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Battle for Wesnoth: Difference between revisions

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* [[Fantastic Racism]]: The Masked dwarves in ''The Hammer of Thursagan''.
* [[Fictional Document]]: The hints and tips on the main game page are attributed to in-world tactical manuals and character journals, though some of them refers to game mechanic which the writer shouldn't have known about it (except for [[Medium Awareness]]).
* [[Field Power Effect]]: lawful units fight better at day, and chaotic units fight better at night (and both fight worse at the opposite daytime). As well, the Mage of Light unit can illuminate an area with their presence, being a [[Field Power Bonus]] for lawful and a [[Field Power Drain]] for chaotic units at the same time.
* [[Fiery Redhead]]: Lady Jessene.
* [[Final Battle]]: Most of the campaigns end in a big, climactic [[Final Battle]], which usually involve [[Storming the Castle]] and killing the [[Big Bad]]. Exceptions include:
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* [[Geo Effects]]: The terrain occupied by a unit affects how easy it is to hit. In fact, almost nothing else does. Exceptions include the Marksman ability, which gives at least a 60% chance to hit, and the Magic weapon descriptor means that that particular attack will always have 70% chance to hit. Various abilities in various add-ons affect that too.
* [[Giant Flyer]]: Gryphons and Drakes.
* [[Glass Cannon]]: Several different kinds of units fit this trope. This includes all the [[Squishy Wizard|Squishy Wizards]] listed below, [[Crippling Overspecialization|overspecialized]] extreme-damage units like the Ulfserker/Berserker, and slippery Backstabbers like the Thief and Shadow units. The Deathblade and Gryphon Rider are also examples of this. Drakes are also considered to be Glass Cannons since they have impressively high offensive power yet, despite having high hitpoints, have difficulty holding a battle line because of their pathetic evasion abilities, high price(and thus low numbers) and [[Achilles' Heel|glaring weaknesses]] to Cold, Arcane and Pierce damage.
* [[Global Currency]]: Gold, which works for recruiting new units, recalling veterans, paying for upkeep, and even in magically raising undead units. Silver also apparently exists as a currency(as shown in ''The Scepter of Fire''), but is lore-only and has no effect whatsoever on the game mechanics.
* [[God Save Us From the Queen]]: Asheviere in Heir to the Throne.
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* [[Primal Stance]]: Troll Whelps crawl like this, [[Justified]] by them being babies.
* {{spoiler|[[Punch Out a God]]: In the final scenario of ''Under The Burning Suns'' Kaleh, Nym and Zuhl take on Eloh/Yechnagoth and kill her.}}
* [[Punctuation Shaker]]: The most prominent is Li'Sar, the Princess from ''Heir to the Throne''. ''Son of the Black Eye'' has various characters with [[Punctuation Shaker|Punctuation Shakers]], including Kapou'e, Flar'Tar, Al'Brock and Earl Lan'Bech.
* [[Purely Aesthetic Gender]]: Most classes are all male, and there are a few that are all female , but there are also a few that overlap. There is absolutely no difference between a male of one class and a female of the same class aside from the sprite and voice clips.
** Not exactly: if it's true in the mainline, in addons you can code different level-up for a unit that depend on its gender. You can also code abilities and/or attacks that work in a different way depending on the unit being male or female.
* [[Random Number God]]: The chance to hit is a percentage, governed by a random number generator, which can either be the cause of unexpected joy(when your 30% chance Thunderer scores a kill) or frustration(when your 80% chance Sharpshooter misses all 5 shots). Needless to say, [http://www.wesnoth.org/forum/viewtopic.php?f=6&t=21435&st=0&sk=t&sd=a it has a lot of superstitions attached to it...]
** The RNG has its own [http://forums.wesnoth.org/viewtopic.php?f=6&t=21317&start=0&st=0&sk=t&sd=a explanation] on the forums and FAQ as to why the results don't seem to tally up with the percentages - because [[Humans Are Morons|our weak, human brains]] only remember the bad anomalies.
** Chance to hit is not the only thing given to luck. Unit traits are also luck-based. However, Undead and Woses are exempt from this since they don't have traits.
* [[Royal Rapier]]: Played straight with the Fencer line and Princess Li'sar.
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