Pac-Man: Difference between revisions

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* [[Catching Some Zs]]: Sleeping ghosts in ''Pac Man: Championship Edition DX''.
* [[Confusion Fu]]: Inky's behavior is somewhat unpredictable. It's based on the relative positions of both Pac-Man and Blinky, and there's a bug involved as well (normally "ahead of Pac-Man" means two tiles ahead in the direction he's moving, but when Pac-Man is moving up, the game thinks that ahead is two tiles up ''and'' two tiles left.
* [[Cutscene|Cutscenes]]: Speaking of which, are therefore [[Older Than They Think]], although they were called "intermissions" at the time.
* [[Difficulty by Acceleration]]: Until the game eventually crashes.
* [[Distaff Counterpart]]: Ms. Pac-Man
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* [[Kill Screen]]: ...not completely endless.
* [[Marathon Level]]: [http://worldsbiggestpacman.com/ World's Biggest Pac-Man], which strings ''thousands'' of different user-generated mazes into one gi-freaking-gantic mega-maze. Good luck completing it in your lifetime.
* [[No Plot? No Problem!]]: The original game really had none: You send this little yellow guy around the maze to eat all the dots while avoiding the monsters, and you could eat the monsters if you ate a power pellet. Then again, there were those cut-scenes. Still, popular to the point of addictive.
* [[Nintendo Hard]]: ''Pac-Man, Jr.''. Large, scrolling mazes, ghosts will make dots slow you down, long corridors...
* [[Odd Name Out]]: For the orange ghost. Names of the ghosts were: Inky, Blinky, Pinky, and... Clyde.