Information for "King's Quest: Mask of Eternity"

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Display titleKing's Quest: Mask of Eternity
Default sort keyKing's Quest: Mask of Eternity
Page length (in bytes)5,338
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Page ID81071
Page content languageen - English
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Page imageMaskofeternity 2591.jpg

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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorEcclytennysmithylove (talk | contribs)
Date of latest edit13:04, 22 April 2019
Total number of edits14
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King's Quest: Mask of Eternity is the eighth and so far last official game in the King's Quest series. It was a notable departure from the previous Adventure Game format, and included fewer puzzles and more hack-and-slash action elements. It was also the franchise's first attempt at a 3D game. While it was moderately well-received in its time, it effectively killed the franchise... although to be fair, the crash of the adventure game industry might have had something to do with that, as well. Roberta Williams, creator and chief designer of the King's Quest series, was dissatisfied with the hack-and-slash elements, feeling they had been forced into the game; she left Sierra shortly after the completion of development.
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