Display title | Grandia |
Default sort key | Grandia |
Page length (in bytes) | 6,965 |
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Page ID | 46879 |
Page content language | en - English |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 21:17, 23 December 2020 |
Total number of edits | 11 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | After the Lunar series, Game Arts gave us this series. In in a nutshell, it's a series of games whose plots, while not particularly ground-breaking, are often screaming examples of why clichés are not automatically bad in and of themselves. Indeed they - the first game especially - show great enthusiasm in unapologetically playing with worlds of boy adventurers, spirit swords, ancient evils, and lost civilisations of the ancients. They also share a fairly unique and oft-praised 'semi-realtime' battle system. |