Player-Generated Economy: Difference between revisions
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== [[MMORPGs]] == |
== [[Massively Multiplayer Online Role Playing Game|MMORPGs]] == |
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* ''[[RuneScape]]'''s economy developed since traders asking what they were buying and selling in banks; the game developers created the Grand Exchange that acts as a marketplace for more automated buying and selling. Item prices used to be set to a certain percent above or below the average price, with the average fluctuating depending on buying rates. |
* ''[[RuneScape]]'''s economy developed since traders asking what they were buying and selling in banks; the game developers created the Grand Exchange that acts as a marketplace for more automated buying and selling. Item prices used to be set to a certain percent above or below the average price, with the average fluctuating depending on buying rates. |
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** Now, with the return of Free Trade, prices can be set freely, with the Grand Exchange automatically imputting the average price as "market price". ''Runescape'' is fairly unique in being a "real life" economy with inflation and deflation having a great effect on trading; many fan sites even watch the market with charts for estimations of profit. |
** Now, with the return of Free Trade, prices can be set freely, with the Grand Exchange automatically imputting the average price as "market price". ''Runescape'' is fairly unique in being a "real life" economy with inflation and deflation having a great effect on trading; many fan sites even watch the market with charts for estimations of profit. |