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Everything About Fiction You Never Wanted to Know.
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[[File:spasim_3395.png|frame]]''Spasim'' (short for ''Space Simulation'') is the first truly 3D [[First-Person Shooter]], as well as the first true 3D online multiplayer game. It was written by Jim Bowery for the [[Mainframes and Minicomputers|PLATO Network]] in 1974. It was inspired by ''[[PLATO Empire (Video Game)|Empire]]'', and like ''Empire'', used ships and weapons based on ''[[Star Trek]]''.
[[File:spasim_3395.png|frame]]''Spasim'' (short for ''Space Simulation'') is the first truly 3D [[First-Person Shooter]], as well as the first true 3D online multiplayer game. It was written by Jim Bowery for the [[Mainframes and Minicomputers|PLATO Network]] in 1974. It was inspired by ''[[PLATO Empire|Empire]]'', and like ''Empire'', used ships and weapons based on ''[[Star Trek]]''.


''Spasim'' allowed up to 32 players, in four teams of up to 8 players each. The first version was a simple [[Shoot'Em Up]] with [[Ray Gun|phasers]] and torpedoes. The second version added home planets, space stations, and resource management. Teams had to work together in order to reach a distant planet filled with resources, while preventing rebellions on their home planets.
''Spasim'' allowed up to 32 players, in four teams of up to 8 players each. The first version was a simple [[Shoot'Em Up]] with [[Ray Gun|phasers]] and torpedoes. The second version added home planets, space stations, and resource management. Teams had to work together in order to reach a distant planet filled with resources, while preventing rebellions on their home planets.


''Spasim'' inspired [[Castle Wolfenstein|Silas Warner]] to write a 3D dogfighting game called ''Airace'', which evolved into Brand Fortner's ''Airfight'' and then into Sublogic's ''Flight Simulator'' (now ''Microsoft Flight Simulator''). It also inspired John Edo Haefeli to write a tank game called ''Panther'', which evolved into [[Atari]]'s ''[[Battlezone 1980 (Video Game)|Battlezone 1980]]''.
''Spasim'' inspired [[Castle Wolfenstein|Silas Warner]] to write a 3D dogfighting game called ''Airace'', which evolved into Brand Fortner's ''Airfight'' and then into Sublogic's ''Flight Simulator'' (now ''Microsoft Flight Simulator''). It also inspired John Edo Haefeli to write a tank game called ''Panther'', which evolved into [[Atari]]'s ''[[Battlezone (1980 video game)|Battlezone 1980]]''.


{{tropelist}}
=== ''Spasim'' provides examples of: ===
* [[First-Person Shooter]]: First to use true 3D graphics, as opposed to the [[Faux First Person 3D]] of ''[[Maze War (Video Game)|Maze War]]''. ''Spasim'''s graphics were very simple, wireframe without hidden line removal.
* [[First-Person Shooter]]: First to use true 3D graphics, as opposed to the [[Faux First Person 3D]] of ''[[Maze War]]''. ''Spasim'''s graphics were very simple, wireframe without hidden line removal.
* [[Player Versus Player]]
* [[Player Versus Player]]
* [[Ray Gun]]: Phasers.
* [[Ray Gun]]: Phasers.
* [[Shout Out]]: Ships and weapons from ''[[Star Trek]]''.
* [[Shout-Out]]: Ships and weapons from ''[[Star Trek]]''.
* [[Trope Makers|Trope Maker]]: For true 3D videogaming.
* [[Trope Maker]]: For true 3D videogaming.


{{reflist}}
{{reflist}}
[[Category:Science Fiction Video Games]]
[[Category:Science Fiction Video Games]]
[[Category:Mainframes and Minicomputers]]
[[Category:Mainframes and Minicomputers]]
[[Category:Spasim]]
[[Category:Video Game]]
[[Category:Video Game]]
[[Category:{{PAGENAME}}]]

Latest revision as of 13:02, 11 April 2017

Spasim (short for Space Simulation) is the first truly 3D First-Person Shooter, as well as the first true 3D online multiplayer game. It was written by Jim Bowery for the PLATO Network in 1974. It was inspired by Empire, and like Empire, used ships and weapons based on Star Trek.

Spasim allowed up to 32 players, in four teams of up to 8 players each. The first version was a simple Shoot'Em Up with phasers and torpedoes. The second version added home planets, space stations, and resource management. Teams had to work together in order to reach a distant planet filled with resources, while preventing rebellions on their home planets.

Spasim inspired Silas Warner to write a 3D dogfighting game called Airace, which evolved into Brand Fortner's Airfight and then into Sublogic's Flight Simulator (now Microsoft Flight Simulator). It also inspired John Edo Haefeli to write a tank game called Panther, which evolved into Atari's Battlezone 1980.

Tropes used in Spasim include: