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Luck-Based Mission: Difference between revisions

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* ''[[Oregon Trail]]'' is one whole luck-based game. Characters will randomly get sick, and may even die immediately, giving little time to allow for recovery. Crossing the rivers is luck-based, too; fording a river isn't, as you shouldn't really ford a river more than three feet. Floating a wagon across carries the risk of tipping over, causing the loss of your items (and some of your people!). Even the ferry carries a very small risk—it can break loose from moorings or tip/sink. In other words, as in history, ''nothing'' is guaranteed in this game.
** In ''II'', if you're unlucky enough, the wagon can tip and drown a person in as little as ''a foot and a half'' of water. You can tip even on "not too steep" hills. And hunting carries the risk of an (sometimes instantly fatal) accidental gunshot or animal attack for your leader. [[We Cannot Go on Without You|If he/she dies, it's game over]]. God help you if you get caught in a blizzard with "no progress", low/no food, few draft animals, and nothing to trade.
* An [[Edutainment Game]] actually has one of these?! How's that even possible?! Well, in ''[[ClueThe FindersClueFinders]]: Search and Solve'' Adventures, one mini-game you find early on involves [[Trial and Error Gameplay]], since that is after all, the entire ''point'' of the minigame. You have to guess the rows and columns, represented by colours and shapes. (The points on the grid are coloured shapes) And you have to get certain points so you can get past the game and get a reward to continue on. Problem? All it's randomized...all the spaces on the grid you have to hit could be all clustered in one corner, and the first choice you pick happens to be right on the other side, in a row and column that won't help you. You'd also be surprised how ''hard'' the 9-guess levels can be.
* ''[[Buzzy the Knowledge Bug|Let's Explore the Airport with Buzzy the Knowledge Bug]]'' got '''very''' carried away with this. It has an arcade-styled minigame called Lost Luggage, where the goal is to get each correctly colored suitcase into its matching bin. You would do this by taking control of conveyor belts and other mechanisms. The last level, Level 99, has six chutes all of the same kind, where if you put a suitcase down a chute it could come out of any of the other five in any four directions. There are several unchangeable conveyor belts that will lead it into a bin. If the wrong color lands in it, you have to restart the level. The problem is, you have no control over where it goes, and every odd is stacked against you in every possible way. Didn't think this could get worse? You have to be this lucky ''four times''. Even worse, if you do get past it somehow, your only prize is [[Bragging Rights Reward|being sent back to Level 1]].
* ''Lionel Trains Presents: Trans-Con!'' is an edutainment game dealing with the building of the Transcontinental Railroad. The player has a choice of which side to start building from: Central Pacific or Union Pacific. Central Pacific has a much shorter route, however the player is required to blast through mountainous terrain with dynamite to place the tracks. Using said dynamite has a very high chance of injuring workers in the blast, and you have to make multiple blasts to cut through. It's entirely possible the player will lose all his workers (and therefore lose the game) in the first level.
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