flippy-switch puzzle.