MapleStory/YMMV: Difference between revisions

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** The Global Version, as of 6/14/10, had to fix a problem involving a currency exploit. It involved a two-day rollback. [[Minor Injury Overreaction|People are already complaining about losing somewhere between 10-20 levels,]] [[Fridge Logic|(in a game where one level in two days is impressive.)]] [[Minor Injury Overreaction|losing anywhere between 10-500 million mesos, and losing countless items.]] [[MST3K Mantra|Doesn't this game use chibified characters as its main selling point?]]
** Nexon seems to be on a roll with bad updates; the latest one (6/21/10) introduced potential items and an increased drop rate, possibly in part to deflate the economy. [[Nice Job Breaking It, Hero|The problem here is that it further divides the gap between funded and unfunded users]], by making the potential items worth more while rendering anything without potential as being worthless. Users with cash in their pocket can simply buy the potential items and merchant them for a quick buck, while everyone else who had previously godly equips now find out that they're worthless because some idiot can pick up something that has the potential to be even greater... with less investment put in than the previous equips. One or the other could have fixed the problem. Both just made the situation even worse.
* [[Scrappy Mechanic]]:
** Dear lord, the Jump Quests. While some players claim - only on forums - that there is a “silent majority” of players who enjoy them, these players never speak up in the actual game. Here’s the set-up: Take a player who can jump or flash-step in ways that would make Mario or Mega Man jealous, then put them in a situation where they become as slow and clumsy as a snail as they attempt to traverse stages devoid of any interesting mechanics. Throw in tight jumps, bad control, and obstacles that try their darndest to cause you to make a mistake, with even one mistake causing you to lose all your progress due to a complete lack of save points and then make it a [[Timed Mission]]. These quests are not fun, they are boring, tedious, frustrating, and have made more than a few players [[Rage Quit]] in disgust. Worst of all, put this at the third act of the questline, where you’ve invested way too much progress to simply give up and can almost taste the promised reward.
*** Worst of all, they make little sense plot-wise, and the [[Power Incontinence]] in each one can get ridiculous. Take the one in FriendStory, are we actually supposed to believe that folks like [[Badass Princess|Mercedes]], [[Phantom Thief|Phantom]], or someone with literal [[Magical Martial Arts]] like Kanna and Hayato have a hard time stepping over soda cans while trying to follow a security guard?
** As bad as jump quests are, shooting galleries seem hated even more. If this was a light gun game, they might be fun, but for these (thankfully rare) parts of some quests, you have to use the mouse to position a crosshair and shoot targets that are often very small and move very fast. You have a short amount of time and a limited supply of ammunition, and nastier ones have targets you have to avoid, or even penalize you for missing.
** While some players will defend the Jump Quests and Shooting Galleries, it’s hard to find ''anyone'' who will defend the AFK Mobs; players have even made YouTube videos mocking them. On most maps, there is always at least one ledge or climbing rope where the character is relatively safe while AFK (as in “away from keyboard”). However, in maps where the mobs are level 200 or higher, this additional feature is added. An AFK mob is either a unique mob or one that resembles the mobs in the hardest map of the zone. Unlike the other mobs, can move to any part on the map via flight, and aggressively makes a beeline for the nearest player. (Most mobs simply walk back and forth until the player gets close to them.) Simply touching one of them will inflict the Dry condition on the player (meaning it makes you unable to use potions or other consumables) and its attacks ignore any defensive buffs and armor, dealing damage equal to 10% of the character’s max hp per strike. They’re not too hard to defeat if you’re used to them, but a player who cannot fight back - like say, if they’re AFK - will be killed quickly. Now contrary to popular belief, this is not an anti-botting or anti-spamming feature, as such cheaters almost never manage to level a character that high before being caught. Rather, this is to prevent players from “camping” on one map in order to “claim” it and hog hot maps for themselves. (An unwritten rule among players in Maplestory says whoever is there first has a right to the map, and these mobs are to prevent players from taking advantage of such courtesy.) Unfortunately, while this was indeed a problem on Korean servers, it tends to cause other problems, as the AFK mobs ambush players who enter the maps via teleportation or even worse if you log on after disconnecting. Demon Avenger players have it really bad, as they have a powerful skill called Frenzy that consumes up to 70% of your hp and prevents healing in exchange for incredible battle prowess - you don’t want to get caught unawares by an AFK mob when using that. While an easy solution would be to simply implement a system that DCed a player after five minutes of inactivity, Nexon seems unable or unwilling to do such and honest players suffer as a result.
** The PIC system was so hated that Nexon eventually did remove it. Like most websites, you need a password to log on and an account to be allowed to play their games, but to log onto the game itself, a PIC system was used that needed a second password, one which you could not type, you had to use the mouse to point and click an on-screen keyboard. Even worse, this code also had to be used to open the in-game storage (Open storage, enter 2nd password, check something, close storage, realize you forgot something, open storage, greeted with 2nd password again… What in the world did they assume could happen in three seconds??), the character creation screen, the Meso Market, anything at all involving items from the Cash Shop (trading, gifting, and deleting), enhancing or crafting V Matrix Nodes, and changing a character’s name. While it originally simply had to be a six-digit code, later updates required it to have upper and lowercase letters or letters and numbers, and each code could not have duplicate letters. This was a pain when you were disconnected and needed to log in quickly. Worse, if you didn’t change the PIC password every few months, they’d bother you every time you logged on, suggesting you do so. This often led to players hastily changing it simply to get the messages to stop, and if you forgot it (as always, you were sternly warned not to write it down) changing it required multiple email, text, or mobile verification. Obviously, this was meant to discourage spammers, and while it might have seen some success on that front, for every spammer that was caught there were dozens of enraged actual players. Eventually, as of 2021, they got rid of it, offering an optional Two-Factor Authentication system as an alternative, which nobody ever took advantage of.
* [["Stop Having Fun!" Guys]]: Oh, you silly kill stealers. Woe to everyone who's a warrior, as they have no ranged attacks (Except the Beginner Shell throwing skill, but who uses that?) while everyone else past Beginner class is capable of learning such attacks.
** People will continuously debate about how late-game mages are generally top-tier in terms of level grinding and having high survivability while being mostly looked down upon in most bossing parties, and vice-versa for Bowmen. Then there are the very expensive [[Game Breaker|stat-less]] or [[Bribing Your Way to Victory|HP washing]] builds...
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* [[Tear Jerker]]: Poor Jane Doe's story and her reaction {{spoiler|when she finds out she's dead.}}
* [[That One Boss]]: Many, ''many'' examples.
* [[That One Sidequest]]: Every jumping quest.
** Every jumping quest.
** Jumping Quests nothing. Alphonse Green and his Nependeath Honey. Although that one is less difficult than it is ''long''
*** Basically, ''any'' sidequest involving ultra-rare random drops (before Big Bang, when they were all made much easier).
*** Arwen's Glass Shoe, '''FULL STOP.''' That slipper has a less than one-in-one-million chance of dropping. This quest has been removed; ironically, it's still possible for some mobs to drop them, and players who find them usually have no idea what to do with them.
*** That's not as bad as having to gather over two thousand of an specific random drop for a single string of quests. At least you have a chance of instantly getting said slipper.
*** A while ago, before it was made easier, Maya and the Weird Medicine. Dear God, '''MAYA AND THE WEIRD MEDICINE.'''