Sokoban: Difference between revisions
Content added Content deleted
Looney Toons (talk | contribs) (bot cleanup) |
(+ 14 categories using HotCat) |
||
Line 9: | Line 9: | ||
A lot of people liked the idea and now there are tons of remakes and new levels on the Internet. Many of them are rather difficult. |
A lot of people liked the idea and now there are tons of remakes and new levels on the Internet. Many of them are rather difficult. |
||
---- |
|||
{{tropelist}} |
{{tropelist}} |
||
* [[Back Tracking]]: Since you can only push one block at a time, you will have to traverse the map multiple times. This is amplified in some layouts (e.g. Level 20), where you need to traverse the entire level to get a box around a corner. |
* [[Back Tracking]]: Since you can only push one block at a time, you will have to traverse the map multiple times. This is amplified in some layouts (e.g. Level 20), where you need to traverse the entire level to get a box around a corner. |
||
Line 18: | Line 18: | ||
{{reflist}} |
{{reflist}} |
||
[[Category:Sokoban]] |
|||
[[Category:Video Game]] |
|||
[[Category:Puzzle Game]] |
[[Category:Puzzle Game]] |
||
[[Category:PC-88]] |
|||
[[Category:PC-98]] |
|||
[[Category:IBM Personal Computer]] |
|||
[[Category:Commodore 64]] |
|||
[[Category:Apple II]] |
|||
[[Category:DOS]] |
|||
[[Category:MSX]] |
|||
[[Category:ZX Spectrum]] |
|||
[[Category:Sharp X68000]] |
|||
[[Category:Turbo Grafx 16]] |
[[Category:Turbo Grafx 16]] |
||
[[Category:Game Boy]] |
[[Category:Game Boy]] |
||
[[Category: |
[[Category:Game Gear]] |
||
[[Category: |
[[Category:Microsoft Windows]] |
||
[[Category:Mac OS]] |
|||
[[Category:Linux]] |
|||
[[Category:Mobile Phone Game]] |
Revision as of 19:42, 26 January 2017
Sokoban is a game invented by a Japanese company, "Thinking Rabbit". Essentially, it's the Block Puzzle of all Block Puzzles.
The idea is simple: Push all of the blocks inside a maze on their target positions, but there are two rules that make it tricky:
- You cannot pull blocks; you can only push them.
- You cannot push more than one block.
Suddenly a task that seems so simple becomes really challenging. In other words, the game can get very hard, very fast.
A lot of people liked the idea and now there are tons of remakes and new levels on the Internet. Many of them are rather difficult.
Tropes used in Sokoban include:
- Back Tracking: Since you can only push one block at a time, you will have to traverse the map multiple times. This is amplified in some layouts (e.g. Level 20), where you need to traverse the entire level to get a box around a corner.
- Block Puzzle: The ultimate.
- Follow the Leader: Aside from thousands of straight remakes, the basic mechanics have themselves became a standard for most puzzle games with blocks.
- Lost Forever: You cannot retrieve a block pushed in a corner, or next to an edge wall. If one of the target squares is right there, it's all fine, but if not, then...
- Unwinnable By Mistake: Very rarely, some poorer clones/remakes feature levels that are unsolvable from the very start.