Display title | Lunar (franchise) |
Default sort key | Lunar (franchise) |
Page length (in bytes) | 41,491 |
Namespace ID | 0 |
Page ID | 30839 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 2 |
Counted as a content page | Yes |
Number of subpages of this page | 5 (0 redirects; 5 non-redirects) |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 17:37, 18 April 2024 |
Total number of edits | 18 |
Recent number of edits (within past 180 days) | 1 |
Recent number of distinct authors | 1 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The time was the early 90s; the console: the obscure Sega CD. It was starved for quality software of any sort, let alone RPGs, which were still a niche genre outside of Japan. Along came a game called Lunar: The Silver Star, developed by Game Arts (the company that would later go on to produce the Grandia series). It became a Sleeper Hit despite the Sega CD's short lifespan, and was one of the best-selling games in the console's history, paving the way for a sequel entitled Lunar: Eternal Blue (no numeral). The series has been in a cycle of remakes and spin-offs ever since, with the PlayStation remakes, Lunar Silver Star Story Complete and Lunar 2: Eternal Blue Complete being the best known to English-speaking fans. |