Display title | Risen |
Default sort key | Risen |
Page length (in bytes) | 13,820 |
Namespace ID | 0 |
Page ID | 61612 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 00:55, 9 November 2020 |
Total number of edits | 9 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Developed by German developer Pirahna Bytes, Risen is a third-person Western RPG released in 2009. It is very similar to the games of the Gothic series made by the developers before they left their former publisher and lost the rights to the franchises name. One of its signature elements is the combat system: You can parry weapons, dodge, and break the enemy's guard, similar to a fighting game. The game is somewhat similar in nature to that of Oblivion, but instead of everything being randomly generated (leaving you to the mercy of level scaling), everything is hand-placed by the developers, and leveling is accomplished by paying trainers to slowly raise your stats. This approach in execution makes leveling up feel more like a real accomplishment rather than flipping a flag that gives you instant mastery over all types of weapons, as is usual in this genre. |