Luck-Based Mission: Difference between revisions

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* ''[[Wing Commander (video game)|Wing Commander]] IV'' had this built into gameplay in the form of missiles, which 1) could ''maybe'' be distracted from you by judicious use of decoys, and 2) if they hit you, were either a whole lot of damage or a [[One-Hit Kill]]. This meant that a large part of whether you won a particular mission depended on how lucky you were with the Decoys you dropped: be lucky and you won, be unlucky and you could easily run out of Decoys and die; and both times you were piloting your fighter just as well.
* ''[[Ace Combat 5 The Unsung War]]'''s Mission 12b, "Four Horsemen," is pretty much this, the [[Scrappy Level]], ''and'' [[Fake Difficulty]] all in one little horrible, possibly insurmountable package. Even if ''you'' actually pull off your anti-radar site attack runs flawlessly, there's no sure 100% guarantee that your wingmen will—and if they don't, everyone's attack run has to be aborted and started over. (At least you're the only one who can directly cause a mission failure here.)
** ''[[Ace Combat 6: Fires of Liberation]]'' carries on the tradition with Mission 13, "The Liberation of Gracemeria". The bulk of the mission is a long and difficult air-to-ground mission, but that's only to sap your strength in preparation for fighting [[That One Boss|Ilya Pasternak]]. Ilya flies the game's super-fighter, which has 12-shot swarm missiles that are sometimes literally undodgeable, and your low health by the end of the mission means that even one of the missiles will probably kill you. And on top of this he takes about five times the damage of any other opponent in the game, is faster and more maneuverable than you [[The Computer Is a Cheating Bastard|even if you're flying the same fighter he is]], and surrounds himself with dozens of tiny, lightning-fast drones that confuse, distract, and fire at you. On top of that, his fighter is stealth, which means you will randomly lose radar lock on him and target one of the UAVs instead. It's almost impossible to win unless you catch him away from the UAVs.
*** Sure, [[The Computer Is a Cheating Bastard]] there and any player can only wish their Nosferatu performed like his, but the fight isn't luck based at all. It's quite possible to reliably evade the missile spam every time if you're good enough, even on the highest difficulty.
* ''[[Rune Factory]] 2'' has the following quest: [[Exactly What It Says on the Tin|Super Training Plan: Luck!]] (thank you, Cammy, for making my non-existent luck stat go up in a game of ROCK-PAPER-SCISSORS)