It's a Small World After All: Difference between revisions

Content added Content deleted
No edit summary
(added "compare")
Line 15: Line 15:
In [[Video Games]], this [[Trope]] is taken to the logical next step, such that any [[Video Game]] that allows the protagonist to travel from one planet to another will probably have very little area in total that the protagonist is physically able to visit within each world, either constrained by [[Insurmountable Waist-Height Fence|boundaries that one would not expect an inhabited world to impose]], or literally representing the entire world as [[Space Compression|a very small space]].
In [[Video Games]], this [[Trope]] is taken to the logical next step, such that any [[Video Game]] that allows the protagonist to travel from one planet to another will probably have very little area in total that the protagonist is physically able to visit within each world, either constrained by [[Insurmountable Waist-Height Fence|boundaries that one would not expect an inhabited world to impose]], or literally representing the entire world as [[Space Compression|a very small space]].


See also [[Convenient Enemy Base]] and [[Conveniently-Close Planet]]. Not to be confused with [[Ear Worm|the song]] and [[It's a Small Net After All]].
See also [[Convenient Enemy Base]] and [[Conveniently-Close Planet]]. Compare [[One True Sequence]]. Not to be confused with [[Ear Worm|the song]] and [[It's a Small Net After All]].
{{examples}}


{{examples}}
== [[Anime]] ==
== [[Anime]] ==
* [[Kobato.]] seems to constantly run into the same person until she fixes their emotional problems, and then promptly never sees them again.
* [[Kobato.]] seems to constantly run into the same person until she fixes their emotional problems, and then promptly never sees them again.