Sokoban: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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A lot of people liked the idea and now there are tons of remakes and new levels on the Internet. Many of them are rather difficult.
A lot of people liked the idea and now there are tons of remakes and new levels on the Internet. Many of them are rather difficult.

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{{tropelist}}
{{tropelist}}
* [[Back Tracking]]: Since you can only push one block at a time, you will have to traverse the map multiple times. This is amplified in some layouts (e.g. Level 20), where you need to traverse the entire level to get a box around a corner.
* [[Back Tracking]]: Since you can only push one block at a time, you will have to traverse the map multiple times. This is amplified in some layouts (e.g. Level 20), where you need to traverse the entire level to get a box around a corner.
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{{reflist}}
{{reflist}}
[[Category:Sokoban]]
[[Category:Video Game]]
[[Category:Puzzle Game]]
[[Category:Puzzle Game]]
[[Category:PC-88]]
[[Category:PC-98]]
[[Category:IBM Personal Computer]]
[[Category:Commodore 64]]
[[Category:Apple II]]
[[Category:DOS]]
[[Category:MSX]]
[[Category:ZX Spectrum]]
[[Category:Sharp X68000]]
[[Category:Turbo Grafx 16]]
[[Category:Turbo Grafx 16]]
[[Category:Game Boy]]
[[Category:Game Boy]]
[[Category:Sokoban]]
[[Category:Game Gear]]
[[Category:Video Game]]
[[Category:Microsoft Windows]]
[[Category:Mac OS]]
[[Category:Linux]]
[[Category:Mobile Phone Game]]

Revision as of 19:42, 26 January 2017

Sokoban is a game invented by a Japanese company, "Thinking Rabbit". Essentially, it's the Block Puzzle of all Block Puzzles.

The idea is simple: Push all of the blocks inside a maze on their target positions, but there are two rules that make it tricky:

  • You cannot pull blocks; you can only push them.
  • You cannot push more than one block.

Suddenly a task that seems so simple becomes really challenging. In other words, the game can get very hard, very fast.

A lot of people liked the idea and now there are tons of remakes and new levels on the Internet. Many of them are rather difficult.

Tropes used in Sokoban include:
  • Back Tracking: Since you can only push one block at a time, you will have to traverse the map multiple times. This is amplified in some layouts (e.g. Level 20), where you need to traverse the entire level to get a box around a corner.
  • Block Puzzle: The ultimate.
  • Follow the Leader: Aside from thousands of straight remakes, the basic mechanics have themselves became a standard for most puzzle games with blocks.
  • Lost Forever: You cannot retrieve a block pushed in a corner, or next to an edge wall. If one of the target squares is right there, it's all fine, but if not, then...
  • Unwinnable By Mistake: Very rarely, some poorer clones/remakes feature levels that are unsolvable from the very start.