Information for "Player-Generated Economy"

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Display titlePlayer-Generated Economy
Default sort keyPlayer-Generated Economy
Page length (in bytes)5,396
Namespace ID0
Page ID147532
Page content languageen - English
Page content modelwikitext
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Page creatorm>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorLooney Toons (talk | contribs)
Date of latest edit00:54, 1 June 2021
Total number of edits12
Recent number of edits (within past 180 days)0
Recent number of distinct authors0

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In multiplayer games, especially MMORPGs, players have the ability to trade items with other players. In a very popular game of this sort, trading is integral part of communication between players. There is a limit on goods' supplies and demands generated, so players evolve a 'standard' for the price of goods. Over time, trading becomes a full section of the game with an economy to it.
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