Display title | Not Tetris |
Default sort key | Not Tetris |
Page length (in bytes) | 1,514 |
Namespace ID | 0 |
Page ID | 36851 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 21:19, 8 February 2022 |
Total number of edits | 7 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Created in 2010 by the fellows of StabYourself.net, and is now[when?] in its second incarnation, Not Tetris is ... well, not your average Tetris clone. Sure, it looks like Tetris, and it sounds like Tetris, but it also incorporates a full Physics Engine: Pieces can move and spin freely in a full 360 degrees, and if it lands at an angle it will tilt and fall over, making the pile difficult to stack in an orderly fashion, and even more difficult to clear a line -- it's almost impossible to play like standard Tetris. |