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* [[Authority Equals Asskicking]]: Somewhat present. A unit with the leadership ability will only confer bonuses on units of lower level, so a leader unit is stronger than any of the units under its command. However, a combat unit that is not a leader will be stronger than a leader of equal level. For example, a General (lvl 3) is stronger than a Swordsman (lvl 2) but lesser than a Royal Guard (lvl 3).
* [[Badass Boast]]: Mostly Delfador.
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* [[Badass Normal]]: Tallin, [[The Hero]] of the campaign ''Northern Rebirth''. Just a young slave-turned-rebel leader who {{spoiler|throws off his orcish masters, forges an alliance with dwarves, elves, and a pair of (un)dead mages, and forges the Northern Alliance, one of the dominant powers in the Wesnoth world}}. His personality fits the role of [[The Hero]] perfectly.
* [[Ballistic Bone]]: The undead [[Dem Bones|Bone Shooters' and Banebows']] arrows' shafts are bones, not wood.
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* [[Elves vs. Dwarves]]
* [[Endless Game]]: {{spoiler|Descent Into Darkness}} ends in an infinite loop of the last scenario, appropriately titled "Endless Night". The player character even [[Lampshade Hanging|hangs a lampshade]] after this scenario is finished a few times.
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* [[Enemy Civil War]]: Various campaigns, including ''Northern Rebirth''(where you exploit one) and ''Legend of Wesmere''(where you cause one).
* [[Experience Meter]]: Even color-coded for how much experience a unit needs to level, and whether it can level further or not. If it cannot go further, collecting experience will result in an After Maximum Level Advancement (AMLA), which is nothing but a small HP gain and an [[Level Up Fill Up|on-the-spot heal]] - significantly less powerful than a true level-up.
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* [[Heel Face Turn]]: {{spoiler|Princess Li'sar}} in ''Heir to the Throne,'' and {{spoiler|The Lady Outlaw/Jessene}} in ''Rise of Wesnoth.''
* [[He Knows About Timed Hits]]: In the tutorial.
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** The characters in the tutorial go extremely far in their focus on gameplay, resulting in a morally ambiguous way of valuing or disregarding people depending on their amount of experience points.
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* [[He Who Fights Monsters]]: This trope pretty much defines Malin Keshar from ''Descent into Darkness''.
* [[Hit Points]]: Lampshaded, especially in the tutorial.
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* [[Universal Poison]]: Poison from giant spiders, ghoul claws and poisoned daggers all affect everyone in exactly the same way (except for undead and mechanical units, both of which are not affected).
* [[Unresolved Sexual Tension]]: Chantal [[Lampshade Hanging|hangs a lampshade]] on her opinion of the eponymous character in ''Delfador's Memoirs''. Her grandfather's ''agreement'' does not help.
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'''Kalenz:''' If you were human, you would be quite right to be. }}
* [[Unstable Equilibrium]]: Bad performance early in campaigns can render them [[Unwinnable]] at later stages thanks to limited funds and low-level units from over-recruiting, bad XP management, and not finishing quickly enough. Similarly, early good performances can render later levels very easy, even on harder difficulty levels.
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* [[Weakened by the Light]]: Chaotic units. It doesn't have to be sunlight; strong illumination from lava or a powerful light-magic aura will achieve the same effect.
* [[We Cannot Go on Without You]]: In addition to your general being critical to the survival of your faction as discussed above, certain other units may also be marked as essential to the storyline. If one of those dies, game over. This is lampshaded near the end of ''Heir to the Throne''.
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'''Delfador''': …
'''Konrad''': ...and Delfador, of course. And Kalenz... and..
'''Li’sar''': Ach! I understand, Konrad. I am no stranger to the burden of command. Onward! }}
* [[White Mage]]: Um.. White Mages, and their advancements, the Mages of Light.
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