Mon Machine: Difference between revisions

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m (→‎Video Games: Trying to improve the grammar along with italicizing an example of media)
(→‎Anime and Manga: Fixing some things for the Digimon Xros Wars example and some minor changes to help better explain examples.)
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** Digivice 01 from ''[[Digimon Adventure]] V-tamer 01'' acts as an analyzer, can transmit data of food and medicinal herbs, and when two 'hits' each, they can have two Digimon DNA Digivolution.
** Digivice 01 from ''[[Digimon Adventure]] V-tamer 01'' acts as an analyzer, can transmit data of food and medicinal herbs, and when two 'hits' each, they can have two Digimon DNA Digivolution.
** Digivices from ''[[Digimon Adventure]]'' take the emotional energy of their Tamers to make their respective partners to Digivolve. Higher stages of Digivolution can be accessed when worked in unison with a Crest. Other functions are a built-in clock and can track the signal of other Digivices. They also can purify Digimon under the influence of the Black Gears' corruption. The device can also be used to travel to the Digital World and the real one.
** Digivices from ''[[Digimon Adventure]]'' take the emotional energy of their Tamers to make their respective partners to Digivolve. Higher stages of Digivolution can be accessed when worked in unison with a Crest. Other functions are a built-in clock and can track the signal of other Digivices. They also can purify Digimon under the influence of the Black Gears' corruption. The device can also be used to travel to the Digital World and the real one.
** A D3 from ''[[Digimon Adventure]] 02'' is created in order to circumvent the Digimon Emperor's inhibition of Digivolution. The method of the bypass is working in tandem with D-Terminals which stores Digi-Eggs (or Digimentals) for Armor Evolutions. They are also capable of DNA Digivolution when used with another Tamer's D3. They are also able to open a gateway called Digi-Ports to bypass the barrier created by the Crests.
** A D3 from ''[[Digimon Adventure]] 02'' is created in order to circumvent the Digimon Emperor's inhibition of Digivolution. The method of the bypass is working in tandem with D-Terminals, which stores Digi-Eggs (or Digimentals) for Armor Evolutions. They are also capable of DNA Digivolution when used with another Tamer's D3. They are also able to open a gateway called Digi-Ports to bypass the barrier created by the Crests.
** D-Powers from ''[[Digimon Tamers]]'' are usually created when a Blue Card swipes a card reader or given to Tamers by DigiGnomes. The tool can use Digi-Modify by having a card swiped from the Digimon card game in order to give their partners temporary customization. A D-Power can Digivolve a Digimon to Champion level from exposure to Calumon's power or a Digivolution Card. Further evolution is made by swiping a Blue Card to reach Ultimate, which can later fuse with their Digimon in order to reach Mega. It can also analyze nearby Digimon while also carrying a radar function.
** D-Powers from ''[[Digimon Tamers]]'' are usually created when a Blue Card swipes a card reader or given to Tamers by DigiGnomes. The tool can use Digi-Modify by having a card swiped from the Digimon card game in order to give their partners temporary customization. A D-Power can Digivolve a Digimon to Champion level from exposure to Calumon's power or a Digivolution Card. Further evolution is made by swiping a Blue Card to reach Ultimate, which can later fuse with their Digimon in order to reach Mega. It can also analyze nearby Digimon while also carrying a radar function.
** The Data Link Digivece from ''[[Digimon Data Squad]]'' is used to by their Tamer by D.N.A (Digimon Natural Ability) Charge into Champion and Ultimate by D.N.A. Full Charge. It can also store and release the partner Digimon at the command of the Tamer.
** The Data Link Digivice from ''[[Digimon Data Squad]]'' is used to by their Tamer by D.N.A (Digimon Natural Ability) Charge into Champion and Ultimate by D.N.A. Full Charge. It can also store and release the partner Digimon at the command of the Tamer.
** Fusion Loader from [[Digimon Fusion]] is a device to make two or more Digimon Digifuse which takes the Digimon into a new form like a body part or weapon. It can also store multiple units of Digimon and can use DigiMemories
** Fusion Loader (Xros Loader in the Japanese version) from ''[[Digimon Xros Wars|Digimon Fusion]]'' is a device to make two or more Digimon Digifuse which takes the Digimon into a new form like a body part or weapon. It can also store multiple units of Digimon and can use DigiMemories
*** App Drive from ''[[Digimon Universe]]''. App Monsters are devices given to chosen humans. Their main ability is Apprealize that can materialize an Appmon by inserting their Appmon Chip. It can also have two Appmons to either perform an Applink or App Fusion. They can also allow their user to perform a function related to their Buddy's attack.
*** App Drive from ''[[Digimon Universe]]''. App Monsters are devices given to chosen humans. Their main ability is Apprealize that can materialize an Appmon by inserting their Appmon Chip. It can also have two Appmons to either perform an Applink or App Fusion. They can also allow their user to perform a function related to their Buddy's attack.
* DiaDhank from ''[[Yu-Gi-Oh!]]'' that resembles the Duel Disks that are used in ancient Egypt to summon Ka (spirit monsters). It uses the user's Ba (Life Force) from stone tablets and controls them. Only 3 can be controlled at once while the Wdjat Eye acts as a meter for the person's Ba.
* DiaDhank from ''[[Yu-Gi-Oh!]]'' that resembles the Duel Disks that are used in ancient Egypt to summon Ka (spirit monsters). It uses the user's Ba (Life Force) from stone tablets and controls them. Only 3 can be controlled at once while the Wdjat Eye acts as a meter for the person's Ba.
** Capsule Shooters [''[Yu-Gi-Oh! Capsule Monsters]]'' are devices made to launch Capsule Monsters from capsules.
** Capsule Shooters ''[[Yu-Gi-Oh! Capsule Monsters]]'' are devices made to launch Capsule Monsters from capsules.
* Yo-Kai Watches from ''[[Yo-Kai Watch]]'' that it is a watch that allows humans to see and communicate with Yo-Kai. It can also summon a Yo-Kai by slotting in their respective Yo-Kai Medals.
* Yo-Kai Watches from ''[[Yo-Kai Watch]]'' that it is a watch that allows humans to see and communicate with Yo-Kai. It can also summon a Yo-Kai by slotting in their respective Yo-Kai Medals.
* Spellbooks from ''[[Zatch Bell!]]'' are books that each Mamodo has in order to participate in the Mamodo Battle to determine the Mamodo King. Each book has a unique color along with spells unique to the Mamodo. It requires a human with compatibility paired the Mamodo to read a spell. The human partner needs to use their heart energy in order to power the spells. New spells can be gained through maturation or awakening towards the strong emotions of the Mamodo.
* Spellbooks from ''[[Zatch Bell!]]'' are books that each Mamodo has in order to participate in the Mamodo Battle to determine the Mamodo King. Each book has a unique color along with spells unique to the Mamodo. It requires a human with compatibility paired the Mamodo to read a spell. The human partner needs to use their heart energy in order to power the spells. New spells can be gained through maturation or awakening towards the strong emotions of the Mamodo.
* Metal Vessels from [[Magi - Labyrinth of Magic]] are objects that store a Djinn. Any object can become a Metal Vessel when a Dungeon Capturer captures a Dungeon. They can come in the form of weapons, accessories, jewelry, or any other random object the person has on them. The items have an 8 pointed star surrounded by a circle. Users of such objects are also as a King Vessel, who can be chosen by a Magi to be the next Solomon. They grant the user power in two forms called Djinn Weapon Equip and Djinn Equip. Djinn Weapon Equip is a for those who cannot person Djinn Equip or want to use the weapon compared to the abundance of power from the other. Djinn Equip changes the user's appearance that matches their Djinn while also having access to greater powers related to their Djinn. Using either can give access to power based on one of the 8 types of Magic.
* Metal Vessels from ''[[Magi - Labyrinth of Magic]]'' are objects that store a Djinn. Any object can become a Metal Vessel when a Dungeon Capturer captures a Dungeon. They can come in the form of weapons, accessories, jewelry, or any other random object the person has on them. The items have an 8 pointed star surrounded by a circle. Users of such objects are also as a King Vessel, who can be chosen by a Magi to be the next Solomon. They grant the user power in two forms called Djinn Weapon Equip and Djinn Equip. Djinn Weapon Equip is a for those who cannot person Djinn Equip or want to use the weapon compared to the abundance of power from the other. Djinn Equip changes the user's appearance that matches their Djinn while also having access to greater powers related to their Djinn. Using either can give access to power based on one of the 8 types of Magic.
* Medawatches from ''[[Medabots]]'' are used by Medafighter to give commands to their Medabots. They can also store Medals, transport their Medabot from another collection, customize Medabots' Medaparts, and can tell time.
* Medawatches from ''[[Medabots]]'' are used by Medafighter to give commands to their Medabots. They can also store Medals, transport their Medabot from another collection, customize Medabots' Medaparts, and can tell time.
* Talispods from ''[[Legendz]]'' that are used by Saga to interact with Legendz. The main function is summoning a Legendz from a Soul Doll. The other is being able to feed, train, and love them while not in battle.
* Talispods from ''[[Legendz]]'' that are used by Saga to interact with Legendz. The main function is summoning a Legendz from a Soul Doll. The other is being able to feed, train, and love them while not in battle.
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** Fight is blue and stores heroes and villains that use martial skill and physical attacks
** Fight is blue and stores heroes and villains that use martial skill and physical attacks
** Animal is yellow and stores heroes and villains with animal-based powers
** Animal is yellow and stores heroes and villains with animal-based powers
** Energy is purple and stores heroes with energy or mystical based powers
** Energy is purple and stores heroes and villains with energy or mystical based powers
** Power is green and stores heroes and villains who possess a vast super strength
** Power is green and stores heroes and villains who possess a vast super strength
* Manacles from ''[[Spider Riders]]'' are talismans used by the Spirit Oracle to help humans protect the land by bonding with a Battle Spider. It can store the spider to a pocket dimension called Manacle Space which is comfortable to them. It can also communicate with others that have manacles. The Spider Rider can also use it to transform into battle armor along with a weapon.
* Manacles from ''[[Spider Riders]]'' are talismans used by the Spirit Oracle to help humans protect the land by bonding with a Battle Spider. It can store the spider to a pocket dimension called Manacle Space which is comfortable to them. It can also communicate with others that have manacles. The Spider Rider can also use it to transform into battle armor along with a weapon.