Display title | Samurai Shodown |
Default sort key | Samurai Shodown |
Page length (in bytes) | 135,221 |
Namespace ID | 0 |
Page ID | 15210 |
Page content language | en - English |
Page content model | wikitext |
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Number of redirects to this page | 1 |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 16:43, 21 March 2023 |
Total number of edits | 64 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Known as Samurai Spirits in Japan, this SNK Playmore one-on-one Fighting Game series is set during the closing years of the Edo period. The first Samurai Shodown game was the debut of the Weapon Fighter subgenre, and the one of the first fighting games to introduce a super meter, the Rage Gauge. Once filled, this gauge increases the strength of attacks; starting with the second game, Samurai Shodown II, each character also has a super move that empties the gauge after successfully connecting. Samurai Shodown II is also credited with introducing the first "parry" system. |