Paradox Interactive: Difference between revisions

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[[File:Paradox_Interactive_001_7502.png|frame]]
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{{quote|''"A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"''
{{quote|''"A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"''|Johan "The Wizard" Andersson, Paradox Interactive}}
'''-Johan "The Wizard" Andersson, Paradox Interactive''' }}


Paradox Interactive (not to be confused with Paradox Entertainment, from which it split off) is a Swedish computer-game developer, generally focusing on historical [[Real Time Strategy]] games. Unlike most [[Real Time Strategy]] games, the Paradox games tends to have a greater focus on the Grand Strategic level, you control not individual units but the resources of entire nations.
Paradox Interactive (not to be confused with Paradox Entertainment, from which it split off) is a Swedish computer-game developer, generally focusing on historical [[Real Time Strategy]] games. Unlike most [[Real Time Strategy]] games, the Paradox games tends to have a greater focus on the Grand Strategic level, you control not individual units but the resources of entire nations.
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Paradox games are (in)famous for being buggy at release, having a cliff-side learning curve and comparatively unimpressive graphics except in the newest ''Hearts of Iron'' and the second [[Victoria: An Empire Under The Sun|Victoria]] (which on the upside gives them relatively modest graphics card requirements, but since there's so many AI calculations going on a powerful CPU is a must), and not being "complete" until after they've gotten an [[Expansion Pack]] or two. On the other hand the support tends to be decent, with patches for the aforementioned bugs available soon after release. Also, the games' complexity offers a great deal of replay value. The massive variety of [[Game Mod|Game Mods]] available (and the ease of creating your own, as most of the key data is stored as .txt files with [[Scripting Language|fairly intuitive code]]) also helps.
Paradox games are (in)famous for being buggy at release, having a cliff-side learning curve and comparatively unimpressive graphics except in the newest ''Hearts of Iron'' and the second [[Victoria: An Empire Under The Sun|Victoria]] (which on the upside gives them relatively modest graphics card requirements, but since there's so many AI calculations going on a powerful CPU is a must), and not being "complete" until after they've gotten an [[Expansion Pack]] or two. On the other hand the support tends to be decent, with patches for the aforementioned bugs available soon after release. Also, the games' complexity offers a great deal of replay value. The massive variety of [[Game Mod|Game Mods]] available (and the ease of creating your own, as most of the key data is stored as .txt files with [[Scripting Language|fairly intuitive code]]) also helps.


[[Paradox Interactive]] also acts as a publisher for various other companies and publishes games from a wide variety of genres, e.g. the ''[[Penumbra (video game series)|Penumbra]]'' ,''[[Mount and Blade]]'' and ''Magicka''.
[[Paradox Interactive]] also acts as a publisher for various other companies and publishes games from a wide variety of genres, e.g. the ''[[Penumbra (video game series)|Penumbra]]'' ,''[[Mount & Blade]]'' and ''Magicka''.


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=== Games and series produced by [[Paradox Interactive]]: ===
{{examples|Games and series produced by [[Paradox Interactive]]:}}
* ''Svea Rike'' ("The Swedish Realm") : An [[Edutainment Game]] focusing on Swedish history. Sort of a predecessor to their later historically-themed games.
* ''Svea Rike'' ("The Swedish Realm") : An [[Edutainment Game]] focusing on Swedish history. Sort of a predecessor to their later historically-themed games.
* ''[[Europa Universalis]]'': The flagship franchise of the company, focusing on the period of roughly 1400-1820.
* ''[[Europa Universalis]]'': The flagship franchise of the company, focusing on the period of roughly 1400-1820.
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* ''[[Hearts of Iron]]'': A diplomatic and tactical wargame focusing on [[World War Two]].
* ''[[Hearts of Iron]]'': A diplomatic and tactical wargame focusing on [[World War Two]].
** ''Darkest Hour''
** ''Darkest Hour''
* ''[[Stellaris (video game)|Stellaris]]'': A [[Science Fiction]] grand strategy game similar to ''[[Europa Universalis]]'' that focuses on space exploration, empire-building, diplomacy and combat.
The games also boast an active community of writers of [[After Action Report|After Action Reports]]. An interesting feature is the ability to [[Old Save Bonus|import your saves from one game to another]] using official or unofficial software tools or (if you have a lot of time and patience) manually, theoretically allowing you to play the same game from 1066 to 1963.
The games also boast an active community of writers of [[After Action Report|After Action Reports]]. An interesting feature is the ability to [[Old Save Bonus|import your saves from one game to another]] using official or unofficial software tools or (if you have a lot of time and patience) manually, theoretically allowing you to play the same game from 1066 to 1963.



Latest revision as of 19:24, 6 May 2016

/wiki/Paradox Interactivecreator
"A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"
—Johan "The Wizard" Andersson, Paradox Interactive

Paradox Interactive (not to be confused with Paradox Entertainment, from which it split off) is a Swedish computer-game developer, generally focusing on historical Real Time Strategy games. Unlike most Real Time Strategy games, the Paradox games tends to have a greater focus on the Grand Strategic level, you control not individual units but the resources of entire nations.

Paradox games are (in)famous for being buggy at release, having a cliff-side learning curve and comparatively unimpressive graphics except in the newest Hearts of Iron and the second Victoria (which on the upside gives them relatively modest graphics card requirements, but since there's so many AI calculations going on a powerful CPU is a must), and not being "complete" until after they've gotten an Expansion Pack or two. On the other hand the support tends to be decent, with patches for the aforementioned bugs available soon after release. Also, the games' complexity offers a great deal of replay value. The massive variety of Game Mods available (and the ease of creating your own, as most of the key data is stored as .txt files with fairly intuitive code) also helps.

Paradox Interactive also acts as a publisher for various other companies and publishes games from a wide variety of genres, e.g. the Penumbra ,Mount & Blade and Magicka.


Games and series produced by Paradox Interactive:

The games also boast an active community of writers of After Action Reports. An interesting feature is the ability to import your saves from one game to another using official or unofficial software tools or (if you have a lot of time and patience) manually, theoretically allowing you to play the same game from 1066 to 1963.