Prince of Persia: The Two Thrones/YMMV

Everything About Fiction You Never Wanted to Know.


  • Author's Saving Throw: The Two Thrones makes an amusing, fairly original and largely effective attempt to turn back from the approach taken by the gratingly Darker and Edgier Warrior Within without the need for a Retcon.
  • Game-Breaker: The swords that the Sand Gate Guards drop give you infinitely replenishing Sand Tanks, meaning you can use your sand powers for as long as you have the sword (as long as you're able to wait the two or so seconds for each Tank to refill). The only "balance" against this is the fact that the swords are extremely fragile, usually breaking after one or two attacks, but you can get around this by just using the Prince's default dagger. Unfortunately, you lose the sword whenever you become the Dark Prince.
  • That One Level:
    • The chariot race sequences are regarded as the most frustrating parts of the game due to its Fake Difficulty. Its all too easy to crash on a dangerous curve or a upcoming obstacle if you don't know what is ahead and it doesn't help the chariots themselves are difficult to steer. There are only two of them in the entire game, but the second one is particularly challenging due to taking place between a particularly long and tedious platform puzzle and a Dual Boss with nary a checkpoint between them. Hope you have enough sand tanks stored to rewind back in time.
    • The last Dark Prince sequence has you thrown into a dark, underground dungeon with only a few sand tanks and enemies to replenish your rapidly dwindling health meter.