Nigh Invulnerability/Analysis: Difference between revisions

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Other than folks who fall under the [[Made of Air]] version of this trope, these characters also frequently exhibit the ability to anchor themselves. Even if they don't take damage from a heavy blow, it should still send them flying if they can't diffuse that much force. This one is more frequently subverted, with characters who resist damage but get knocked around quite easily, which makes for good [[No One Could Survive That]] moments. If they have superstrength, [[Justified Trope|they could conceivably be bracing themselves for the blow]], but those invulnerable characters ''without'' super-strength have no such excuse; this only works up to a point, however, as no amount of strength can defy the laws of motion. Strike someone with enough force, and they ''will'' move. ([[Superman]] and [[Flying Brick|others of his ilk]] get a pass again because they can hold themselves in place with their flying powers.) Also, see the page opener quote for more downsides. Again, may be excused if the invulnerability in question is essentially due to [[Inertial Dampening]].
Other than folks who fall under the [[Made of Air]] version of this trope, these characters also frequently exhibit the ability to anchor themselves. Even if they don't take damage from a heavy blow, it should still send them flying if they can't diffuse that much force. This one is more frequently subverted, with characters who resist damage but get knocked around quite easily, which makes for good [[No One Could Survive That]] moments. If they have superstrength, [[Justified Trope|they could conceivably be bracing themselves for the blow]], but those invulnerable characters ''without'' super-strength have no such excuse; this only works up to a point, however, as no amount of strength can defy the laws of motion. Strike someone with enough force, and they ''will'' move. ([[Superman]] and [[Flying Brick|others of his ilk]] get a pass again because they can hold themselves in place with their flying powers.) Also, see the page opener quote for more downsides. Again, may be excused if the invulnerability in question is essentially due to [[Inertial Dampening]].


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[[Category:Required Secondary Powers]]
[[Category:Required Secondary Powers]]

Latest revision as of 15:33, 11 February 2019


Required Secondary Powers

Other than folks who fall under the Made of Air version of this trope, these characters also frequently exhibit the ability to anchor themselves. Even if they don't take damage from a heavy blow, it should still send them flying if they can't diffuse that much force. This one is more frequently subverted, with characters who resist damage but get knocked around quite easily, which makes for good No One Could Survive That moments. If they have superstrength, they could conceivably be bracing themselves for the blow, but those invulnerable characters without super-strength have no such excuse; this only works up to a point, however, as no amount of strength can defy the laws of motion. Strike someone with enough force, and they will move. (Superman and others of his ilk get a pass again because they can hold themselves in place with their flying powers.) Also, see the page opener quote for more downsides. Again, may be excused if the invulnerability in question is essentially due to Inertial Dampening.


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