Quest for Glory V: Dragon Fire: Difference between revisions

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''Quest for Glory V: Dragon Fire'' is the fifth and last game in the ''[[Quest for Glory]]'' series, a 3D revival of the franchise brought about by fan request. After the events of the last game, the Hero finds himself teleported to Silmaria to discover the truth behind the murder of Silmaria's King. Many characters from previous installments are [[Back for the Finale]], a mysterious assassin roams unchecked, a Prophecy of Doom lurches toward its inevitable fulfilment, all while the Hero competes with other characters in the rites to determine the next King of a land modeled after ancient Greek myths and legends.
''Quest for Glory V: Dragon Fire'' is the fifth and last game in the ''[[Quest for Glory]]'' series, a 3D revival of the franchise brought about by fan request. After the events of the last game, the Hero finds himself teleported to Silmaria to discover the truth behind the murder of Silmaria's King. Many characters from previous installments are [[Back for the Finale]], a mysterious assassin roams unchecked, a Prophecy of Doom lurches toward its inevitable fulfilment, all while the Hero competes with other characters in the rites to determine the next King of a land modeled after ancient Greek myths and legends.


{{tropelist}}
=== Contains examples of the following tropes: ===
* [[Actionized Sequel]]: Combat is a much larger part of this game. Especially if you are neither a Fighter nor a Paladin. Previous games of the series made it a point that thieves and magic users could complete the game with very little to no fighting - simply running away from random encounters and defeating potential bosses through puzzles and guile rather than brute force. Here, several mission objectives ''require'' one to fight, no matter what class they are.
* [[Actionized Sequel]]: Combat is a much larger part of this game. Especially if you are neither a Fighter nor a Paladin. Previous games of the series made it a point that thieves and magic users could complete the game with very little to no fighting - simply running away from random encounters and defeating potential bosses through puzzles and guile rather than brute force. Here, several mission objectives ''require'' one to fight, no matter what class they are.
* [[And the Adventure Continues...]]: A possible ending. If you refuse to become King, you can say that you want to keep adventuring.
* [[And the Adventure Continues...]]: A possible ending. If you refuse to become King, you can say that you want to keep adventuring.