Display title | Nonstandard Game Over |
Default sort key | Nonstandard Game Over |
Page length (in bytes) | 87,804 |
Namespace ID | 0 |
Page ID | 90791 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Haggishunter (talk | contribs) |
Date of latest edit | 11:03, 30 August 2023 |
Total number of edits | 26 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | In most games, players see the dreaded Game Over screen when their in-game avatars are defeated in some way. Maybe they took too many wounds and lost all their Hit Points, or maybe they fell down too many Bottomless Pits and lost all their lives. They could have failed an objective or lost a critical NPC. They might have forgotten to pause the game while reading the walkthrough they pulled from GameFAQs and the game's timer ran out—you get the idea. These are all standard failings, usually treated with a simple, default message: "Game Over." |