Information for "Physics Engine"

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Display titlePhysics Engine
Default sort keyPhysics Engine
Page length (in bytes)1,365
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Page ID19844
Page content languageen - English
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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorLooney Toons (talk | contribs)
Date of latest edit20:04, 31 May 2018
Total number of edits3
Recent number of edits (within past 180 days)0
Recent number of distinct authors0

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A physics engine is a set of APIs that basically take care of physics calculations in a game setting. A programmer simply has to import said APIs and all the work is done for him/her regarding things like Ragdoll Physics and collision detection. Typically the API is also optimized and tested thoroughly, since a third party company takes care of it while the game developers don't have to worry about it. This makes it possible for believable physics to run on even the most modest of systems.
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