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Dragon Quest V: Difference between revisions

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** {{spoiler|Nera's dialogue makes it quite clear that she was ''not'' aware, not even knowing where she was during that span of time.}} This could mean that either {{spoiler|the player-character}} was the only aware one {{spoiler|because of his Loftinian blood}}, or that the player is only shown what's happening to them in order to set up plot-points for the next section of the game.
*** {{spoiler|Nera has more dialogue later, if you talk to the halfling who created the T'n'T board near Fairy Lea, where she says she was aware of it, so at first she might just have been so thrown off balance that she didn't know ''what'' was going on then pulled her mind together later.}}
* [[The Anime of the Game]]: Manga for this matter, ''Dragon Quest: Tenkuu Monogatari'' is a 12 Volume manga, released in 1997, centered on Bianca and The Hero's children, named Sora (Sky) and Ten (Heaven) in this adaptation, adding a [[Theme Naming]] for the ''Heavenly Bride'' title of the original game, it serves more as an [[Adaptation Expansion]] for the children since they venture through many original adventures not present in none of the games while their parents are [[Demoted to Extra]]. Unfortunately, Tenkuu Monogatari (Sky Tales) was [[No Export for You|not released outside Japan]], and has no [[Fan Translation]] to boot.
* [[Arbitrary Headcount Limit]]: 3 in the original, 4 in the remake.
** And the number can be pushed up to 8 when you have a caravan, though you can't bring it everywhere and some enemies will prevent you from swapping members. But those in the caravan still get full experience from battles.
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** Using the Magma Staff to clear the path to Diggery Pokery. You level a small mountain with it, but it does piddling damage in combat since spells cast for free from items do half damage.
* [[Deadpan Snarker]]: Debora at times. While talking with the critic of the Knick Knacks, party chat with your children often leads to this.
* [[Death by Childbirth]]: The beginning of the game has what is basically the classic setup for this. {{spoiler|Oh, if only it were ''that'' simple...}}
* [[Defeat Means Friendship]]: All the party's potential [[Monster Allies]] are requited by this.
* [[The Dev Team Thinks of Everything]]: The "Talk" feature in the DS version. ''Every'' human character has something unique to say for each NPC you talk to or after each plot event. This leads to some great [[Character Development]], which was sorely lacking in the original.
* [[Diabolus Ex Machina]]: Bianca's fate in the original game if you didn't marry her. This is thankfully averted in the [[PlayStation 2]] and DS remakes.
** Earlier than that, we have the "Harry's been kidnapped" plotline. {{spoiler|Turns out the kidnappers are on the [[Religion of Evil|Order of Zugzwang's]] payroll.}}
* [[Disappeared Dad]]: {{spoiler|''You!''}}
* [[Disc One Nuke]]: The Metal King Sword you can get at the Casino in Fortuna really IS [[Infinity+1 Sword|the most powerful sword in the game]]. And you can get as many of them as you want if you don't mind a bit of slot machine grinding. Plus, a lot of people can equip the sword, even the Slime! It's stronger than the [[Sword of Plot Advancement|Zenithian Blade]] and every casino carries a unlimited number of them. With some [[Save Scumming]], you can get the 50K tokens needed to buy one.
** Not only that, but get the Caravan and recruit a Golem, equip it on him and you already got a damned tank which can more or less just replace your hero.
*** Those two examples border on [[Game Breaker]], and the Golem is gotten a fair bit too late to be considered a DON. For some straighter examples that also fall under [[Crutch Character]], two monsters recruitable near the beginning are the Rotten Apple, which has amazing stats for that point in the game, but caps at level 20 (though is still fairly good for a while longer), and the Slime Knight, which is pretty much a second Hero for the party, though its stats tend to falter later on (when the Son fills the same role anyways, and is much better at it).
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* [[Fourth Date Marriage]]: At one point in the plot, you're required to marry one of three women, two of which the hero barely knows, and the third is someone that he never had much opportunity to date (though at least he'd known her when they were children.)
* [[Friend to All Living Things]]: You can fill out your party with recruited monsters. How do you get them to join? [[Defeat Means Friendship|Beat them up]], of course.
** The daughter play this straight.
** [[Gameplay and Story Integration]]: However, there's a neat instance of the other side of the coin. Think about all the bad fortune that befalls our hero... {{spoiler|ambushed by Ladja, watches his dad get ''murdered'', enslaved for ten years, has to go through trials to get married, gets turned into a statue and misses the early years of his children's lives and then has to go rescue his mother from the underworld}}... and then, during gameplay, when he levels up? You'll notice his luck stat just about ''never'' goes up. His luck stat is the lowest in the game.
*** In the childhood section of the game, when Pankraz is with you, you can't control your movement at all, you can't choose to initiate dialogue, you can't do anything but [[All in a Row|follow right behind him on autopilot]]. Well, of course you can't do anything; he's your dad, ''he's the party leader, not you''. You're a secondary party member when he's around!
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** Extremely minor example: Why can't the hero's sprite ever show him wearing the red-and-gold cape after {{spoiler|his coronation}}? It would look significantly cooler than that old purple one.
*** Would you wear a royal cape to battle?
**** [[Rule of Cool|Yes!]]
* [[Gasshole]]: The ferret enemies are constantly farting, about once per second. Interestingly, while most have gas attacks, they ''breathe'' the gas, rather than using it as a form of [[Fartillery]].
* [[Gotta Catch Them All]]: While you can't recruit ''every'' monster in the game, you can recruit many, many more than you're likely to ever actually ''use''. You can at least catch one palette of every monster. The Big Book of Monsters tells you what monsters can be recruited, and the chances.
* [[Gratuitous Foreign Language]]: Several characters, but most notably Sancho and Bishop Ladja. Nimzo actually takes it a step further by not only talking with a Russian accent, but also using a bizarre form of Cyrillic alphabet leetspeak.
* [[Guilt Based Gaming]]: Let's not mince words: The game ''expects'' you to marry Bianca and uses every available opportunity to remind you that ''you really should'' marry you childhood friend over Flora. Among other things back in the SNES version, Bianca's father would die and you got stuck with a character who was severely underleveled and took up a party slot if you married Flora instead.
** It's worse than that; Flora has gated level cap of Lv10 (normally Lv99 for human [[Player Character|PCs]]) for the rest of the second generation (The hero's level would usually be around that high ''no more than an hour into the game'', and the marriage is about 8~10 hours into the game), and would often disregard commands in battles unless another party member attacks her. Flora's in-battle behavior [[Fridge Logic|would also imply]] that ''she might not have loved the Hero at all'', which would make the whole thing even more of a [[Player Punch]].
** It works. Most players of the Super Nintendo version, if they ever pick Flora at all, only do to see the minor story differences, then go back to the previous save and pick Bianca.
** This is prevalent enough ALL the SNES guides in [[Game FAQsGameFAQs]] go with the Bianca route.
** Was thankfully radically changed in the DS remake: besides missing out some events or dialogues, picking a bride over the other two doesn't make anything particularly bad happen.
* [[Have You Seen My God?]]: {{spoiler|Everything starts to go wrong and the world goes to Hell after Zenithia crashes. God would step in and fix things, but gets stuck riding a minecart going in a circular route for 20 years. What's amazing is that this is almost a decade before [[Dogma]], and it's very unlikely that Dragon Quest V could've influenced it.}}
* [[Hello, Insert Name Here]]: Along with naming your hero, you can rename your recruited monsters. You get to name your kids, too.
* [[Heroes Prefer Swords]]: Subverted with the main character, as he's shown wielding a [[Simple Staff|staff]] both in his sprites and in official art. {{spoiler|When you consider that the heroes of the other eight games are all depicted as swordsmen, this could be foreshadowing the fact that he's NOT the hero! . . . At least, not the [[The Chosen One|LEGENDARY]] hero. Despite this detail, the story is still centered around him and he is classified as a Hero by many sources and wikis.}}
** Most of his weapons are still swords, though.
*** Averted in his special weapon, the dragonstaff. He's the only one who can equip it, it's only a little weaker than the Metal King sword, and in later works, he can be seen wielding it.
* [[Heroic Mime]]: The protagonist is silent like nearly all other ''Dragon Quest'' games. However, ''Dragon Quest V'' subverts this trope by later revealing that the [[Silent Protagonist]] is in fact {{spoiler|not the supposed Legendary Hero,}} but that it is his {{spoiler|rather talkative son.}}
** There's also the fact that early on in the game, when you meet {{spoiler|your future self}}, he's ''not'' silent. Neither is {{spoiler|your younger self}} when you meet him later in the game.
** If you take Debora to the hot springs in Stockenbarrel and use [[Party Chat]], the Hero will 'talk'. It's just '.....', but he doesn't like the heat.
* [[A Hero Is Born]]: {{spoiler|And much later, Twin Heroes Are Born.}}
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** Kon starts out as this. You can only do 1 point of damage. (Even with the [[Disc One Nuke]]) Just guard for three turns.
* [[Hope Spot]]: Hey, Hero! Your mother's alive and waiting to be saved! {{spoiler|Oh wait, you just meet her and she just got Kafrizzled by Ladja... But she survived! Only to get zapped by Nimzo... Ow.}}
** Hey, Hero! You just got married, got the shield that your father searched for, and just became king with two hiers! {{spoiler|Oh...your wife has been kidnapped. You rescue her, but then you and your wife got changed into statues, and sold off. Ouch. Oh...you got bought as a gift to newborn, who you watch grow up and get kidnapped. It just keeps going...}}
* [[Ho Yay]]: Sancho ''really'' admires Pankraz.
* [[Improbable Age]]: The hero starts his adventuring career at ''six''. His children, on the other hand, wait until the ripe old age of eight.
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* [[Made a Slave]]
* [[Magikarp Power]]: A few of the monsters that can hit level 99 have extremely high stat growth and/or learn incredibly powerful abilities at the highest levels. To little surprise, [[Mascot Mook|slimes]] are one of them.
** The three selectable girls count as well. Each one starts out filling a niche party role, but at the highest levels, their stat growths in other areas catch up and they wind up being differentiated only by what equipment they can use. For example, Debora can use stronger weapons, like the Hera Hammer.
* [[Master of Illusion]]: Queen Ferz
* [[Meaningful Name]]: {{spoiler|Dr Agon is actually the Zenithian Dragon.}} With a name like that, who saw it coming?
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* [[Monster Protection Racket]]: The player is accused of this {{spoiler|after the events at Hay}}.
* [[New Age Retro Hippie]]: Granny Knot and others at the somewhat misnamed Knot Welcome Inne.
* [[Obstructive Foreground]]: Common in certain maps and locations for the original [[SNES]] game, happens in dungeons and cities which had long invisible corridors inside of what would appear to be normal walls (A example would be the Gotha Castle, having a secret door right to the priest.), the simple 2D maps ''will'' confuse players during their first stay in the area; the [[Nintendo DS]] and [[PlayStation 2]] versions averts this by having more detailed maps and camera movement.
* [[Official Couple]]: The main character/Bianca since all official deceptions of Parry and Madchen have them with blonde hair. In the game, they have blonde hair only if their mother is Bianca. Also all versions of the game ([[SNES]]/[[PlayStation 2]]/[[Nintendo DS|NDS]]) features just the Hero and Bianca in the cover, some variations only add their kids and Pankraz/Papas.
** The commercials for all three releases prove this. [http://www.youtube.com/watch?v=i2PIO7MSUI4&feature=related\] [http://www.youtube.com/watch?v=7jkQ-KfV6_E\] [http://www.youtube.com/watch?v=Y7wes33VMnE&feature=related\]
** And the characters in the game [[Guilt Based Gaming|nudges you like crazy]] to {{spoiler|pick Bianca as your wife. The crazy thing is the [[Ship Tease]] continues, '''''even after you marry''''' Nera or Debora.}}
* [[One Size Fits All]]:
** As is the norm for the ''Dragon Quest'' series and RPGs in general, but it's funny to give Bianca back the same clothes & armor that she wore as an 8 year old when you next meet her again as an adult or to swap armor with your own son.
** Also used in-story for Zenithian helmet, which resizes itself to fit the Chosen One.
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* [[Random Encounters]]: In lieu with the first ''[[Dragon Quest]]'' games, ''Dragon Quest V'' for [[SNES]] was no different, the random encounter rate is just absurd, making [[Level Grinding]] absolutely unnecessary for average players; the [[Nintendo DS]] and [[PlayStation 2]] versions thankfully toned down the encounter rate, they were released in times where [[Random Encounters]] became a [[Discredited Trope]], so no reason to piss off modern and old frustrated gamers.
* [[Religion of Evil]]: The Order of Zugzwang.
* [[The Remake]]: It got two:
** The [[PlayStation 2]] release, complete overhaul with 3D graphics, expanded background on some characters, allowing four characters in the same party instead of just three, new monsters to fight and recruit, and the addition of local trinkets museum where the player has to collect local specialties from all around the world, return the items back to ''Yuujii'', and receive rewards for them.
** The [[Nintendo DS]] release, it got all extras from the [[PlayStation 2]] version minus the complete 3D graphics engine, but the most valuable addition was the introduction of Debora, a new possible bride for the hero.
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** Debora spends about 90% of the marriage being an ungrateful, insane slave-driver not unlike those that imprisoned the Hero earlier, but by the time she witnesses for herself the final major tragedy in his in-game life, her tune changes and she vows to make Nimzo pay for what he did to her husband. It's worth putting up her attitude all the way to the end just to see it.
* [[Royals Who Actually Do Something]]: As usual for this series.
** Also slightly played with, due to the fact that said royals leaving tends to result in a kingdom not doing too well when they're gone, and many characters questioning whether taking off and leaving the kingdom without a ruler is a smart thing to do when they have so many subjects already willing to help.
* [[Sealed Evil in a Can]]: Bjorn the Behemoose.
* [[Shoo the Dog]]: Ladja tries to do this to your pet Sabercat. {{spoiler|It doesn't work.}}
* [[Shout-Out]]:
** King Albert and his chancellor Jeeves -- aka [[Jeeves and Wooster (novel)|Jeeves and Wooster]].
** Grandmaster Nimzo is named after Aron Nimzowitsch, a Latvian-born Danish unofficial grandmaster of chess. All of Nimzo's minions are named after chess pieces.
** In one plot event, many citizens of Gotha are passed out on the floor. [[Aretha Franklin|One of them, a nun, says the following in her sleep]]:
{{quote|Zzz...
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{{quote|'''Count Uptaten:''' Easy as vun, ha ha ha, twooo, ha ha ha, zree!}}
** At the beginning of the game, Pankraz will suggest naming the main character Madason. If you actually choose that as your name, he will instead suggest [[Dragon Quest I|Er]][[Dragon Quest II|dri]][[Dragon Quest III|ck]].
** King Korol. [[Donkey Kong Country|Say it out loud.]]
* [[Shy Blue-Haired Girl]]: Nera.
* [[Silent Protagonist]]: {{spoiler|Well...yes...and no.}}
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* [[Taken for Granite]]: {{spoiler|The hero and his wife.}}
* [[Theme Naming]]: The official English translation of the DS remake gives several villains chess-related titles, such as Kon the Knight, Slon the Rook, and the final boss, Grandmaster Nimzo, who is named after a real-life grandmaster of chess (see [[Shout-Out]]). Allies of theirs that are just [[Palette Swap|Palette Swaps]] of randomly encountered enemies follow the naming pattern of (name of non-[[Palette Swap|Palette Swapped]] version) Pawn.
** The chess motifs for the villains are even more subtle than that; the proper names are the names of the chess pieces in Russian. Kon means knight, Ferx means queen, and Korol means king. Averted, however, with Slon the Rook and Ladja the Bishop; while 'slon' means elephant in Russian (and would therefore seem like a good name for a rook), it's the Russian term for the bishop, and 'ladja' is the term for the rook.
** Zugzwang is also a chess-related term; it means a situation in which all one's possible moves are bad.
** Coburg and Gotha are named after [[wikipedia:Saxe-Coburg and Gotha|this]].
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* [[Villain with Good Publicity]]: The Order of Zugzwang in the third generation.
** You can find a catechism of their leader. Your character might even agree with the material!
* [[Wolverine Claws]]: Debora's starting weapon, as well as another set you can pick up later.
* [[A Worldwide Punomenon]]: ''They're everywhere.'' And they're not unique to the localization, either.
** That's the [[Running Gag]] for the American localization of the ''[[Dragon Quest]]'' series.
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