Porting Disaster: Difference between revisions

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* ''[[Cars 2]]'' and ''[[Toy Story 3]]'' for Windows were based on the cut-down ports of their respective Wii versions, as opposed to the similar but arguably superior Xbox 360 and PlayStation 3 releases. A number of levels and cutscenes were omitted, and that's even when a low-end family computer could shrug off those removed levels at low settings anyway.
* ''[[Cars 2]]'' and ''[[Toy Story 3]]'' for Windows were based on the cut-down ports of their respective Wii versions, as opposed to the similar but arguably superior Xbox 360 and PlayStation 3 releases. A number of levels and cutscenes were omitted, and that's even when a low-end family computer could shrug off those removed levels at low settings anyway.
* ''[[Redout: Space Assault]]'' ran fine as a mobile Apple game. When ported to PC, they neglected to scale it to match the different hardware available on PC. As a result, due to poor to non-existent FPS limiting, it can overstress even computers it's more than optimal for because it lacks a governor on how much FPS it can feasibly render, so it tries to burn your GPU alive pushing it out the ceiling. Unless you set your GPU to give it a hard limit of 60 FPS to override this, you can fry your PC this way.
* ''[[Redout: Space Assault]]'' ran fine as a mobile Apple game. When ported to PC, they neglected to scale it to match the different hardware available on PC. As a result, due to poor to non-existent FPS limiting, it can overstress even computers it's more than optimal for because it lacks a governor on how much FPS it can feasibly render, so it tries to burn your GPU alive pushing it out the ceiling. Unless you set your GPU to give it a hard limit of 60 FPS to override this, you can fry your PC this way.
* ''[[Resident Evil Village]]'', while praised for its gameplay, setting, and variety, was nevertheless criticised for its downright terrible performance on the Windows version, as the game suffers from stuttering and frame rate dips even on systems that exceed the recommended hardware requirements. This would eventually be blamed on both Denuvo—itself already reviled by critics as an excessively draconian form of DRM—and on what appears to be a botched implementation of Capcom's own anti-tamper mechanism in an attempt to further deter pirates. Adding insult to injury was that a cracked release of the game by an independent cracker who goes by the alias EMPRESS ran far better than the original version, as shown by [https://www.dsogaming.com/news/resident-evil-village-crack-completely-fixes-its-stuttering-issues/ DSOGaming] and YouTuber [https://www.dsogaming.com/news/resident-evil-village-crack-completely-fixes-its-stuttering-issues/ Modern Vintage Gamer].
* ''[[Resident Evil Village]]'', while praised for its gameplay, setting, and variety, was nevertheless criticised for its downright terrible performance on the Windows version, as the game suffers from stuttering and frame rate dips even on systems that exceed the recommended hardware requirements. This would eventually be blamed on both Denuvo—itself already reviled by critics as an excessively draconian form of DRM—and on what appears to be a botched implementation of Capcom's own anti-tamper mechanism in an attempt to further deter pirates. Adding insult to injury was that a cracked release of the game by an independent cracker who goes by the alias EMPRESS ran far better than the original version, as shown by [https://www.youtube.com/watch?v=UXZGCwAJpbM Digital Foundry] and YouTuber [https://www.dsogaming.com/news/resident-evil-village-crack-completely-fixes-its-stuttering-issues/ Modern Vintage Gamer].
* The Windows version of ''[[Disney Princess: My Fairytale Adventure]]'' was merely a straight Wii port and fixed to run at 720p with no graphics or display mode options. Running it at anything higher than 720p results in the game being crudely upscaled with noticeable pixelation.
* The Windows version of ''[[Disney Princess: My Fairytale Adventure]]'' was merely a straight Wii port and fixed to run at 720p with no graphics or display mode options. Running it at anything higher than 720p results in the game being crudely upscaled with noticeable pixelation.
* ''[[Disney Princess: Enchanted Journey]]'' for Windows notably lacks controller and local co-op support, and it didn't help that the instruction manual provided for the game on Steam is for the PlayStation 2 release, with instructions specific to said console which would not obviously apply to the Windows version. It also lacks vsync support, causing higher-end computers to run the game at four-digit framerates! It is generally advisable to force vsync on the game via the graphics driver's control panel to prevent unnecessary strain on the GPU.
* ''[[Disney Princess: Enchanted Journey]]'' for Windows notably lacks controller and local co-op support, and it didn't help that the instruction manual provided for the game on Steam is for the PlayStation 2 release, with instructions specific to said console which would not obviously apply to the Windows version. It also lacks vsync support, causing higher-end computers to run the game at four-digit framerates! It is generally advisable to force vsync on the game via the graphics driver's control panel to prevent unnecessary strain on the GPU.