Magical Girl Noir Quest: Difference between revisions
Content added Content deleted
Goo Monster (talk | contribs) No edit summary |
Goo Monster (talk | contribs) No edit summary |
||
Line 116: | Line 116: | ||
** Rule 0. Sometimes a player is notices a bad possibility. On one hand perhaps Decu already knew and if the player announces it, perhaps the hive mind will figure out a solution or find a way to side step it. On the other hand: |
** Rule 0. Sometimes a player is notices a bad possibility. On one hand perhaps Decu already knew and if the player announces it, perhaps the hive mind will figure out a solution or find a way to side step it. On the other hand: |
||
{{quote|People are actually considering stuff that I myself missed!|Deculture}} |
{{quote|People are actually considering stuff that I myself missed!|Deculture}} |
||
Also a player may consider 'would Decu taking this possibility into account allow for a better story'? |
::Also a player may consider 'would Decu taking this possibility into account allow for a better story'? |
||
:* Rule 1: >shadowruns |
|||
:* Rule 2: >shadowruns |
|||
* [[Hiroshima as a Unit of Measure]]: How paranoid /tg/ should be is often put in terms of [[Shadowrun]], with varying degrees of fitting this trope. |
* [[Hiroshima as a Unit of Measure]]: How paranoid /tg/ should be is often put in terms of [[Shadowrun]], with varying degrees of fitting this trope. |
||
{{quote|Paranoia level is approaching 1 full Shadowrun}} |
{{quote|Paranoia level is approaching 1 full Shadowrun}} |