Display title | Namco X Capcom |
Default sort key | Namco X Capcom |
Page length (in bytes) | 22,703 |
Namespace ID | 0 |
Page ID | 34470 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 4 (0 redirects; 4 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 16:05, 28 May 2020 |
Total number of edits | 22 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (6) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Pronounced Namco Cross Capcom ("cross" as in "crossover"), it's a turn-based strategy RPG by Monolith Software that was meant to be a Namco-only game until Namco decided that their own characters weren't enough and asked Capcom permission to use their characters. The game follows the quest of original protagonists Reiji Arisu and his Fox-spirit partner Xiaomu as they lead an army of Capcom and Namco heroes larger than anything Marvel vs. Capcom 2 and Capcom vs. SNK 2 combined could shake a stick at, to save the multiverse as we they know it from certain destruction by scores of villain teams and a nemesis of Reiji's who has resurfaced after ten years. |