Display title | King's Quest: Mask of Eternity |
Default sort key | King's Quest: Mask of Eternity |
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Page ID | 81071 |
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Date of page creation | 21:27, 1 November 2013 |
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Date of latest edit | 13:04, 22 April 2019 |
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Article description: (description ) This attribute controls the content of the description and og:description elements. | King's Quest: Mask of Eternity is the eighth and so far last official game in the King's Quest series. It was a notable departure from the previous Adventure Game format, and included fewer puzzles and more hack-and-slash action elements. It was also the franchise's first attempt at a 3D game. While it was moderately well-received in its time, it effectively killed the franchise... although to be fair, the crash of the adventure game industry might have had something to do with that, as well. Roberta Williams, creator and chief designer of the King's Quest series, was dissatisfied with the hack-and-slash elements, feeling they had been forced into the game; she left Sierra shortly after the completion of development. |