Republic of Rome: Difference between revisions

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Tabletop game designed for people who consider [[Diplomacy]] to be too tame.


'''''Republic of Rome''''' is a 1990 tabletop game designed for people who consider ''[[Diplomacy]]'' to be too tame.
Game simulates Roman Senate where the players must balance their personal greed for money/power to the external enemies, natural disasters and public unrest with the ultimate aim of becoming the Emperor.


The game simulates Roman Senate where the players must balance their personal greed for money/power to the external enemies, natural disasters and public unrest with the ultimate aim of becoming the Emperor.
What separates Republic of Rome from many other games is the extent to which the players have to cooperate in order to win. If a player is too selfish or too obviously becomes powerful, he will be put down by the others. If there is not enough cooperation between all players, the game wins and all players lose. No one player can win the game without negotiating alliances and using other diplomatic skills.

What separates ''Republic of Rome'' from many other games is the extent to which the players have to cooperate in order to win. If a player is too selfish or too obviously becomes powerful, he will be put down by the others. If there is not enough cooperation between all players, the game wins and all players lose. No one player can win the game without negotiating alliances and using other diplomatic skills.


Hours of fun with the use of diplomacy, alliances, persuasions, prosecutions, graft, bribery, murder and conspiracies.
Hours of fun with the use of diplomacy, alliances, persuasions, prosecutions, graft, bribery, murder and conspiracies.


{{tropelist}}
{{tropelist}}
{{Needs More Tropes}}
* [[Anyone Can Die]]: So you build yourself a popular senator with loads of money and influence? Time to draw mortality, face corruption prosecution, fight enemy in a war or be assassinated
* [[Anyone Can Die]]: So you build yourself a popular senator with loads of money and influence? Time to draw mortality, face corruption prosecution, fight enemy in a war or be assassinated
* [[Balance of Power]]
* [[Balance of Power]]
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{{reflist}}
{{reflist}}
[[Category:{{PAGENAME}}]]
[[Category:Tabletop Games]]
[[Category:Tabletop Games]]
[[Category:Republic of Rome]]
[[Category:Tabletop Games of the 1990s]]
[[Category:Tabletop Games]]

Latest revision as of 16:33, 3 February 2020

Republic of Rome is a 1990 tabletop game designed for people who consider Diplomacy to be too tame.

The game simulates Roman Senate where the players must balance their personal greed for money/power to the external enemies, natural disasters and public unrest with the ultimate aim of becoming the Emperor.

What separates Republic of Rome from many other games is the extent to which the players have to cooperate in order to win. If a player is too selfish or too obviously becomes powerful, he will be put down by the others. If there is not enough cooperation between all players, the game wins and all players lose. No one player can win the game without negotiating alliances and using other diplomatic skills.

Hours of fun with the use of diplomacy, alliances, persuasions, prosecutions, graft, bribery, murder and conspiracies.

Tropes used in Republic of Rome include: