Uncanny Valley: Difference between revisions
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Compare [[Reality Is Unrealistic]], where the poor impression comes less from being 'creepy' as from breaking [[The Coconut Effect|existing conventions which audiences had come to expect]]. See also [[Off-Model]], [[Bishonen Line]], [[No Flow in CGI]], and [[Ugly Cute]]. And while you're at it, see [[What Measure Is a Non-Cute?]] as the scientific study of that trope gave birth to this one. Opposites are [[Eldritch Abomination]], where the unsettling effect is caused by being way too unfamiliar rather than being way too human, yet still produces the same abominable effect (although the two can overlap as a [[Humanoid Abomination]]), and [[Humans Are Cthulhu]], where ''we'' are the Uncanny Valley.
You'll notice that most the examples below have to do with inadvertently entering the Valley. This trope can also be used to ''[[They Plotted a Perfectly Good Waste|purposely]]'' make something creepy, where creepiness is called for.
{{examples}}
* [[Uncanny Valley/Advertising|Advertising]]
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