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Super Castlevania IV: Difference between revisions

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{{tropelist}}
=== ''Super Castlevania IV'' provides examples of: ===
* [[Bottomless Pits]]: In an [[Sarcasm Mode|interesting]] variation, when you're in an area that scrolls up, any platform that is scrolled off even one pixel below the bottom of the screen effectively ceases to exist -- if you try to jump onto such a platform, you're instead greeted with Simon grunting and your [[Life Meter]] emptying out.
** Level 2-1 had a [[Hand Wave|handwave showing spikes]] in the upcoming pit before Simon traversed enough stairs to make them offscreen.
* [[Bowdlerise]]: The US port imposed bouts of censorship on the game, including removing the nipples off the bare-chested Medusa, covering up some topless statues, chaningchanging the buckets of blood in stage 8 into green slime, and making Simon's whip sound mushier and less like a real chain-whip would.
* [[Building Swing]]: Some objects you could hook onto would let you swing Simon across gaps and hard-to-reach items.
* [[Capcom Sequel Stagnation]]: This is one of 8''eight'' games that detail Simon Belmont's assault on Dracula's castle in 1691.
* [[Dance Battler]]: The waltzing ghost bosses.
* [[Darker and Edgier]] than the original ''[[Castlevania]]'' in its music.
* [[Degraded Boss]]: Slogra and Gaibon first debuted in this game. They were the fourth and third-to-last bosses in the game (followed by [[That One Boss|Death]]) with only 2 pot roasts between them. Oh, and the next continue point is [[Boss Rush|after you fight all three bosses.]] This is when they were at the height of their power, and were degraded in later Castlevania games.
** ''[[Castlevania: Symphony of the Night|Symphony of the Night]]'': Not only are they the [[Warmup Boss]], but they are also a [[Dual Boss]].
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