Display title | Player-Generated Economy |
Default sort key | Player-Generated Economy |
Page length (in bytes) | 5,396 |
Namespace ID | 0 |
Page ID | 147532 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Looney Toons (talk | contribs) |
Date of latest edit | 00:54, 1 June 2021 |
Total number of edits | 12 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | In multiplayer games, especially MMORPGs, players have the ability to trade items with other players. In a very popular game of this sort, trading is integral part of communication between players. There is a limit on goods' supplies and demands generated, so players evolve a 'standard' for the price of goods. Over time, trading becomes a full section of the game with an economy to it. |