Information for "Risk-Style Map"

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Display titleRisk-Style Map
Default sort keyRisk-Style Map
Page length (in bytes)14,871
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Page ID78920
Page content languageen - English
Page content modelwikitext
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Number of redirects to this page2
Counted as a content pageYes
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Page imageLotRRisk.jpg

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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorLooney Toons (talk | contribs)
Date of latest edit18:26, 3 November 2023
Total number of edits16
Recent number of edits (within past 180 days)0
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In most Real Time Strategy games, from Dune 2 on, the single player component consists of a number of stand-alone scenarios linked together in a campaign. In recent years some games have eschewed this, using a world map much like the board game Risk either to allow a measure of choice in what scenario the player wants to play or as "eye candy" for the in-story movements of their army. The map divides a countryside, country, world, or galaxy, into distinct political and/or cultural component groups, sometimes uniting small countries into a larger one, or dividing a large one into its components. It's often color coded to help denote larger groupings of states/countries or allies and enemies, and conquering all of one is often a game objective.
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