Mortal Kombat (video game)/YMMV: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[Good Bad Bugs]]: In the Genesis port, if you achieved the conditions to fight Reptile during an endurance match, you would fight two Reptiles, and the second one would look like a buggy version of another, non-ninja fighter, most often Sonya.
* [[Good Bad Bugs]]: In the Genesis port, if you achieved the conditions to fight Reptile during an endurance match, you would fight two Reptiles, and the second one would look like a buggy version of another, non-ninja fighter, most often Sonya.
** Sub-Zero has an infinite against Goro (and only Goro), making the latter easy if you can get the timing down.
** Sub-Zero has an infinite against Goro (and only Goro), making the latter easy if you can get the timing down.
* [[Porting Disaster]]: A subversion: under most circumstances the Genesis version would have been considered the bad port due to its looser control and noticeably inferior graphics and sound, while the SNES port was very close to the arcade version. However, players were all too happy to overlook the problems of the Genesis version for one very simple reason: it had the blood and gore intact, while the SNES version replaced it with sweat, and much duller fatalities, not to mention that the SNES version was virtually unplayable due to heavier controls.

** The Gameboy version is a straight example, featuring horrendous slowdown and poor black and white renderings of the original sprites. The sequel, thankfully, is much better.
[[Category:Mortal Kombat (video game)]]
[[Category:Mortal Kombat (video game)]]
[[Category:YMMV]]
[[Category:YMMV]]

Revision as of 12:53, 26 March 2018


  • Game-Breaker: If an expert player's Sonya manages to land a single Leg Grab, consider yourself already dead.
  • Good Bad Bugs: In the Genesis port, if you achieved the conditions to fight Reptile during an endurance match, you would fight two Reptiles, and the second one would look like a buggy version of another, non-ninja fighter, most often Sonya.
    • Sub-Zero has an infinite against Goro (and only Goro), making the latter easy if you can get the timing down.
  • Porting Disaster: A subversion: under most circumstances the Genesis version would have been considered the bad port due to its looser control and noticeably inferior graphics and sound, while the SNES port was very close to the arcade version. However, players were all too happy to overlook the problems of the Genesis version for one very simple reason: it had the blood and gore intact, while the SNES version replaced it with sweat, and much duller fatalities, not to mention that the SNES version was virtually unplayable due to heavier controls.
    • The Gameboy version is a straight example, featuring horrendous slowdown and poor black and white renderings of the original sprites. The sequel, thankfully, is much better.