Serious Sam: Difference between revisions

no edit summary
No edit summary
 
(17 intermediate revisions by 9 users not shown)
Line 1:
{{work}}
[[File:Serious-Sam-2_2KGAMES-promo_poster-2.jpg|frame]]
{{quote| ''"[[Turok (Video Gameseries)|Turok]]? [[Duke Nukem|Duke]]? [[Half Life|Freeman?]] All amateurs. I'm the only serious action hero around here!"''}}
 
In days long past, the alien race known as the Sirians did battle with the alien overlord "Mental". Although many Sirians were killed, Mental was repelled.
 
In the 22nd century, Mental has returned, bringing with him a vast army that spacefaring Humanity fails to beat back. With Mental's forces pressing onto Earth, the decision is made to send a single elite back in time via rediscovered Sirian time-travel technology known as the "Time Lock" and defeat Mental in the past, thereby changing history in Humanity's favourfavor. Sam "Serious" Stone is the (un)lucky man.
 
Armed with only a head-implanted AI and a self-replenishing revolver, '''''Serious Sam''''' battles through ancient Egypt in ''The First Encounter'', bringing down Mental's HUGE warlock Ugh-Zan III and finding a Sirian ship in the Great Pyramid, with which he heads for space.
 
Unfortunately, he collides with a "[[Creator Cameo|Croteam]] Crate-Bus" and crash-lands in Mayan-era South America, which is where ''The Second Encounter'' begins. Battling across South America, Babylon and medieval Europe, Sam brings down a wind deity, a cyborg giant larva and Mental's summoner before finding a second backup ship.
Line 23:
The series also spawned several spin-off games, released in 2011 to promote ''BFE'':
 
* ''[[Serious Sam: theThe Random Encounter (Video Game)|The Random Encounter]]'': ''Serious Sam'' reimaginedre-imagined as an [[Role -Playing Game|RPG]].
* ''[[Videogame/Serious Sam Double D|Double D]]'': ''Serious Sam'' as a 2D side-scrolling [[Shoot'Em Up]].
* ''[[Videogame/Serious Sam The Greek Encounter|The Greek Encounter]]'': ''Serious Sam'' as a top-down [[Shoot'Em Up]].
Line 29:
 
----
{{tropelist}}
=== This video game series contains examples of: ===
* [[A-Team Firing]]: The Sniper Rifle in ''TSE'' won't hit unless the player zooms. In the HD remake, it instead only deals half damage when unzoomed.
* [[Adaptation-Induced Plothole]]: ''Second Encounter's'' opening [[Cutscene]] was omitted from the [[Updated Rerelease|HD remake]], leaving you beginning the game standing underneath a burning spaceship wreck with barely any explanation as to what happened.
* [[Absurdly Spacious Sewer]]: Sewer levels in ''TFE'' and ''II''.
* [[Action Bomb]]: The Headless Kamikaze, which constantly screams as it runs towards the player, despite having no head.
** ''TNE'' includes a second version of the Kamikaze. This one still has his head attached, but he wears a strait jacket, a hood with a painted-on smilysmiley face, and lugs a giant stick of dynamite on his back.
* [[Adaptation-Induced Plothole]]: ''Second Encounter's'' opening [[Cutscene]] was omitted from the [[Updated Rerelease|HD remake]], leaving you beginning the game standing underneath a burning spaceship wreck with barely any explanation as to what happened.
* [[Alien Blood]]: Green is present in the original. Monsters with purple and yellow blood variety are added in ''II''.
** It is possible to change the blood effects from red to green to hippie (Enemies bleed fruit and flowers) in the settings menu.
Line 49 ⟶ 50:
* [[Artificial Stupidity]]: Every single enemy is dumb as a bag of hammers. Melee enemies will simply run at you and hit you, while projectile enemies will stand still and shoot at a very slow and inaccurate rate, not even trying to dodge your attacks, even the [[Painfully-Slow Projectile]] weapons. This is mostly done so they can throw hundreds of enemies at you at a time without straining system resources. Enemy AI is improved a bit in ''BFE'', where enemies are more accurate, shoot their weapons faster, occasionally hide behind stuff, and can move out of the way of your projectiles.
* [[Asteroids Monster]]: The Lava Golems.
* [[A-Team Firing]]: The Sniper Rifle in ''TSE'' won't hit unless the player zooms. In the HD remake, it instead only deals half damage when unzoomed.
* [[Atop a Mountain of Corpses]]: Seen in one of the ''II'' cutscenes and the box art of ''TFE HD''.
* [[Attack Its Weak Point]]: Alcor-class warship and Mental Institution have weak points to shoot.
* [[Author Avatar]]: The Croteam caricatures seen in the secret areas of ''TFE'' and ''TSE''. Not to mention they are brought back in ''3''.
** While more of a publisher than an author, Fork Parker, the financial director of Devolver Digital, gets one as a multiplayermulti-player skin in ''3''.
* [[Awesome but Impractical]]: Melee attacks in ''BFE''. When in sufficient range of most enemies, pressing the melee button will cause Sam to pull off an [[Badass|awesome]] [[One-Hit Kill]], like breaking a cloned soldier's neck, pulling the head off a kleer, stomping a hatchling spider, tearing a Gnnar's eye out, or ''ripping a beheaded rocketeerRocketeer's heart right out of its chest''. These moves, while awesomely gory, take a few seconds to pull off, leaving you vulnerable to the non-stop [[Zerg Rush]] of enemies. Plus, all of the enemies that can be killed with melee can also be killed in one hit with the sledgehammer, which doesn't leave you vulnerable while using it.
** The only enemy against which it's actually useful is the baby arachnoid, which instakills them, and actually has quite some range and low [[A Worldwide Punomenon|execution]] time.
* [[Bad Santa]]: [https://web.archive.org/web/20130527101912/http://www.strategyinformer.com/news/15822/serious-sam-3-goes-ho-ho-ho-with-free-santa-skin Ho, ho, ho, motherfucker!]
* [[Badass]]: Sam, taking down entire armies since 2001.
** [[Badass Normal]]: He's an otherwise regular EDF trooper dragged into this mess.
Line 71:
* [[Blackout Basement]]: A few rooms in ''TSE''. One of them had the player fire at a switch to keep the room lit.
* [[Blatant Item Placement]]: The scientists are throwing the items into the same time travel device you went into. In the GBA version, this utilized one of your weapons where when you press a trigger, ''a safe, bathtub or piano will be dropped on an enemy''.
{{quote| '''Sam:''' ''[[Lampshade Hanging|Who leaves these weapons scattered around anyway?]]''}}
* [[Bloodier and Gorier]]: ''HD'' (both ''TFE'' and ''TSE'') has a lot more plasma to spare. Parodied in one the trailers for the game showing off one of the alternate blood types. Put to "Sunshine and Lolipops".
* [[Booby Trap]]:
** Many items spawn enemies. Most notably, optional pills and small armor shards often trigger ambushes in ''Serious Sam I'' and ''II''.
** In ''TFE'', in the Oasis level, there're two health pills. Grabbing one of them causes a large biomechanoid to spawn right next to you, but the other double subverts this in that it just causes a rapid-fire usage of the spawning sound.
** Subverted in an instance in ''TSE'', there's a pill that spawns another pill when collected. The pill trail eventually spawns a valuable item that generally causes the [[Genre Savvy]] player to open fire. In [[Harder Than Hard|Serious]] difficulty, however, it double subverts this in that an enemy is spawned with that item.
* [[Border Patrol]]: ''BFE'' has [[Sand Worm|a nasty surprise]] for those who want to wander off into the desert.
Line 88:
** Sam frequently breaks the wall in ''Next Encounter''.
** When NETRICSA starts talking in ''II'', Sam wonders why she didn't before, following by this reply:
{{quote| ''"Increased game budget."''}}
*** When fighting a boss called [[Giant Space Flea From Nowhere|Zum Zum]]:
{{quote| ''"This game is full of bugs!"''}}
* [[Breather Level]]: Sewers and a water-filled temple in ''TFE''.
** ''BFE'' has a few breather sections, if not whole levels.
Line 100:
* [[Cephalothorax]]: Gnaars.
** Dum Dums in ''TNE''.
* [[Call Back]]: In ''BFE''. Or rather [[Call Forward]], due to [[Time Travel]]. Echoing a sequence in ''TFE'', a lone Beheaded Kamikaze comes running over a hill. After taking him out, Sam utters a [[Post MortemBond One -Liner]]... only for a whole horde of them to come surging over that same hill.
{{quote| Sam: ''[[Oh Crap|Uh oh.]]''}}
* [[Catch Phrase]]: No particular phrase, but Sam's brand word "serious" pops up quite a bit.
** ''TNE'' has a couple of one-liners which occur every time Sam fights the werebulls, no matter on which level he is.
{{quote| '''Sam:''' Enough of the bull already.<br />
'''Sam:''' Ole! }}
* [[Chainsaw Good]]: Against Gnaars and Marsh Hoppers and even Kleer Skeletons due to its significant length, though only available in the Xbox port for Serious Sam and beyond. The Cucurbito the Pumpkin enemies in The Second Encounter also use chainsaws.
Line 111:
* [[Chekhov's Gunman]]: You know those [[Sand Worm|Sand Worms]] that keep trying to munch Sam if he wanders out into the desert? Well, they do that to ''anything,'' including the {{spoiler|[[Final Boss]], which gives you an opening to [[Attack Its Weak Point|attack his weak point!]]}}
* [[Cherry Tapping]]: Ripped out heart or a skull in ''Serious Sam 3'' can be thrown at enemies for a minor amount of damage. In addition to small damage, the attack is delayed and rather inaccurate. Killing an enemy that way yields an achievement.
* [[Chicken Walker]]: Biomechanoids from ''TFE'' and ''TSE''; Torso Mech - The Nervous Chickens in ''II''.
* [[Chunky Salsa Rule]]: Enemy cannons in ''TSE'' are capable for doing that.
* [[Climax Boss]]: Ugh-Zan III.
* [[Cluster F-Bomb]]: Sam in ''BFE'', as part of the [[Darker and Edgier]] package. Not so in the earlier games.
* [[Convection, Schmonvection]]: Fight on a narrow bridge above a huge lake of lava, in a confined space so there's nowhere for the heat to go but where you are? Why not?
* [[Cool Shades]]: At first; gone by ''TSE'' and ''II''. [[Memetic Mutation|They're back]] in ''BFE'', for this game being, as the title says, before ''The First Encounter''.
* [[Copy Protection]]: Pirated copies of ''BFE'' will spawn an invincible, quick, deadly scorpion. [http://www.youtube.com/watch?v=e91q5BtlxK0 Which is also giant and pink]. When it was bypassed, the player would preiodicallyperiodically start spinning wildly while looking upwards at level 5.
* [[Crate Expectations]]:
** The massive crate pyramid in ''TFE''.
** ''II''. Almost every one of them contains an item.
* [[Curb Stomp Battle]]: ''BFE'' introduces [[One-Hit Kill]] melee attacks to Sam's arsenal. Among other things, he can [[Eye Scream|rip the eye out of a Gnaar,]] [[Beat Still My Heart|rip the heart out of a Beheaded Rocketeer]] [[Off Withwith His Head|or twist the face off a Scrapjack.]] Most of these come with [[High-Pressure Blood|ludicrous amounts of blood]] [[Painting the Fourth Wall|sprayed all over the camera.]] [[Up to Eleven|If that wasn't enough,]] he can then toss the newly obtained [[Ludicrous Gibs|gib]] at another enemy- [[Cherry Tapping|potentially killing it!]] [[Cosmetic Award|This nets you the "Useful Trophy" achievement.]]
* [[Custom Uniform]]: Sam doesn't wear the standard military uniform the redshirts do.
* [[Cute Monster Girl]]: The Hellchicks in II and Harpies in TFE.
* [[Damn You, Muscle Memory!]]: One ''BFE'' achievement requires you to refrain from sprinting, aiming down sights or manually reloading for an entire campaign runthrough. If you've played any recent shooter, the temptation is very hard to resist.
* [[Darker and Edgier]]: ''BFE'' compared to the rest of the series, due to being a [[Prequel]], since [[You Can't Thwart Stage One]].
* [[Deadly Dodging]]: One of the doors in ''TFE'' requires dodging one of those werebulls at the very last second so it could hit the door to break it.
* [[Deadly Lunge]]: Kleer Skeletons in all games and space monkeys in ''Serious Sam 3''.
Line 133:
* [[Denser and Wackier]]: ''II'', compared to the rest of the series.
* [[Double Entendre]]: On being told by Sam that he needs to reactivate the Sirian generators, [[The One That Got Away|Hellfire]] responds with this:
{{quote| ''Oh, so you can turn things on now?''}}
* [[Difficulty Levels]]: ''TFE'' and ''TSE'' have one of the greatest difficulty difference in any FPS. Tourist difficulty is like disguised god mode while [[Harder Than Hard|Serious]], especially with extra co-op enemies, may include [[Platform Hell|FPS hell]] elements and may leave you wondering if it can be completed without god mode or not. In Mental mode, enemies are invisible unless they're attacking. This includes melee enemies. And you will still run out of ammo long before you have killed all the mobs. Good luck with that.
* [[Disco Dan]]: Dancing Denzell and Groovy Gregory characters.
Line 146:
* [[Dummied Out]]: The Laser Turret in ''II'' is seen during one of the cutscenes. It didn't make it to game.
** A Gnaar Voodoo Doll graphic would be seen in the same game as well, right as soon as you explore its' .gro files.
** In a similar fashion to ''[[Duke Nukem 3D]]'', Croteam once planned to include pipebombs in ''TFE'', which appearantlyapparently were nothing more than the grenade lanucherlauncher ammo thrown separately from the main ammo. After so many years, the weapon concept finally gets defictionalized and makes its' actual debut in ''BFE'' as the C4 explosives.
* [[Earthshattering Kaboom]]: {{spoiler|[[Downer Ending|Earth gets destroyed at the end of ''BFE'',]] by nothing short of Mental [[Colony Drop|dropping the moon on it.]] [[Bittersweet Ending|Sam made it through the timelock though,]] and may be able to [[Set Right What Once Went Wrong]].}}
* [[Easier Than Easy]]: Tourist difficulty.
Line 152:
* [[Elite Mooks]]: Pretty much every enemy type has an Elite Mook version. Some examples include:
** The Beheaded Rocketeers have the Red-Shirted Rocketeers that fire out five shots at a time instead of one.
*** There's also the Zorg; while they are still disposable cannon fodder, they are basically Beheaded Rocketeers except twice as good in every way. Twice as durable, fire two projectiles at a time instead of one, said projectiles do twice as much damage, and they travel twice as fast.
** The Gnaars have the female Gnaars, which are bigger and have more health.
** The Arachnoid Juveniles have the Arachnoid Adults, which are also bigger and have more health.
** The Biomechanoid Minors have the Biomechanoid Majors, which have ''much'' more health, are bigger, and fire missiles instead of energy beams.
** Fiendian Demon Reptiloids in ''The Second Encounter'' are ''just like'' Aludran Reptiloids... except they are twice as tough, deal twice as much damage, and their projectiles travel twice as fast.
* [[Emergency Weapon]]: Knife, P-Lah chainsaw and Schofields in ''TFE'' and ''TSE'' (except with the second being actually absent in ''TFE'').
** ''II'' and ''BFE'' turn the amount of emergency weapons up to three: the first offers the redesigned P-Lah, Zap Gun and Colt Anacondas, while the second has sledgehammer, [[Hand Cannon|Desert Eagle]] and, at a later time, {{spoiler|Sirian Mutilator}}.
* [[Empty Room Until the Trap]]: All over the damn place.
* [[Enemy Summoner]]: [[Meaningful Name|Mordekai The Summoner]]; Giant spiders and Spawner enemies in ''II''.
* [[Everybody's Dead, Dave]]: ''BFE'' wastes no time in offing every [[Red Shirt]] that shows up, but by the end of the game, {{spoiler|''everyone'' except Sam, including [[Voice Withwith an Internet Connection|Quinn]] and [[Never Found the Body|very likely]] [[Love Interest|Hellfire]] is dead. And we do mean ''[[Earthshattering Kaboom|everybody'']]}}.
* [[Every Ten Thousand Points]]: It's a rare example of seeing it in a first-person shooter, especially in a series made after the year 2000. Getting lots of points in XBOX version of Serious Sam and both versions of ''II'' will award you extra lives. They also reappear in ''BFE'', but only during the coop sessions.
* [[Everything Is Better With Dinosaurs|Everything Is Worse With Dinosaurs]]: T. Wrecks, a Biomech with a T-Rex head, in Serious Sam II.
* [[Everything's Better Withwith Monkeys]]: Sam remarks about this after killing the first zombie monkey to appear in ''TNE''. Same after destroying the first wave of them during the entire game.
{{quote| '''Sam:''' ''It's been a while since I haven't spanked a monkey.''<br />
'''Sam:''' ''You know, studies show that games with monkeys in them... are 30% more fun.'' }}
* [[Everything Trying to Kill You]]: Par for the course for the genre, although ''Serious Sam II'' surprisingly averts this, as some of the levels are sparsely populated with friendly natives who cheer you on, give you powerups, and even sometimes act as helpful NPC allies in combat.
Line 172:
** Kleerofski in ''II'' has an even more maniacal evil laugh.
* [[Expy]]: New enemies Scrapjack and Khnum in ''BFE'' bear a resemblance to [[Doom]]'s [[The Legions of Hell|Mancubi and Hell Knights,]] both in appearance and attacks. The Cloned Soldiers also bear a resemblance in fighting style to the zombiemen, being disposable and weak humanoid enemies with hitscan weaponry.
** The Khnums can also be considered expies of the ''Serious Sam 1'' enemy Aludran Reptiloid, Highlander. They look [http://images1.wikia.nocookie.net/__cb20111129084856/serious/images/thumb/4/4b/Baron_3.png/250px-Baron_3.png vaguely]{{Dead link}} [http://images1.wikia.nocookie.net/__cb20110620142719/seriously/images/6/67/Aludran_Reptiloid%2C_Highlander_%28HD%29.png similar,]{{Dead link}} are roughly the same height, are both enemies encountered first as a boss and then as a giant mook, and they both use fireballs as their main attack. However, [[Took a Level Inin Badass|the Khnums are stronger, faster, and do more damage than the Highlanders,]] in addition to [[Immune to Bullets|being completely bullet proof.]]
** Sam to [[Duke Nukem]], holding the [[Captain Ersatz]] status previously.
** Many of the concepts and enemies first introduced in ''TNE'' have appeared in ''II'' and ''3'' in this form or another. For instance, ''TNE'' has Dum Dums while ''II'' gets extremely similar Slimeballs. Ditto for Uzis, Martial Arts Masters and... shoot-as-you-click pistols for ''III''.
* [[Exploding Barrels]]: ''II''. They don't do much damage.
* [[Fireballs]]: Many enemies fire them, though they seem to be favored by [[Giant Mook]] types in particular, including the Aludran Reptiloid, Highlanders from the ''First Encounter'', Fiendian Reptiloid Demons and Aludran Reptiloid, Highlander's Brides in ''The Second Encounter'', big lava golemsGolems in both games, and ''BFE''s new enemies, the Khnums.
* [[First Person Ghost]]: You can't see Sam's feet if you look downward.
* [[Flunky Boss]]:
** ''TFE'' has Ugh-Zan III on the first half of the battle.
** ''TSE'' has Kukulchan the Wind God and Mordekai the Summoner.
*** In a fashion similar to the above game, ''TNE'' puts the first and the last bosses into this trope, which are Diabloid and {{spoiler|Sirian Overlord}}.
** Kwongo, Zumzum, Prince Chan and Mental Institution in ''II''.
** {{spoiler|Ugh-Zan IV}} in ''BFE''.
* [[Floating Continent]]: These are floating above the surface of the planet Ellenier in ''II''.
* [[Futuristic Pyramid]]: The final boss of ''II''.
* [[Gatling Good]]: The Minigun, the Chaingun and the Laser Gun. This gets turned against the player in ''BFE'', where Gatling [[Sentry Gun|Sentry Guns]] will target Sam if he enters their view. Funnily enough, he obtains ''his'' Gatling gun from one of these sentries.
* [[Genre Savvy]]: Sam exhibits this at times.
{{quote| '''Sam:''' *sniffs* ''[[Tempting Fate|I smell an ambush!]]''<br />
[[The War Sequence|*Cue an onslaught of Beheaded Kamikazes*]] }}
* [[George Lucas Throwback]]: To the old-school first-person shooters.
* [[Giant Eye of Doom]]: Picking up a lone pill at one point in ''TSE'' spawns a "secret watcher", a pair of giant eyeballs staring at you. Shooting them reveals that they're connected to a Giant Kamikaze.
* [[Giant Mook]]: Many, from adult Arachnoids to the Biomechanoids to ''BFE'''s Scrapjacks and Khnums.
* [[Giant Space Flea From Nowhere]]: Ugh-Zan the Third shows up on the last level, the only warning being Sam's AI warning him about seismic activity.
** {{spoiler|Ugh-Zan IV's}} appearance is equally random.
Line 199:
* [[Guide Dang It]]: The sniper rifle and the lasergun make their return in ''BFE'', although without knowing all the secret places, one might think they never ever appear in this game at all. The ammunition to these two guns is extremely rare, not to mention that at one point, it shows up as a regular, non-hidden item...
* [[Gun Accessories]]: ''BFE'''s new assault rifle, subbing in for the Thompson seen in previous games, features a holographic sight. It's ideal for picking off small enemies at range.
* [[The Goomba]]: Gnaars and Rocketeers in ''TFE'' and ''TSE''. Funnily enough, there's a Gnaar in ''II'' [[Shout-Out|dressed as]] [[Super Mario Bros.|Mario]].
* [[Gotta Catch Them All]]: Pieces of medallion in ''II''.
* [[Gratuitous Latin]]: Subverted with Mordekai, who speaks "utter crap ''in Latin''" due to brain damage.
Line 211:
** In ''TFE'' and ''TSE'', the alduran reptiloids, fiendian reptiloids and Ugh Zan III fires these.
** In ''II'', the number of enemy types shooting homing projectiles is bigger.
** ''BFE'', thankfully, has very little of this.
** Sam officially gets his turn to shoot lock-on stuff in ''TNE'', Homing Bullets and Heat-Seeking Rockets in particular.
* [[The Horde]]: Mental's army of course! They're mostly made up of things like robots, zombies, clones, biomachines, war beasts, and genetically engineered species, but Mental's not above just recruiting primitive races and using their own primitive technologies (such as the Reptiloids, Arachnoids, Orcs, Zorg, and Atlantleans) to bolster his ranks.
Line 226:
* [[Interface Screw]]: The Witch-Brides of Achriman in ''BFE'' will use [[Psychic Powers|telekinesis]] to slightly pixelate your screen, slow you down and then after a couple seconds, lift you into the air and throw you around.
* [[Invincibility Power-Up]]: The invulnerability powerup.
* [[Invisible Monsters]]:
** Some Gnaars in ''TFE'' and ''TSE'', especially at higher difficulties, are nearly invisible.
** Mental difficulty makes every monster to constantly flash between invisible and visible.
* [[Invisible Wall]]: ''II'' was quite a heavy offender. In ''TFE'' and ''TSE'', there were invisible teleporters or jump pads which would lead back to area or nothing at all. However, ''II'' includes some in very uncomfortable positions.
* [[Jungle Japes]]: M'Digbo.
* [[Kill It Withwith Fire]]: One puff of flame can ignite and kill human-sized troops, a constant stream can wear down hordes of enemies in seconds. If you're good at dodging, the low rate of ammo consumption and high damage over time makes the flamethrower one of the best weapons around. And in Mental difficulty, have fun with looking for flamethrower ammo ALL the damn time.
* [[King Mook]]: The Aludran Reptiloid Highlanders and the Uber Lava Golem.
* [[Lantern Jaw of Justice]]: ''TFE'' and ''TSE'' for the XBOX and ''II''.
Line 240:
* [[Lethal Lava Land]]: Half of the penultimate stage in ''TSE'' and the entire planet Kleer in ''II''.
* [[Lighter and Softer]]: ''II'' was much more brightly colored and cartoonish than its' prequels.
** [[Same Content, Different Rating]]: Even despite ''II'' included [[Sarcasm Mode|absolutely serious]] sceneries and lacked any kind of swearing {{spoiler|(discounting one "damn" said by Sam in the ending)}}, ERSB rose the rating to M thanks to the explicit amount of blood and gore, in contrast to Australian (15+) and European releases (12+). And that's with [[Executive Meddling|2K Games requesting Croteam making the game lighter and softer]] to it would appeal to younger audiences.
* [[Lightning Bruiser]]: Alduran Reptiloid Highlander, especially Alduran Reptiloid Highlander's Bride who is the fastest enemy in ''TSE''. And one of the biggest.
** Also, Sam himself, who can run at sixty miles per hour while carting around a minigun that's bigger than he is. ''BFE'' is not even afraid of showing him running with a ''goddamn cannon'' in his hands.
Line 253:
** "Mental Institution" in ''II''.
** Several later levels of ''BFE'' can feel like this... but "The Guardian of Time" takes the cake.
{{quote| Sam: ''[[Lampshade Hanging|Could you guys maybe attack one at a time?]]''}}
*** Seventeen hundred enemies, followed by the final boss fight. This isn't a marathon, it's an ''Ironman triathlon''.
* [[Mayincatec]]: South American levels in ''TSE''.
* [[Mighty Glacier]]: Ugh Zan III in ''TFE'' and {{spoiler|his father, Ugh Zan IV}} in ''BFE''.
* [[Missing Secret]]:
** The demo level for ''TFE'' has a broken secret, but this was fixed or removed in the full game. However, if you play the same level in co-op, there is a secret that becomes unreachable because it closes before the first player can act.
** Due to a few broken triggers, some secrets in Serious Sam - The Second Encounter don't exist but the secret counter still shows like they're there.
* [[Monster Clown]]: The unicycling suicide clowns from ''II''.
* [[Monster of the Week]]: Taken to the form of "Monster Of The Stage" in ''TNE''. In a nutshell, some non-boss mooks will be exclusive not only on a certain episode, but on a certain level as well, unless they make their ''only'' reappearance in The Lost Levels section. Several of these include Elephant Gunner, Wicker Man, Dib Dib Dum Dum and Phoenix Bomber.
* [[More Dakka]]: Thompson/Uzis, Laser, the Chaingun and the Minigun.
* [[Mook|Mooks]]: Oh boy are there mooks. There are literally thousands of mooks in any given game. They range from aliens, to wild alien animals, to alien mercenaries, to zombies, to robots, to clones, to biological war machines. Mental's got a lot of resources, apparently.
* [[Mook Maker]]: Mordekai the Summoner in ''TSE''. The Alcor Warship in ''BFE''. It also shoots [[Frickin' Laser Beams|lasers]].
* [[Multi-Armed and Dangerous]]
** All 3 sizes of Alduran reptiloids who have 4 arms.
** Ugh Zan III has four arms too. {{spoiler|As does Ugh-Zan IV, though two of his are [[Artificial Limbs|cybernetic.]]}}
* [[My Greatest Failure]]: According to the [https://web.archive.org/web/20120206010428/http://www.seriouszone.com/ssgold/festory.php original backstory], Sam was the captain of the starship that drew Mental's attention to humanity and he threw himself headlong, even suicidally, into the fighting to try and atone.
* [[Nerf]]: Inverted in ''TNE'', where most of the guns have been boosted up significantly. For instance, the Shofield pistols have a 12-bullet clip compared to the Colts' 6-bullet drum and can shoot as fast as their ''3'' counterpart. Rocket launcher, grenade launcher, flamethrower and Uzi pistols support at least two types of ammo, with one being the "original" mode and the rest being gimmicky. But what really takes the cake here is [[Game Breaker|the sniper rifle]] that takes down an Adult Reptiloid in two shots while zoomed. Needless to say, neither the original sniper rifle nor even ''TNE'''s cannon had such power.
* [[Neural Implanting]]: An AI, NETRICSA, is surgically implanted into Sam's brain.
Line 280:
** {{spoiler|Ugh-Zan IV}} is actually the biological father of {{spoiler|Ugh-Zan III}} thanks to an accident with an experimental time machine.
* [[Non-Mammal Mammaries]]: ''3'' actually provides a plausible explanation for these, regarding the Scythian Witch-Harpies, who have breasts despite being a bird-like species. The harpy's datafile indicates the breasts are non-functional, and are merely an evolved form of predatory mimicry for attracting primate prey.
* [[ShinyNotice SenseThis]]: In ''Serious Sam III'', ammo glows yellow, health red, armor blue, weapons green and key items purple. This was done to compensate the lack of spinning around mid air and sparkling in the previous installments.
** Also available in ''TNE'', even though they still float.
* [[Oh Crap]]: Sam has a couple of these moments.
* [[Ominous Pipe Organ]]: The ''entire'' medieval episode is this.
* [[One Bullet Clips]]: Present in ''3''.
* [[One-Hit Polykill]]: A zoomed-in sniper rifle shot in ''Next Encounter''.
* [[One-Man Army]]: ''Sam.''
* [[One 1-Up]]: One of the pickups in ''II'' and in the XBOX version of ''Serious Sam''.
* [[Our Orcs Are Different]]: Sci-fi orcs in this case in ''II''. They have green skin and are in space suits.
* [[Our Zombies Are Different]]: The Beheaded units deployed by Mental's hordes are reanimated Sirian soldiers, revived with a combination of magic and cybernetics (in ''BFE'' especially, where they have a robotic eye in the place of their head). They are extremely weak when compared to the average human, but unlike most zombies they still retain rudimentary intelligence (being able to use weak, basic weapons and obey orders) as well as move at a pace faster than a walk.
* [[Oxygen Meter]]: Appears when starting to run out of air.
* [[Painfully-Slow Projectile]]: The main reason rockets are not as effective at a range anymore in ''BFE'' is because most enemies have actually learned to move out of the way of them, which is easy since they're very slow. In addition, ninety percent of enemy projectiles count.
Line 295 ⟶ 297:
* [[Pre-Ass-Kicking One-Liner]]: Expected, since the eponymous character is thought as a parody of [[Duke Nukem]].
* [[Plot Coupon]]: The medallion in ''II''.
* [[Psychopathic Manchild]]: Mental may count as this, since he makes mooks based off horror movies, like Curcubito the Pumpkin, lives in a building with Dark Vader and Lex Luthor, and {{spoiler|destroys entire planets by throwing their own moons at them.}} Also, when ordering helicopters for his army, he simply told his staff to make a fleet of "big mofos of helicopters".
* [[Punch Clock Villain]]: [http://www.youtube.com/watch?v=mVKYWVxom8U The Beheaded Kamikazes, believe it or not.]
* [[Puppeteer Parasite]]: An odd case in ''BFE'''s "Technopolyps", which infest machines rather than people -- in this case, [[Oh Crap|attack helicopters.]] The first time you face one, [[Immune to Bullets|you lack weapons that can damage it]] and must use buildings to avoid it until you find a [[Stuff Blowing Up|Rocket Launcher.]]
* [[Puzzle Boss]]
** Ugh-Zan III in ''TFE'', more so on the highest difficulty.
** To some extent, Exotech Larvan in ''TSE''.
** Zum Zum, and Kleerovski in ''II''.
** {{spoiler|Ugh-Zan IV}} in ''BFE''.
* [[Quad Damage]]: The Serious Damage powerup.
{{quote| ''"Serious Damage!"''}}
* [[Rated "M" for Manly]]: Within the first five minutes of playing ''TSE'', you'll be doing ''bullfighting with a pump-action shotgun''. This only serves to [[Up to Eleven|set the bar]] for the rest of the game.
* [[Recurring Riff]]:
** In ''Serious Sam II'' a certain riff plays during battle music of Ursul Gardens, most of Planet Kleer levels and when getting a medal piece.
** In ''The First Encounter'' a similar melody plays in Oasis and Metropolis peace theme.
* [[Red Shirt]]: Sam's squadmates are given just enough dialogue in the opening cutscene to make you think they'll at least play a minor role in the story, then are promptly killed off in the first level. Other than Tripwire, all other human allies that appear later in the game suffer similar "killed-as-soon-as-they're-introduced" deaths.
* [[Remilitarized Zone]]: Planet Kronor in ''II''.
* [[Retcon]]: ''BFE'' performs one on the [[Backstory]] of the previous games. Sam was not [[The Chosen One|chosen]] to go back in time. {{spoiler|He was the ''[[Everybody's Dead, Dave|only guy left alive]]'' [[Right Man in Thethe Wrong Place|and close enough to get to the Timelock,]] [[Jumped At the Call|and took it upon himself to jump through.]]}}
* [[Rewarding Vandalism]]: Most breakable objects in ''II'' contain a useful item.
** Taken literally in ''TNE'', Under the name of "Prohibition Bonus".
Line 324 ⟶ 326:
* [[Schizo-Tech]]: Kleer skeletons use old ball-and chain projectiles, in ''II'', some enemies like centaurs use classic weapons, other enemies use weapons ranging from modern to futuristic. There is also magic involved.
* [[Scoring Points]]
* [[Screaming Warrior]]: The headless kamikazes.
* [[Sentry Gun]]:
** Cannon turrets in ''I'' and ''II''.
** Rocket and plasma turrets in ''II''.
Line 331 ⟶ 333:
* [[Serial Escalation]]: This is done with the amount of bad guys onscreen at once. It's the most apparent in ''The First Encounter'' and ''3''.
* [[Shifting Sand Land]]: ''TFE'', most notably the "Dunes" level.
* [[Short-Range Shotgun]]: Averted with the multi-barreled shotgun in ''II'' which has a decent range. The single shotgun in ''I'' and ''3'' has slightly poorer range. Played straight however, with the double shotgun, which is basically a melee weapon, similar to its ''Doom'' counterpart.
* [[Shiny Sense]]: In ''Serious Sam III'', ammo glows yellow, health red, armor blue, weapons green and key items purple. This was done to compensate the lack of spinning around mid air and sparkling in the previous installments.
** Also available in ''TNE'', even though they still float.
* [[Short-Range Shotgun]]: Averted with the multi-barreled shotgun in ''II'' which has a decent range. The single shotgun in ''I'' and ''3'' has slightly poorer range. Played straight however, with the double shotgun, which is basically a melee weapon, similar to its ''Doom'' counterpart.
* [[Shout-Out]]:
** To ''[[Duke Nukem]]''. In fact, Sam's incarnation in ''TFE'', at least on the package, looks like a black-haired Duke Nukem.
** Another one is at the start of ''TSE'', in the form of a red phone booth (gold in the XBOX version), and its conversation.
** One boss in ''II'' is called "Boss Hugo".
** In the second level of ''TFE'' and the XBOX ''Serious Sam'', at one point a boulder drops down and starts rolling toward you. Sam begins whistling the ''[[Indiana Jones (Franchise)|Indiana Jones]]'' theme.
** In the first level of ''TSE'', while crossing a rope bridge he whistles the Peruvian song ''El Condor Pasa''.
** To [[Monty Python]] upon picking up the chainsaw in Poland
{{quote| ''"Oh, I'm a lumberjack and I'm OK!"''}}
** In ''II'', near the beginning of the first level is a [[Super Mario Bros.|domesticated green velociraptor that can be ridden around like a horse]].
** In ''II'' in the penultimate level of the first chapter he can't get past a door and at one point screams [[The Flintstones|WILMAAA!]].
** Later on, before facing Prince Chan, the cutscene is highly reminiscent of an old Asian movie, including voice-dubbing not matching lip movements.
** In the intro cutscene to the second level of the Kleer planet chapter in ''II'', the famous [[The Warriors (Filmfilm)|"Warriors, come out to playyy!"]] scene from the film is recreated.
** In the end of the penultimate chapter, Sam calls out to the alliance fleet about to attack planet Sirius "Are you with me?" Among the responses are "Acknowledged!", "Ready!", "Affirmative!", [[Who Framed Roger Rabbit?|"Roger!", "Rabbit!"]]
** [[Shout -Out to/To Shakespeare]]: In ''TSE'' after grabbing a crystal skull:
{{quote| ''"To be or not to be - that is a serious question."''}}
** In ''BFE'' Sam can use Duke's Mighty Boot.
** In ''BFE'', after "scaring off" one of Mental's warships:
{{quote| ''[[Zero Wing|All your base are belong to us]], [[Precision F-Strike|mother fucker]]!''}}
** In ''BFE'', after Sam meets the Arachnids for the first time, he whistles the [[Spider -Man (1967 (AnimationTV series)|Spiderman]] theme.
* [[Silliness Switch]]
** "Hippie" blood which consists of flowers and confetti.
Line 359:
* [[Spider Tank]]: There are giant spider robots in 2 sizes in ''II''.
* [[Spikes of Doom]]: There are spikes here-there in both ''TFE'', ''TSE'' and ''II'' scattered around the game.
{{quote| Sam: ''Spikes? I hate spikes!''}}
* [[Splash Damage]]: Comes from explosive weapons, as well as from the Kamikazes.
* [[Sprint Shoes]]: Literally. Picking up special shoes allow Sam to move faster for a short period of time.
Line 368:
* [[Suspicious Videogame Generosity]]: Lampshaded throughout. At one point, a minor health pill runs away from you. [[Teleporting Keycard Squad|Getting it]] [[Oh Crap|spawns enemies.]]
* [[Take That]]:
** Serious Sam is brought back in ''II'' because "[[Duke Nukem Forever (Video Game)|Some blondie guy was taking forever.]]" This was back in ''2002'', so it's not completely unwarranted.
** The ''BFE'' trailer ends with "No cover. All man.", one towards cover-based games.
** The "Serious Sam Help Line" series of trailers for ''BFE'' contain lots of these; at one point the operator tells someone who wants regenerating health to "stop being such a [[Sound Effect Bleep|f****** p****]]".
Line 375:
* [[Tech Demo Game]]: One of the reasons of making of ''The First Encounter'' was to show off the capabilities of Serious Engine. ''The First'' and ''Second Encounter'' even had a tech demo level.
* [[Tempting Fate]]: "Are you serious?"
{{quote| Sam: ''Why yes, as a matter of fact, I am.''}}
* [[Testosterone Poisoning]]: To be expected in an [[Affectionate Parody]] of ''[[Duke Nukem]]'', ''[[Doom]]'' and other [[Rated "M" for Manly|macho]] first-person shooters.
* [[Threat Backfire]]: A Gnaar threatens Sam that he will be [[Exact Words|mooned.]] Sam isn't impressed, nor is he when {{spoiler|Mental's daughter reiterates the threat. Cue ''[[Colony Drop|the moon]]'' [[Colony Drop|falling from orbit,]] prompting Sam to leap into the Timelock.}}
{{quote| Sam: ''[[Precision F-Strike|Oh fuck!]]'' }}
* [[Too Awesome to Use]]:
** Averted by providing enough ammo for all of them except the chaingun. The chaingun's small, for its fire rate, supply is lampshaded in its description, where they warn you that it eats through all 1000 rounds in seconds.
** Subverted in ''II'', the ammo wasting rate is lowered considerably.
Line 389:
* [[Updated Rerelease]]: The first two games were released in High Definition. Parodied in many commercials.
* [[Variable Mix]]: Music becomes more intense when there are many enemies nearby.
* [[Voice Withwith an Internet Connection]]: Quinn in ''BFE''.
* [[The War Sequence]]: ''Many, many examples.'' Hell, you might as well rename the series "War Sequences: The Game". Major battles are often punctuated with a voice aptly screaming '''[http://www.youtube.com/watch?v=o46Rbcej5KU&feature=related "WAAAAAAAAR!!!"]''' right before the heavy metal music starts.
* [[Wild Mass Guessing]]: Parodied at the end of ''II''.
* [[Wutai]]: Chi Fang in ''Serious Sam II''.
* [[You All Look Familiar]]
{{quote| '''Sam:''' ''Hey, didn't I kick your ass two rooms back?''}}
* [[Zerg Rush]]
 
{{reflist}}
[[Category:Serious Sam{{PAGENAME}}]]
[[Category:First-Person Shooter]]
[[Category:Indie Royale]]
[[Category:Play StationPlayStation 2]]
[[Category:X BoxXbox]]
[[Category:index]]
[[Category:Serious Sam]]
[[Category:Video Game]]
[[Category:GOG.com]]