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** They never use advanced countermeasures such as the afterburner or holograms.
** They never use advanced countermeasures such as the afterburner or holograms.
** They take ages to enter hangars, having to position themselves properly and then slowly advance until they're in. They're highly vulnerable during this time, and if you interrupt their docking sequence (by, say, bumping them) when they're already in the airlock they can get stuck inside and eventually get blasted apart by the hangar's guns.
** They take ages to enter hangars, having to position themselves properly and then slowly advance until they're in. They're highly vulnerable during this time, and if you interrupt their docking sequence (by, say, bumping them) when they're already in the airlock they can get stuck inside and eventually get blasted apart by the hangar's guns.
* [[Awesome but Impractical]]: The 'Arms Dealer' starting scenario, which gives you your own hangar to start with (in the very busy Downtown area, no less), your own private monorail station to move around the city, a stockpile of sellable goods, a hefty bank balance, and easy access to some [[Player Mooks]] to hire.....oh, and you're in a slow, poorly-maneuverable Moth with a weak power cell and no weapons or countermeasures, and there are several heavily-armed, well-equipped rival arms dealers out for your head and ''they know where your hangar is''. Good luck!
* [[Awesome but Impractical]]: The 'Arms Dealer' starting scenario, which gives you your own hangar to start with (in the very busy Downtown area, no less), your own private monorail station to move around the city, a stockpile of sellable goods, a hefty bank balance, and easy access to some [[Player Mook]]s to hire.....oh, and you're in a slow, poorly-maneuverable Moth with a weak power cell and no weapons or countermeasures, and there are several heavily-armed, well-equipped rival arms dealers out for your head and ''they know where your hangar is''. Good luck!
* [[BFG]]: The Devastator missile, which kills an enemy Moth in a single shot.
* [[BFG]]: The Devastator missile, which kills an enemy Moth in a single shot.
* [[Big Bulky Bomb]]: At a certain point in the plot, it becomes necessary to blow up a thick tunnel-blocking wall. A nuclear missile is fitted to the player's moth, but it's so big it can't fit in the standard hardpoints so it just hangs off the side of the cockpit. When {{spoiler|that fails}}, an ''even bigger'' one is fitted.
* [[Big Bulky Bomb]]: At a certain point in the plot, it becomes necessary to blow up a thick tunnel-blocking wall. A nuclear missile is fitted to the player's moth, but it's so big it can't fit in the standard hardpoints so it just hangs off the side of the cockpit. When {{spoiler|that fails}}, an ''even bigger'' one is fitted.
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* [[Obvious Beta]]: One of the later patches - unofficial, but created from official content - had a lot of experimental content that Software Refinery were working on before they folded. This included a complete overhaul of the economy, intended to make it more realistic and dynamic. Sadly, the bugs hadn't yet been worked out, so applying this patch creates an economy that freezes solid after a few days of game time. Oh, and savegames are corrupted at random.
* [[Obvious Beta]]: One of the later patches - unofficial, but created from official content - had a lot of experimental content that Software Refinery were working on before they folded. This included a complete overhaul of the economy, intended to make it more realistic and dynamic. Sadly, the bugs hadn't yet been worked out, so applying this patch creates an economy that freezes solid after a few days of game time. Oh, and savegames are corrupted at random.
* [[The Pirates Who Don't Do Anything]]: Obviously averted, as pirates can be seen attacking innocent traders and/or scavengers for their valuable cargo, as well as having the fortitude to attack transport moths from the major factions for the same reasons. You, too, can fall victim to pirate attacks for whatever cargo you have in your hold even if you only carry as much as about 10 bits of scrap metal. Then again, you also can be a pirate, though you will suffer the same consequences as they have doing so (i.e. being wanted by the police, the factions, etc.). Eventually, someone's going to have to tip the balance of life in Titan...
* [[The Pirates Who Don't Do Anything]]: Obviously averted, as pirates can be seen attacking innocent traders and/or scavengers for their valuable cargo, as well as having the fortitude to attack transport moths from the major factions for the same reasons. You, too, can fall victim to pirate attacks for whatever cargo you have in your hold even if you only carry as much as about 10 bits of scrap metal. Then again, you also can be a pirate, though you will suffer the same consequences as they have doing so (i.e. being wanted by the police, the factions, etc.). Eventually, someone's going to have to tip the balance of life in Titan...
* [[Player Mooks]]: Later versions allowed you to hire them, assign them aircraft and equipment, and have them do stuff for you, like flying escort missions, killing specific targets, transporting cargo between your hangars, selling goods to other hangars, or keeping your manufacturing operations supplied with raw materials.
* [[Player Mook]]s: Later versions allowed you to hire them, assign them aircraft and equipment, and have them do stuff for you, like flying escort missions, killing specific targets, transporting cargo between your hangars, selling goods to other hangars, or keeping your manufacturing operations supplied with raw materials.
* [[Point Defenseless]]: The faction buildings have laser turrets that should, presumably, protect them, but they are of no threat at all to even the lightest Moth in the game.
* [[Point Defenseless]]: The faction buildings have laser turrets that should, presumably, protect them, but they are of no threat at all to even the lightest Moth in the game.
* [[Police Are Useless]]: Played with. They can actually handle petty crooks like pirates and smugglers rather well, but are so horribly outmatched by the big factions that they pretty much just stand idly by and let them do whatever they want.
* [[Police Are Useless]]: Played with. They can actually handle petty crooks like pirates and smugglers rather well, but are so horribly outmatched by the big factions that they pretty much just stand idly by and let them do whatever they want.