Phlebotinum Dependence: Difference between revisions

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** Of course, the Brekkans are going to have an [[Inferred Holocaust|economic holocaust]], but after ''two centuries'' of enslaving the other world with needles to the point that they're no longer coherent enough to ''repair their own ships'', you might call it [[Laser-Guided Karma]].
** Of course, the Brekkans are going to have an [[Inferred Holocaust|economic holocaust]], but after ''two centuries'' of enslaving the other world with needles to the point that they're no longer coherent enough to ''repair their own ships'', you might call it [[Laser-Guided Karma]].
* In ''[[Lexx]]'', Divine Assassin Kai needs protoblood {{spoiler|the blood of an Insect}} to maintain his undead existence. It stops being an issue after the first season when the crew manages to get a good supply of protoblood.
* In ''[[Lexx]]'', Divine Assassin Kai needs protoblood {{spoiler|the blood of an Insect}} to maintain his undead existence. It stops being an issue after the first season when the crew manages to get a good supply of protoblood.
* In the 1970s-vintage [[Invisibility|"invisible man"]] series ''[[Gemini Man]]'', main character Sam Casey was caught in a radiation accident that rendered him invisible -- with the side effect that the invisibility was also slowly ''killing him''. He must wear a watch-like device called a "DNA stabilizer" which suppresses the invisibility and holds his inevitable death at bay. He can still be invisible if he needs to be... but for no more than fifteen minutes a day or his body will suffer more damage from the invisibility than it can cope with, and he will die.
* In the 1970s-vintage [[Invisibility|"invisible man"]] series ''[[Gemini Man]]'', main character Sam Casey was caught in a radiation accident that rendered him invisible -- with the side effect that the invisibility was also slowly ''killing him''. He must wear a watch-like device called a "DNA stabilizer" which suppresses the invisibility and holds his inevitable death at bay; he can still be invisible if he needs to be... but for no more than fifteen minutes a day or his body will suffer more damage from the invisibility than it can cope with, and he will die.


== [[Tabletop Games]] ==
== [[Tabletop Games]] ==
* In the [[Ravenloft]] D&D settings, Ivan Dilisnya uses poison to keep his henchmen loyal, dosing them with a toxin called Borrowed Time. Once exposed, they'll die if he doesn't provide regular doses of this substance, which only he knows how to concoct.
* In the [[Ravenloft]] ''[[Dungeons & Dragons]]'' setting, Ivan Dilisnya uses poison to keep his henchmen loyal, dosing them with a toxin called Borrowed Time. Once exposed, they'll die if he doesn't provide regular doses of this substance, which only he knows how to concoct.


== [[Video Games]] ==
== [[Video Games]] ==
* In ''[[BioShock (series)]]'', people taking ADAM will go insane if they do it too often... and if they stop after that, there's a good chance it'll kill them. And worse still, Rapture's various businesses used it for almost everything, from sport to cosmetic surgery- up until people started going crazy and attacking other citizens for their ADAM.
* In the [[BioShock (series)|''BioShock'' games]], people taking ADAM will go insane if they do it too often... and if they stop after that, there's a good chance it'll kill them. And worse still, Rapture's various businesses used it for almost everything, from sport to cosmetic surgery - up until people started going crazy and attacking other citizens for their ADAM.
* [[Mage Killer|Templars]] in the ''[[Dragon Age]]'' series develop Lyrium addiction over time, officially, because their [[Anti-Magic]] powers run on it. Unofficially, it's pretty clear that the [[The Church|Chantry]] hooks them up on Lyrium on purpose to keep them on a short leash.
* [[Mage Killer|Templars]] in the ''[[Dragon Age]]'' series develop Lyrium addiction over time, officially, because their [[Anti-Magic]] powers run on it. Unofficially, it's pretty clear that the [[The Church|Chantry]] hooks them up on Lyrium on purpose to keep them on a short leash.
* In ''Deus Ex: Human Revolution'', all augmented humans (with the exception of the main character) must take Neuropozene regularly. Otherwise, their body rejects the augments, the results are... not fun.
* In ''Deus Ex: Human Revolution'', all augmented humans (with the exception of the main character) must take Neuropozene regularly. Otherwise, their body rejects the augments, and the results are... not fun. This is [[Truth in Television]] for many [[Real Life]] recipients of organ transplants.
** Lest you think this merely sci-fi mumbo jumbo, many [[Real Life]] recipients of organ transplants need to do this too.
* The ''[[Fallout]]'' games are full of a wide assortment of [[Fantastic Drug]]s (and mundane ones), any of which can potentially become addictive after only a couple of uses, with the withdrawal symptoms causing stat debuffs whenever you aren't on the drug in question. Luckily, it's pretty straightforward for any doctor to rid you of your addictions (and in ''[[Fallout: New Vegas]]'' there's a consumable item that does it for you).
* The ''[[Fallout]]'' games are full of a wide assortment of [[Fantastic Drug]]s (and mundane ones), any of which can potentially become addictive after only a couple of uses, with the withdrawal symptoms causing stat debuffs whenever you aren't on the drug in question. Luckily, it's pretty straightforward for any doctor to rid you of your addictions (and in ''[[Fallout: New Vegas]]'' there's a consumable item that does it for you).