Mafia: The City of Lost Heaven: Difference between revisions

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* [[Downer Ending]]: {{spoiler|Tommy finishes telling his story, testifies against the family and gets 80 gangsters thrown in jail, with some getting the chair and Salieri himself getting life in prison. The police then gets him and his family new identities, moves them across the country to a good looking neighborhood and a respectable job for Tommy. Basically everything seems to have worked out great...then we flash forward 20 something years, where we see an aged Tommy watering his lawn when a couple of thugs show up. One of them calls Tommy by his real name (which was changed by the Feds) and the other says "Mr. Salieri sends his regards" while he blasts Tommy in the chest with a sawn-off shotgun. The game then ends with his thoughts as he lies bleeding on the lawn}}.
* [[Downer Ending]]: {{spoiler|Tommy finishes telling his story, testifies against the family and gets 80 gangsters thrown in jail, with some getting the chair and Salieri himself getting life in prison. The police then gets him and his family new identities, moves them across the country to a good looking neighborhood and a respectable job for Tommy. Basically everything seems to have worked out great...then we flash forward 20 something years, where we see an aged Tommy watering his lawn when a couple of thugs show up. One of them calls Tommy by his real name (which was changed by the Feds) and the other says "Mr. Salieri sends his regards" while he blasts Tommy in the chest with a sawn-off shotgun. The game then ends with his thoughts as he lies bleeding on the lawn}}.
** In ''Mafia II'', {{spoiler|[[Player Punch|Vito and Joe are revealed to be the hitmen.]]}}
** In ''Mafia II'', {{spoiler|[[Player Punch|Vito and Joe are revealed to be the hitmen.]]}}
* [[Drugs Are Bad]]: Tommy explains to Norman in the third Intermezzo that the Cosa Nostra wanted nothing to do with drugs. Norman was left wondering as he assumed it didn't matter for criminals to do every evil deed just as long as [[Money, Dear Boy|it brought a lot of revenue for them]], but Tommy further explained that unlike the Irish Mob and the Triads who are not above drug trafficking, the American Mafia simply avoided engaging in such activities as while they can indeed make a quick buck selling dope, a drug junkie or dealer who is caught by the police may end up ratting the family out and thus compromise the Mafia's secrecy.
* [[Enemy-Detecting Radar]]: Oddly enough, but only for cars.
* [[Enemy-Detecting Radar]]: Oddly enough, but only for cars.
* [[Every Car Is a Pinto]]: Cars are a ''lot'' less explosion-prone than most other games in the genre, but they'll still go up in a fireball if you put a hundred rounds or so into the engine, or shoot the fuel tank a few times.
* [[Every Car Is a Pinto]]: Cars are a ''lot'' less explosion-prone than most other games in the genre, but they'll still go up in a fireball if you put a hundred rounds or so into the engine, or shoot the fuel tank a few times.
* [[Game Breaking Bug]]: A minor one, but Gangsters with shotguns in FreeRide, who start off driving a car, occasionally have a glitch where their shotguns rapid fire until they need to reload, which is deadly in close range, but not too much of a problem farther away.
* [[Game Breaking Bug]]: A minor one, but Gangsters with shotguns in Free Ride, who start off driving a car, occasionally have a glitch where their shotguns rapid fire until they need to reload, which is deadly in close range, but not too much of a problem farther away.
* [[Genre Shift]]: For some levels, ''especially'' "Happy Birthday!", the game turns into a [[Stealth Based Game]]--specifically, and appropriately, ''[[Hitman]]''. "Visiting Rich People" is also stealth-driven, and can be somewhat compared to ''[[Splinter Cell]]'' in terms of mechanics and objectives.
* [[Genre Shift]]: For some levels, ''especially'' "Happy Birthday!", the game turns into a [[Stealth Based Game]]--specifically, and appropriately, ''[[Hitman]]''. "Visiting Rich People" is also stealth-driven, and can be somewhat compared to ''[[Splinter Cell]]'' in terms of mechanics and objectives.
* [[Gotta Catch Em All]]: The cars in the game, which you need to collect to be able to access in other modes, and the Bonus Cars, which include a tank, Batmobile Expy, a hippie-mobile, and a fragile taxi that can go from 0 to 90 in less than a second.
* [[Gotta Catch Em All]]: The cars in the game, which you need to collect to be able to access in other modes, and the Bonus Cars, which include a tank, Batmobile Expy, a hippie-mobile, and a fragile taxi that can go from 0 to 90 in less than a second.
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{{tropelist|page=Mafia: Definitive Edition}}
{{tropelist|page=Mafia: Definitive Edition}}
* [[Adaptational Badass]]: Sarah is far from the [[Damsel in Distress]] shown in her original portrayal; while the original game has her try to flee from her would-be rapists, the remake portrays her as tougher and more independent, insisting on Tommy that she can hold out on her own. Indeed, she gave one of the thugs a [[Groin Attack]] to show Tommy that she's no mere pushover.
* [[Adaptational Badass]]: Sarah is far from the [[Damsel in Distress]] shown in her original portrayal; while the original game has her try to flee from her would-be rapists, the remake portrays her as tougher and more independent, insisting on Tommy that she can hold out on her own. Indeed, she gave one of the thugs a [[Groin Attack]] to show Tommy that she's no mere pushover.
* [[Adapted Out]]: He is notably absent in the remake, leaving the final two missions with Paulie and Tommy either using the weapons they already have in their possession or obtaining them somewhere else.
* [[Age Lift]]: Alice Coletti. Whereas she appears as a small child in the original game, the remake ages her up to at least in her teens.
* [[Age Lift]]: Alice Coletti. Whereas she appears as a small child in the original game, the remake ages her up to at least in her teens.
* [[Aluminum Christmas Trees]]: A number of players found the inclusion of car radios jarring considering the time period--such audio units do exist, but given the state of electronics at the time with humongous and power-hungry vacuum tubes, they existed as bulky, ten-litre units mounted some place else in the car, and are ridiculously expensive. The inclusion of radios in all cars can be chalked up as [[Artistic License]] though, presumably for the player to enjoy the soundtrack and listen to the in-game news broadcasts for exposition's sake.
* [[Aluminum Christmas Trees]]: A number of players found the inclusion of car radios jarring considering the time period--such audio units do exist, but given the state of electronics at the time with humongous and power-hungry vacuum tubes, they existed as bulky, ten-litre units mounted some place else in the car, and are ridiculously expensive. The inclusion of radios in all cars can be chalked up as [[Artistic License]] though, presumably for the player to enjoy the soundtrack and listen to the in-game news broadcasts for exposition's sake.
* [[Anti-Frustration Features]]: The remake carries over the minimap, navigational icons and cover system from previous Illusion engine-based games, unlike in the original where you have to hold the map button every so often to navigate the city.
* [[Anti-Frustration Features]]: The remake carries over the minimap, navigational icons and cover system from previous Illusion engine-based games, unlike in the original where you have to hold the map button every so often to navigate the city.
* [[Deliberate Values Dissonance]]: Paulie and Sam are shown to be far more bigoted in {{spoiler| "Ordinary Routine" where Paulie roughed up a Chinese shop owner and a Jewish tailor prior to the events of the game.}} As in ''Mafia III'', Hangar 13 put up a disclaimer on startup that the game was developed by people of varying religious beliefs and ideologies, so as to allay concerns that they were glorifying racism or religious discrimination.
* [[Deliberate Values Dissonance]]: Paulie and Sam are shown to be far more bigoted in {{spoiler| "Ordinary Routine" where Paulie roughed up a Chinese shop owner and a Jewish tailor prior to the events of the game.}} As in ''Mafia III'', Hangar 13 put up a disclaimer on startup that the game was developed by people of varying religious beliefs and ideologies, so as to allay concerns that they were glorifying racism or religious discrimination.
* [[Drugs Are Bad]]: Salieri sternly warns Tommy and the others to stay away from drugs and would not accept the idea of any "dope fiends in this neighborhood." {{spoiler| Turns out that he too was the very same dope fiend he claimed to be against.}}
* [[Face Death with Dignity]]: {{spoiler| Tommy knew all too well about the consequences of turning state's witness, deliberately replying to his real name being called out by Vito when he is about to be assassinated, having accepted that he will be found and killed some day after exposing his former allies' misdeeds. He assures Sarah and his daughter that they are now safe as he lay dying on the grass.}}
* [[Face Death with Dignity]]: {{spoiler| Tommy knew all too well about the consequences of turning state's witness, deliberately replying to his real name being called out by Vito when he is about to be assassinated, having accepted that he will be found and killed some day after exposing his former allies' misdeeds. He assures Sarah and his daughter that they are now safe as he lay dying on the grass.}}
* [[Kill It with Fire]]: Sergio's luck runs out when {{spoiler| Tommy finds the perfect opportunity to finish him off as Sergio is hiding in a fuel depot by lighting up the fuel barrels ablaze, frying Sergio to a crisp.}}
* [[Kill It with Fire]]: Sergio's luck runs out when {{spoiler| Tommy finds the perfect opportunity to finish him off as Sergio is hiding in a fuel depot by lighting up the fuel barrels ablaze, frying Sergio to a crisp.}}
* [[Ink Suit Actor]]: Most of the principal cast was modelled after the actors who portrayed them, with Haden Blackman stating in an interview that "we looked for actors who not only sounded the part, but also looked the part and could perform on both the motion capture stage and in the VO booth."
* [[Ink Suit Actor]]: Most of the principal cast was modelled after the actors who portrayed them, with Haden Blackman stating in an interview that "we looked for actors who not only sounded the part, but also looked the part and could perform on both the motion capture stage and in the VO booth."
* [[Heroic Sacrifice]]: {{spoiler| Tommy's death meant that he took the fall for testifying against the Salieri family, ultimately sacrificing his life to ensure his family's safety.}}
* [[Heroic Sacrifice]]: {{spoiler| Tommy's death meant that he took the fall for testifying against the Salieri family, ultimately sacrificing his life to ensure his family's safety.}}
* [[Hide Your Children]]: Played straight in the remake. You can hear sounds of babies wailing during certain missions, but no child under the age of 18 shows up ingame at all, as Frank's daughter Alice is now in her teens as opposed to the six or seven-year old girl in the original. Whether this was due to concerns about portrayal of children in M-rated video games or not is unknown, even though Alice in the original only appeared in cutscenes and could only be interacted with in one mission strand; it could be that the Take-Two higher ups or Haden Blackman didn't want any such controversies with minors to crop up hence the decision to age up Alice (''[[BioShock]]'' gained some controversy for its portrayal of little girls where one is given the moral choice to save a Little Sister from being used as an ADAM harvester or kill them to gain extra abilities).
* [[Hide Your Children]]: Played straight in the remake. You can hear sounds of babies wailing during certain missions, but no child under the age of 18 shows up in-game at all, as Frank's daughter Alice is now in her teens as opposed to the six or seven-year old girl in the original. Whether this was due to concerns about portrayal of children in M-rated video games or not is unknown, even though Alice in the original only appeared in cutscenes and could only be interacted with in one mission strand; it could be that the Take-Two higher ups or Haden Blackman didn't want any such controversies with minors to crop up hence the decision to age up Alice (''[[BioShock]]'' gained some controversy for its portrayal of little girls where the player is given the moral choice to save a Little Sister from being used as an ADAM harvester or kill them to gain extra abilities).
* [[Hypocrite]]: {{spoiler| Salieri prides himself as having the moral high ground over Morello's brutish behaviour and drug-smuggling business, but as it turns out, he was no different from Morello after all.}}
* [[Jerkass]]:
* [[Jerkass]]:
** Paulie is a lot more antagonistic towards Ralphie, {{spoiler|to the point that the mechanic has developed a pent-up sense of contempt where he wished he could sabotage the brakes off the car Paulie is driving.}}
** Paulie is a lot more antagonistic towards Ralphie, {{spoiler|to the point that the mechanic has developed a pent-up sense of contempt where he wished he could sabotage the brakes off the car Paulie is driving.}}
** To an extent with Tommy himself. Compared to the original game where he was easily mortified by the things he had to do for the Salieri family, with Frank sensing hesitation from him, remarking that he only joined the family because he had no other choice, the remake portrays him as being far more confrontational and aggressive to the point of almost killing {{spoiler|Michelle and Frank}}.
** To an extent with Tommy himself. Compared to the original game where he was easily mortified by the things he had to do for the Salieri family, with Frank sensing hesitation from him, remarking that he only joined the family because he had no other choice, the remake portrays him as being far more confrontational and aggressive to the point of almost killing {{spoiler|Michelle and Frank}}.
* [[Momma's Boy]]: Ralph has a picture of him in his Sunday best alongside his mother in his quarters.
* [[Mythology Gag]]: Speaking to Ralph just after the race during "Fair Play" has him tell Tommy that he made the race look easy, recalling that "most guys didn't make it to the finish" some twenty years prior, in reference to the horror stories of many a gamer who rage quit in frustration especially in the initial 1.0 release of the original game. It didn't help that the race is just as frustratingly hard if not harder should one go with the Classic difficulty.
* [[Mythology Gag]]: Speaking to Ralph just after the race during "Fair Play" has him tell Tommy that he made the race look easy, recalling that "most guys didn't make it to the finish" some twenty years prior, in reference to the horror stories of many a gamer who rage quit in frustration especially in the initial 1.0 release of the original game. It didn't help that the race is just as frustratingly hard if not harder should one go with the Classic difficulty.
* [[Named by the Adaptation]]: Cigarette card collectables reveal the surnames of most of the characters in the game who were previously known only by their given names: Paulie Lombardo, Sam Trapani, Luigi Maino, Marcu Morello, Vincenzo Ricci...
* [[Named by the Adaptation]]: Cigarette card collectables reveal the surnames of most of the characters in the game who were previously known only by their given names: Paulie Lombardo, Sam Trapani, Luigi Maino, Marcu Morello, Vincenzo Ricci...
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** As in the original, this is a core plot point throughout the game, where Tommy is faced with difficult choices but is actually mortified by it. Tommy was forced to {{spoiler| shoot up a church in "The Saint and the Sinner" out of self-defence, as one of the thugs whom Tommy and Paulie encountered recognised Tommy and opened fire at him in revenge for the Salieri family's actions. The priest was clearly shocked and kneeled in prayer over the massacre that ensued, crying "Murder in the house of God!" and sternly chastising Tommy and the others over the blasphemous deed they made. Tommy tried to justify his actions in that the ones who went after him and Sarah were "thieves, rapists and murderers" who were just as abhorrent, but the priest rebuffed them.}}
** As in the original, this is a core plot point throughout the game, where Tommy is faced with difficult choices but is actually mortified by it. Tommy was forced to {{spoiler| shoot up a church in "The Saint and the Sinner" out of self-defence, as one of the thugs whom Tommy and Paulie encountered recognised Tommy and opened fire at him in revenge for the Salieri family's actions. The priest was clearly shocked and kneeled in prayer over the massacre that ensued, crying "Murder in the house of God!" and sternly chastising Tommy and the others over the blasphemous deed they made. Tommy tried to justify his actions in that the ones who went after him and Sarah were "thieves, rapists and murderers" who were just as abhorrent, but the priest rebuffed them.}}
* [[Super Drowning Skills]]: Though being based on the ''Mafia III'' engine, Tommy can still swim but the main map prevents him from doing so; loading up the debug or leftover maps allows you to use what was supposedly a [[Dummied Out]] feature.
* [[Super Drowning Skills]]: Though being based on the ''Mafia III'' engine, Tommy can still swim but the main map prevents him from doing so; loading up the debug or leftover maps allows you to use what was supposedly a [[Dummied Out]] feature.
* [[Took a Level in Badass]]: Sarah is shown to be far less vulnerable as she was able to kick the groin off one of those who tried to hit her.


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