Display title | Sequence Breaking |
Default sort key | Sequence Breaking |
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Page ID | 84862 |
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Date of page creation | 21:27, 1 November 2013 |
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Date of latest edit | 17:59, 4 May 2021 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | When a game's development team is designing a game, they often form some specific ideas as to the path the player should take when completing the game. Other ways to progress are usually restricted either by simply not supplying any other options or by placing some sort of impenetrable obstacle in the way of what would otherwise be a valid path. In these ways a path through the game is created. This path manifests to the player as the One True Sequence in which tasks need to be completed. |