Real Time Weapon Change: Difference between revisions

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The ability to change your weapons in a video game without pausing or using a [[Power-Up]] to change them. Usually this is accomplished by using one or two buttons, for one or two way switching respectively.
The ability to change your weapons in a video game without pausing or using a [[Power-Up]] to change them. Usually this is accomplished by using one or two buttons, for one or two way switching respectively.


This usually involves a tradeoff of convenience and versatility, since pausing gives time to choose almost any weapon, while this trope usually limits the weapons in order to save for time. The latter is of course necessary in many multiplayer games (especially online games), where pausing isn't even possible, so menus leave players vulnerable. That reason makes this trope ubiquitous in [[First-Person Shooter|First Person Shooters]] and [[MMORPG]]s.
This usually involves a tradeoff of convenience and versatility, since pausing gives time to choose almost any weapon, while this trope usually limits the weapons in order to save for time. The latter is of course necessary in many multiplayer games (especially online games), where pausing isn't even possible, so menus leave players vulnerable. That reason makes this trope ubiquitous in [[First-Person Shooter|First Person Shooters]] and [[Massively Multiplayer Online Role Playing Game|MMORPG]]s.


Also, in an FPS, the [[Stock Control Settings|most common forms]] are the scroll wheel and/or number key with PC games or the D-pad with home console games. Or just a single button if a character is only capable of carrying two weapons.
Also, in an FPS, the [[Stock Control Settings|most common forms]] are the scroll wheel and/or number key with PC games or the D-pad with home console games. Or just a single button if a character is only capable of carrying two weapons.