Display title | Just Hit Him/Headscratchers |
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Article description: (description ) This attribute controls the content of the description and og:description elements. | I've always had a lot of trouble rationalizing how on earth somebody is supposed to fight really, really big monster in close combat. I mean, say I'm playing (not that this is exclusive to games, but in it's the most common there) a game, like Nethack, Warcraft, Heretic, or especially something along the lines of Exile: I'm a guy with a sword, plus maybe a friend or five, we're in our tiles, on our turn; I'm facing a dragon, it takes up six tiles, which is really Units Not to Scale, since it's supposed to be, Like, 50+ feet long, but even as is it looks super scary; I step up to it, and hit the movement key to “attack,” which presumably involves doing something with my sword to inflict quite a bit of damage; it then attacks me in such a fashion as to do some damage, while failing to break every single bone in my body from one even glancing blow, or turn me into a spoonful of strawberry jam with a single well-placed stomp; If this lasts more than one round, I also display the ability to block its path, preventing it from trampling over me to turn my back-row Glass Cannon into a teething toy. |