Grey and Gray Morality: Difference between revisions

Content added Content deleted
("comics"->"comic books", "fanfics"->"fan works", BSG link)
No edit summary
Line 243: Line 243:
*** If you manage to find a hidden report {{spoiler|in the Aldmeri Embassy}}, you find out {{spoiler|that used to support the Stormcloaks}}, having manipulated {{spoiler|Ulfric Stormcloak when he was young}} and thus causing the current conflict. In effect, it's not in their interest for ''either'' side to win, but to draw out the civil war as long as possible, weakening the most powerful and stable province left in the Empire to the point where it'll be easy pickings for them to move in and take over. However, {{spoiler|Ulfric}} has cut ties and is classified as rogue, implying that {{spoiler|he either used the Thalmor in an attempt to get an independent Skyrim or has grown sympathetic to his own cause}}.
*** If you manage to find a hidden report {{spoiler|in the Aldmeri Embassy}}, you find out {{spoiler|that used to support the Stormcloaks}}, having manipulated {{spoiler|Ulfric Stormcloak when he was young}} and thus causing the current conflict. In effect, it's not in their interest for ''either'' side to win, but to draw out the civil war as long as possible, weakening the most powerful and stable province left in the Empire to the point where it'll be easy pickings for them to move in and take over. However, {{spoiler|Ulfric}} has cut ties and is classified as rogue, implying that {{spoiler|he either used the Thalmor in an attempt to get an independent Skyrim or has grown sympathetic to his own cause}}.
** ''Daggerfall'' is full of this. About the only morally unambigious choice in the end-game is to aid the Underking, and then only because his goal is to finally ''[[Undeath Always Ends|die]]'' rather than to actually use Numidium. There are several candidates for [[Complete Monster]], and you ''will'' aid at least one of them out of your own free will, without being fooled, over the course of the main storyline.
** ''Daggerfall'' is full of this. About the only morally unambigious choice in the end-game is to aid the Underking, and then only because his goal is to finally ''[[Undeath Always Ends|die]]'' rather than to actually use Numidium. There are several candidates for [[Complete Monster]], and you ''will'' aid at least one of them out of your own free will, without being fooled, over the course of the main storyline.
* ''[[Mass Effect]]'' doesn't have a lot of easy choices. Except for many pirates and mercenaries who murder indiscriminately for money, most opponents are [[Well Intentioned Extremists]] or [[Obstructive Bureaucrat]] sorts but not really evil. Starting with ''Mass Effect 2'', this is cranked up considerably and a large number of the team members are both nice to be around and have done lots of questionable things in their past for which they feel no regret at all.
* ''[[Mass Effect]]'' doesn't have a lot of easy choices. Except for many pirates and mercenaries who murder indiscriminately for money, most opponents are [[Well-Intentioned Extremist]]s or [[Obstructive Bureaucrat]] sorts but not really evil. Starting with ''Mass Effect 2'', this is cranked up considerably and a large number of the team members are both nice to be around and have done lots of questionable things in their past for which they feel no regret at all.
* When it comes to player races, ''[[World of Warcraft]]'' is surprisingly nuanced in terms of morality. Neither the Horde nor the Alliance have exclusive claims to goodness or evil, though the tauren and the draenei (one for each side, naturally, although for the tauren this is usually [[Gameplay and Story Segregation]], as the 5% hp buff and their racial stun ability makes them very appealing to people who like [[PvP]], and so tauren players are usually the most vicious of the lot) are both pretty much objectively good. Originally the Horde were very much [[The Horde|their namesake trope]], while the Alliance were [[The Alliance|theirs]]. However, the Horde redeemed itself, but both sides still have problems with each other and thus fighting between them still continues.
* When it comes to player races, ''[[World of Warcraft]]'' is surprisingly nuanced in terms of morality. Neither the Horde nor the Alliance have exclusive claims to goodness or evil, though the tauren and the draenei (one for each side, naturally, although for the tauren this is usually [[Gameplay and Story Segregation]], as the 5% hp buff and their racial stun ability makes them very appealing to people who like [[PvP]], and so tauren players are usually the most vicious of the lot) are both pretty much objectively good. Originally the Horde were very much [[The Horde|their namesake trope]], while the Alliance were [[The Alliance|theirs]]. However, the Horde redeemed itself, but both sides still have problems with each other and thus fighting between them still continues.
* ''[[Battle for Wesnoth]]'' has this in the campaign Descent into Darkness. You control a young mage apprentice who takes up dark magic (read: animating corpses) to defend his town, and is exiled. His sister, the town guard, holy knights who show up for no reason but to piss you off in the hardest mission of the campaign all wish to have him killed. He takes revenge on them. In the end, it's mostly black versus black or black versus grey (with you playing the part of a very borderline black) but until they drop an anvil on you and have you fight endlessly repeating (and rather easy) battles against random commanders, you never genuinely know who to root for.
* ''[[Battle for Wesnoth]]'' has this in the campaign Descent into Darkness. You control a young mage apprentice who takes up dark magic (read: animating corpses) to defend his town, and is exiled. His sister, the town guard, holy knights who show up for no reason but to piss you off in the hardest mission of the campaign all wish to have him killed. He takes revenge on them. In the end, it's mostly black versus black or black versus grey (with you playing the part of a very borderline black) but until they drop an anvil on you and have you fight endlessly repeating (and rather easy) battles against random commanders, you never genuinely know who to root for.