Display title | Magic Jewelry |
Default sort key | Magic Jewelry |
Page length (in bytes) | 2,045 |
Namespace ID | 0 |
Page ID | 78531 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 18:28, 15 November 2020 |
Total number of edits | 7 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (4) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Magic Jewelry (also known as simply Jewelry) is an unlicensed clone of Columns for the NES programmed by Hwang Shinwei in 1990. The basic premise of the game is the same as its original source, where blocks of three jewels fall from the top and you have to arrange them into combinations of three or more to remove them until the well fills up. The graphical layout of the game was strongly inspired in New York City, and depicted the Statue of Liberty on one of the sides. Although it had only one basic mode, it proved to be fairly popular in countries where the console had a bootleg market. |