Information for "Save Point"

Basic information

Display titleSave Point
Default sort keySave Point
Page length (in bytes)24,413
Namespace ID0
Page ID46755
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page0
Counted as a content pageYes
Number of subpages of this page3 (0 redirects; 3 non-redirects)

Page protection

EditAllow all users (infinite)
MoveAllow all users (infinite)
DeleteAllow all users (infinite)
View the protection log for this page.

Edit history

Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorLooney Toons (talk | contribs)
Date of latest edit19:26, 9 March 2023
Total number of edits15
Recent number of edits (within past 180 days)0
Recent number of distinct authors0

Page properties

Transcluded templates (5)

Templates used on this page:

SEO properties

Description

Content

Article description: (description)
This attribute controls the content of the description and og:description elements.
Video gamers often take the technical difficulty of saving the game to disc for granted. To be able to stop the game and then restart it later from that exact same point requires that the entire state of the game be rendered into a serial representation and saved to some non-volatile medium (that is, a disk, battery-backed memory within a cartridge, or flash memory on a card). This is actually a very tricky problem, especially if you don't have the luxury of just writing out the entire contents of memory. Such a luxury certainly isn't available on platforms lacking disk or battery backup, where the save file has to be translated into a reasonably compact sequence of letters and numbers to produce a password for the player to write down. It simplifies things greatly to place substantial restrictions on where and when the game may be saved.
Information from Extension:WikiSEO