Display title | Inconveniently-Placed Conveyor Belt |
Default sort key | Inconveniently-Placed Conveyor Belt |
Page length (in bytes) | 13,071 |
Namespace ID | 0 |
Page ID | 15157 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
Edit | Allow all users (infinite) |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Looney Toons (talk | contribs) |
Date of latest edit | 14:52, 3 September 2021 |
Total number of edits | 15 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (6) | Templates used on this page:
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | In real life, conveyor belts, escalators, moving walkways and similar conveyances are part of certain specialized environments, and serve the function of moving things in a convenient direction. In video games conveyor belts can show up anywhere: in the middle of a forest, in underground catacombs, etc. These belts don't move in a logical direction. They dump pedestrians into bottomless pits. Multiple conveyor belts move in opposite directions to trap players. |