Pikmin: Difference between revisions

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The first game's basic storyline follows Captain Olimar as he crash-lands on a mysterious planet, destroying much of his ship in the process. The parts are scattered all over the region, leaving Olimar to command armies of Pikmin to [[The Great Repair|get them back.]]
The first game's basic storyline follows Captain Olimar as he crash-lands on a mysterious planet, destroying much of his ship in the process. The parts are scattered all over the region, leaving Olimar to command armies of Pikmin to [[The Great Repair|get them back.]]


The twist? He has 30 days to do it, or he dies from the dangerous oxygen in the air! Sounds fun already, doesn't it? Enough people seemed to think so, and the game became a hit in the Nintendo community.
The twist? He has 30 days to do it, or he dies from the dangerous oxygen in the air! Sounds fun already, doesn't it? Enough people seemed to think so, and the game became a hit in the Nintendo community.


A sequel was soon created, ''Pikmin 2'', in which Olimar and his partner Louie went back to the planet in search of the rare treasures it held, in an attempt to bring their company back out of debt. ''Pikmin 2'' soon became even more critically acclaimed than its predecessor, gaining rave reviews for its improved timespan, reliability, clever challenges, and unique style.
A sequel was soon created, ''Pikmin 2'', in which Olimar and his partner Louie went back to the planet in search of the rare treasures it held, in an attempt to bring their company back out of debt. ''Pikmin 2'' soon became even more critically acclaimed than its predecessor, gaining rave reviews for its improved timespan, reliability, clever challenges, and unique style.
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''Pikmin 3'' is currently in development for the [[Wii U]]. It was shown at E3 2012, and introduces a system where the tablet can be used to have a quick look-around of the map. If you play with the tablet ''alone'', the game controls and looks more like a [[Real Time Strategy]] game. Interestingly enough, the player will not step into the shoes of Captain Olimar this time around, but rather four new pilots that can be used in tandem to solve puzzles and manage Pikmin.
''Pikmin 3'' is currently in development for the [[Wii U]]. It was shown at E3 2012, and introduces a system where the tablet can be used to have a quick look-around of the map. If you play with the tablet ''alone'', the game controls and looks more like a [[Real Time Strategy]] game. Interestingly enough, the player will not step into the shoes of Captain Olimar this time around, but rather four new pilots that can be used in tandem to solve puzzles and manage Pikmin.


The first two games have been ported to Wii as well, with enhanced Wii-mote controls and a higher price. Olimar also is a playable character in ''[[Super Smash Bros]] Brawl''.
The first two games have been ported to Wii as well, with enhanced Wii-mote controls and a higher price. Olimar also is a playable character in ''[[Super Smash Bros.]] Brawl''.


It [http://www.pikminwiki.com/ has a wiki], [[The Wiki Rule|of course.]]. Compare to ''[[Overlord]]'' with a similar gameplay but darker premise.
It [http://www.pikminwiki.com/ has a wiki], [[The Wiki Rule|of course.]]. Compare to ''[[Overlord]]'' with a similar gameplay but darker premise.
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** One treasure, the Eternal Emerald Eye.
** One treasure, the Eternal Emerald Eye.
* [[Anticlimax Boss]]: Let's review the Raging Long Legs. On one hand, it has the most HP of any boss in the game. On the other hand it is horribly slow, and unlike it's "lesser" version, the Beady Long Legs, it can be attacked ''at any time'' due to its massive size, which also makes it nearly impossible to miss. At worst, you may lose Pikmin if you don't clear out during one of its retaliatory rampages, which are very telegraphed and easy to get away from. Now consider that this is the second to last boss in the game, and boss of what is probably the hardest dungeon.
* [[Anticlimax Boss]]: Let's review the Raging Long Legs. On one hand, it has the most HP of any boss in the game. On the other hand it is horribly slow, and unlike it's "lesser" version, the Beady Long Legs, it can be attacked ''at any time'' due to its massive size, which also makes it nearly impossible to miss. At worst, you may lose Pikmin if you don't clear out during one of its retaliatory rampages, which are very telegraphed and easy to get away from. Now consider that this is the second to last boss in the game, and boss of what is probably the hardest dungeon.
** The Waterwraith battle may also count. This thing has been following you through the entire dungeon, but once you've got a few purples it's basically powerless to harm you. The second phase the fight is actually just a big joke.
** The Waterwraith battle may also count. This thing has been following you through the entire dungeon, but once you've got a few purples it's basically powerless to harm you. The second phase the fight is actually just a big joke.
*** It's hardly fair to call the Waterwraith an [[Anticlimax Boss]] though, given getting to the point of having purples is so difficult many consider this to be a combination of [[That One Boss]] and in the end a [[Curb Stomp Battle]] played for the laughs.
*** It's hardly fair to call the Waterwraith an [[Anticlimax Boss]] though, given getting to the point of having purples is so difficult many consider this to be a combination of [[That One Boss]] and in the end a [[Curb Stomp Battle]] played for the laughs.
* [[Arbitrary Headcount Limit]]: You can only have up to 100 Pikmin outside at any one time.
* [[Arbitrary Headcount Limit]]: You can only have up to 100 Pikmin outside at any one time.
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** To say nothing of the Emperor Bulblax. In the first game it was the final boss. It returns ''Pikmin 2'', though, like the Snagret, it's much smaller and weaker, and can be killed in one shot with Purple Pikmin. Later on you even encounter ''three'' Emperor Bulblaxes at once!
** To say nothing of the Emperor Bulblax. In the first game it was the final boss. It returns ''Pikmin 2'', though, like the Snagret, it's much smaller and weaker, and can be killed in one shot with Purple Pikmin. Later on you even encounter ''three'' Emperor Bulblaxes at once!
* [[The Dev Team Thinks of Everything]]: Holding down X lets your captain lie down on the ground, and be picked up by Pikmin. Dweevils can pick up anything Pikmin can to use as disguises/shields. Combine these two mechanics with the chance that a Dweevil may walk over the [[Insurmountable Waist High Fence|low walls]] and fall off the side of the stage, and you get a falling captain... who then gets sent back onto the stage. [[Disney Villain Death|The Dweevil isn't so lucky, though]].
* [[The Dev Team Thinks of Everything]]: Holding down X lets your captain lie down on the ground, and be picked up by Pikmin. Dweevils can pick up anything Pikmin can to use as disguises/shields. Combine these two mechanics with the chance that a Dweevil may walk over the [[Insurmountable Waist High Fence|low walls]] and fall off the side of the stage, and you get a falling captain... who then gets sent back onto the stage. [[Disney Villain Death|The Dweevil isn't so lucky, though]].
** The [[That One Level|Submerged Castle]] was programmed so that only Blue Pikmin can enter. Even if you somehow get other colored Pikmin into your group, only the blue ones will enter. Even if you hack and make it possible for other Pikmin to safely traverse water, the game will actually tell you that only Blue Pikmin can enter.
** The [[That One Level|Submerged Castle]] was programmed so that only Blue Pikmin can enter. Even if you somehow get other colored Pikmin into your group, only the blue ones will enter. Even if you hack and make it possible for other Pikmin to safely traverse water, the game will actually tell you that only Blue Pikmin can enter.
* [[Disney Death]]: When you call some Pikmin right before sunset, said Pikmin will pull it off. Happened to [[Chuggaaconroy]].
* [[Disney Death]]: When you call some Pikmin right before sunset, said Pikmin will pull it off. Happened to [[Chuggaaconroy]].
* [[Down the Drain]]: Almost literally in ''Pikmin 2'' -- a few dungeon sublevels (not to mention ''one entire dungeon'', appropriately named "Shower Room") look like a partially flooded bathroom.
* [[Down the Drain]]: Almost literally in ''Pikmin 2'' -- a few dungeon sublevels (not to mention ''one entire dungeon'', appropriately named "Shower Room") look like a partially flooded bathroom.
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** Some enemies do not leave no corpses. Some examples would be the Puffy and Billowing Blowhogs, who deflate like a balloon and then poof into oblivion, or the Beady Longlegs, who actually disintegrates before your eyes.
** Some enemies do not leave no corpses. Some examples would be the Puffy and Billowing Blowhogs, who deflate like a balloon and then poof into oblivion, or the Beady Longlegs, who actually disintegrates before your eyes.
** Your Pikmin, however, die and turn into little Pikmin ghosties [[Video Game Caring Potential|with the most mournful sound ever.]]
** Your Pikmin, however, die and turn into little Pikmin ghosties [[Video Game Caring Potential|with the most mournful sound ever.]]
* [[Everything Trying to Kill You]]: Pikmin seem to be on the very bottom of the food chain.
* [[Everything Trying to Kill You]]: Pikmin seem to be on the very bottom of the food chain.
** They are, however, part plant, so it's more or less [[Justified Trope|justified]].
** They are, however, part plant, so it's more or less [[Justified Trope|justified]].
* [[Extended Gameplay]]: The second game ends when you get 10,000 Pokos, but you can return to the planet to find {{spoiler|Louie}} and the rest of the treasure, which includes exploring a new level and eventually getting a [[One Hundred Percent Completion]] ending.
* [[Extended Gameplay]]: The second game ends when you get 10,000 Pokos, but you can return to the planet to find {{spoiler|Louie}} and the rest of the treasure, which includes exploring a new level and eventually getting a [[One Hundred Percent Completion]] ending.
* [[Extreme Omnivore]]: Breadbugs drag any treasure, edible or not, to their hole to eat. The Giant Breadbug even ate an eraser. Of course, most enemies that hold a treasure would qualify as well. Louie is also known for eating things he shouldn't.
* [[Extreme Omnivore]]: Breadbugs drag any treasure, edible or not, to their hole to eat. The Giant Breadbug even ate an eraser. Of course, most enemies that hold a treasure would qualify as well. Louie is also known for eating things he shouldn't.
* [[Final Exam Boss]]: The Titan Dweevil in ''Pikmin 2''.
* [[Final Exam Boss]]: The Titan Dweevil in ''Pikmin 2''.
** It's possible to fight the Titan Dweevil with one-hundred Yellow Pikmin. Electricity is the only attack that kills Pikmin instantly, the other ones make your Pikmin suffer for a while before dying. If you can call your Pikmin back, they'll live.
** It's possible to fight the Titan Dweevil with one-hundred Yellow Pikmin. Electricity is the only attack that kills Pikmin instantly, the other ones make your Pikmin suffer for a while before dying. If you can call your Pikmin back, they'll live.
*** Though as a bit of a [[Scrappy Mechanic]], the Dweevil's attacks can't hurt Olimar, but can stun him... over and over again in quick succession, so while he's immobilized the suffering yellows can die all at once.
*** Though as a bit of a [[Scrappy Mechanic]], the Dweevil's attacks can't hurt Olimar, but can stun him... over and over again in quick succession, so while he's immobilized the suffering yellows can die all at once.
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* [[Holler Button]]: [[Just Whistle]] to summon your Pikmin back to you.
* [[Holler Button]]: [[Just Whistle]] to summon your Pikmin back to you.
* [[Implacable Man]]: The Waterwraith, combined with [[Stalked by the Bell]]. Its one weakness is Purple Pikmin, which aren't obtained until the last floor of its dungeon.
* [[Implacable Man]]: The Waterwraith, combined with [[Stalked by the Bell]]. Its one weakness is Purple Pikmin, which aren't obtained until the last floor of its dungeon.
* [[In Universe Game Clock]]: 20 minute days, anyone?
* [[In Universe Game Clock]]: 20 minute days, anyone?
** 13 in the first game.
** 13 in the first game.
* [[Infinity+1 Element]]: Bulbmin, only found in a few dungeons, are "extra Pikmin" with [[The Mario|Mario-esque]] attack and speed... but ''resistance to every element.'' You can only use them in the dungeon they appear in though.
* [[Infinity+1 Element]]: Bulbmin, only found in a few dungeons, are "extra Pikmin" with [[The Mario|Mario-esque]] attack and speed... but ''resistance to every element.'' You can only use them in the dungeon they appear in though.
** On the enemy's side, explosions serve as a sort of "fifth element"; no Pikmin, not even Bulbmin, can survive it, and only the most dangerous enemies have access to it. Bomb rocks also destroy the other elemental hazard generators.
** On the enemy's side, explosions serve as a sort of "fifth element"; no Pikmin, not even Bulbmin, can survive it, and only the most dangerous enemies have access to it. Bomb rocks also destroy the other elemental hazard generators.
* [[It Can't Be Helped]]: ''Song of Love'' has this as its premise. It's all about how the Pikmin go through Hell for their leader, Olimar, yet despite the fact that it's very likely they'll die ignobly, "We don't ask that you love us". The song's single actually ''outsold the game itself'' because of how it resonated with the [[Salaryman]] public.
* [[It Can't Be Helped]]: ''Song of Love'' has this as its premise. It's all about how the Pikmin go through Hell for their leader, Olimar, yet despite the fact that it's very likely they'll die ignobly, "We don't ask that you love us". The song's single actually ''outsold the game itself'' because of how it resonated with the [[Salaryman]] public.
* [[Jerkass]]: The Hocotate Ship. It forcibly ejects people from the cabin, whines about storing specimens, lies about treasures (both to Olimar and potential customers), and constantly chastises Olimar.
* [[Jerkass]]: The Hocotate Ship. It forcibly ejects people from the cabin, whines about storing specimens, lies about treasures (both to Olimar and potential customers), and constantly chastises Olimar.
* [[Leaning on the Fourth Wall]]: One of the treasure in ''Pikmin 2'' is a console controller D-Pad. The treasure log says that the Pikmin carrying it looked a little dazzled.
* [[Leaning on the Fourth Wall]]: One of the treasure in ''Pikmin 2'' is a console controller D-Pad. The treasure log says that the Pikmin carrying it looked a little dazzled.
** There are quite a few instances of this in ''Pikmin 2''. Another example if for Aquatic Mine, another treasure. Olimar mentions in his notes that he feels the presence of a guiding hand.
** There are quite a few instances of this in ''Pikmin 2''. Another example if for Aquatic Mine, another treasure. Olimar mentions in his notes that he feels the presence of a guiding hand.
* [[Let's Get Dangerous]]: Louie. He's sort of an idiot who tries to eat EVERYTHING. However {{spoiler|after he gets left behind he survives ON HIS OWN and gets to the BOTTOM of the Dream Den with FOUR pieces of treasure}}. The ship even remarks that the desire of man is something to be feared.
* [[Let's Get Dangerous]]: Louie. He's sort of an idiot who tries to eat EVERYTHING. However {{spoiler|after he gets left behind he survives ON HIS OWN and gets to the BOTTOM of the Dream Den with FOUR pieces of treasure}}. The ship even remarks that the desire of man is something to be feared.
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* [[Noodle Incident]]: When you find the Broken Food Master(NTSC)/Divine Cooking Tool(PAL) in the PAL version of ''Pikmin 2'', part of Olimar's description is "I did try and be creative at cooking once before.. but there are some things that are better left forgotten."
* [[Noodle Incident]]: When you find the Broken Food Master(NTSC)/Divine Cooking Tool(PAL) in the PAL version of ''Pikmin 2'', part of Olimar's description is "I did try and be creative at cooking once before.. but there are some things that are better left forgotten."
* [[Only Mostly Dead]]: If one of the leaders in the second game runs out of health, you'll see them lying on the ground in front of the ship, ''unmoving'' for the rest of the day until you leave, in which they get back up and board the ship.
* [[Only Mostly Dead]]: If one of the leaders in the second game runs out of health, you'll see them lying on the ground in front of the ship, ''unmoving'' for the rest of the day until you leave, in which they get back up and board the ship.
** The Gatling Groink and Spotty Bulbear enemies will die, but slowly regain health as their bodies lay there. If you let their health get back to full before you take them to get turned into Pikmin food or money, they'll get back up and attack your team again.
** The Gatling Groink and Spotty Bulbear enemies will die, but slowly regain health as their bodies lay there. If you let their health get back to full before you take them to get turned into Pikmin food or money, they'll get back up and attack your team again.
* [[Old Save Bonus]]: Having a Pikmin save file will let you unlock a Captain Olimar trophy in ''[[Super Smash Bros]] Melee''.
* [[Old Save Bonus]]: Having a Pikmin save file will let you unlock a Captain Olimar trophy in ''[[Super Smash Bros.]] Melee''.
* [[Poison Mushroom]]: A living example: the Doodlebug. Looks similar to the [[Metal Slime|Iridescent Glint Beetle]], but actually leaves small clouds of poison lying around as you follow it, instead. Bonus points for literally being poison.
* [[Poison Mushroom]]: A living example: the Doodlebug. Looks similar to the [[Metal Slime|Iridescent Glint Beetle]], but actually leaves small clouds of poison lying around as you follow it, instead. Bonus points for literally being poison.
* [[Poisonous Person|Poisonous Pikmin]]: The White Pikmin, who are resistant to poison and will poison enemies that eat them.
* [[Poisonous Person|Poisonous Pikmin]]: The White Pikmin, who are resistant to poison and will poison enemies that eat them.
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* [[Ragnarok Proofing]]: With the various "treasures" in the second game. Some (but not all) electrical devices are still functional, metal objects may be rusted but are all still in pretty good shape, and all the food items still look perfectly fresh (and are still totally edible and tasty, according to Olimar's notes), despite having sat in a cave or out in the open for who knows how long.
* [[Ragnarok Proofing]]: With the various "treasures" in the second game. Some (but not all) electrical devices are still functional, metal objects may be rusted but are all still in pretty good shape, and all the food items still look perfectly fresh (and are still totally edible and tasty, according to Olimar's notes), despite having sat in a cave or out in the open for who knows how long.
* [[Randomly Generated Levels]]: The holes are mostly this, though there are a few floors that have specific layouts that can't change. They always contain the same monsters and treasure, but rearranged.
* [[Randomly Generated Levels]]: The holes are mostly this, though there are a few floors that have specific layouts that can't change. They always contain the same monsters and treasure, but rearranged.
* [[Real Time Strategy]]
* [[Real Time Strategy]]
* [[Reviving Enemy]]: Spotty Bulbears and Gattling Groinks will slowly recover health and get back up after being defeated if they aren't taken back to the ship first.
* [[Reviving Enemy]]: Spotty Bulbears and Gattling Groinks will slowly recover health and get back up after being defeated if they aren't taken back to the ship first.
* [[Riddle for the Ages]]: Just what ''is'' the Waterwraith? Where did it come from, and what does it want?
* [[Riddle for the Ages]]: Just what ''is'' the Waterwraith? Where did it come from, and what does it want?