Display title | Physics Engine |
Default sort key | Physics Engine |
Page length (in bytes) | 1,365 |
Namespace ID | 0 |
Page ID | 19844 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Looney Toons (talk | contribs) |
Date of latest edit | 20:04, 31 May 2018 |
Total number of edits | 3 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | A physics engine is a set of APIs that basically take care of physics calculations in a game setting. A programmer simply has to import said APIs and all the work is done for him/her regarding things like Ragdoll Physics and collision detection. Typically the API is also optimized and tested thoroughly, since a third party company takes care of it while the game developers don't have to worry about it. This makes it possible for believable physics to run on even the most modest of systems. |