Call of Cthulhu: Dark Corners of the Earth: Difference between revisions

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Though it is [[Obvious Beta|extremely buggy]], perhaps because of its six years in development and the studio going bankrupt shortly after release, ''Dark Corners of the Earth'' is considered by some critics to be an excellent, if not ''the best'', [[Survival Horror]] video game at the time of release.
 
Not to be confused with the tabletop game ''[[Call of Cthulhu (tabletop game)]]''. Now available for 9.99 USD on [[Steam]], so no need to [[Keep Circulating the Tapes]].
{{tropelist}}
* [[The Alcoholic]]: Zadok Allen. He has his reasons.
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* [[Human Mom, Nonhuman Dad]]: [[Inverted]]. Ramona's father is human and her mother is a deep one... [[Squick|don't think too much about it]]!
** Played straight by {{spoiler|Jack. His father's consciousness was taken over by a Yith while his mother was normal. Ultimately, he is neither human nor Yith.}}
* [[Hundred-Percent100% Completion]]: Gathering all collectible intel items as well as performing all optional actions is required to get the extended ending that actually explains what the hell was going on with Jack the whole time. That's just ''one'' requirement, though. You also need to score an "A" rank in the game by finishing quickly, not using too many saves, and overall playing exceptionally well. Or you can just watch it on Youtube. There is an unofficial fan-made patch [http://sucklead.pwp.blueyonder.co.uk/DCoTEPatch.zip here] that removes some of the limitations, so one can actually take time to enjoy the game and still get the best ending.
* [[Hyperspace Arsenal]]: Jack is capable of toting -- at once -- six guns, a knife, a crowbar, and a large eldritch tome, among other things, without any sort of visible container. None of it affects his move speed, although movement speed ''is'' affected by what weapon you have readied -- even if that weapon is currently holstered -- leading to realizing that you move more slowly with a put-away Thompson SMG than you do with a put-away pistol.
* [[I Am Your Father]]: {{spoiler|A Yith is Jack's father. Well, sort of.}}
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* [[Precision F-Strike]]: Upon regaining consciousness in the bottom of a factory, Jack sees the formless brown acidic mass of the dreaded shoggoth flowing into the room and pretty much taking up the entire (very large) area. His response is a whispered, quavering "Oh...''fuck''..."
* [[Psychic Powers]]: Jack is hinted to have these throughout the game, and has [[Shaky POV Cam|visions]] of monsters following him. {{spoiler|It's explained that Jack's father was mind-switched with a Yithian moments before Jack was conceived, giving him a bit of the alien's mind-projection abilities. These are used at the end of the game to take control of Hydra's Deep Ones}}.
** The Deep Ones priests and a few of the cultists also have powers, including Robert Marsh, who has telekinesis, telepathy, the power to shoot energy balls, and some sort of attack that resembles a [[Star Wars|force push]]. Hydra also uses hers to shield Y'ha-nthlei from {{spoiler|an attacking sub}}.
* [[Puzzle Boss]]: You can't directly hurt the shoggoth. It's the size of a small house, and it's a [[Nigh Invulnerable]], formless, no-organs-or-weak-points blob monster made out of acid, so a pistol would be useless. Fortunately, both times you face it, it's in an area full of industrial machines that you can use to hurt it. (Note that "Hurt" does not mean "kill.")
* [[Religion of Evil]]: The Esoteric Order of Dagon.
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** A rather infamous glitch exists in the PC version where during the {{spoiler|attack on the Coast Guard cutter}}, some mages that you have to shoot with a cannon and the reef they stand on fail to generate. There is no real indication as to why this occurs and it only occurs on some copies of the PC game. Unfortunately, the only way around it is to download the save game file of a person who does not have this glitch.
* [[Walk It Off]]/[[Heal Thyself]]: Both, at once. Various parts of Jack's body can be injured and can be treated with medical supplies. He will slowly heal over time but it's not safe to try this if you're in the middle of a firefight.
* [[What Could Have Been]]: At least three other [[Call of Cthulhu (tabletop game)]] games were planned, one of which was based on ''[[At the Mountains of Madness]]''. Unfortunately, the company that developed the game went bankrupt.
* [[Wolverine Publicity]]: Cthulhu himself does not appear in the game, despite it being called ''Call of Cthulhu''. Several statues of him are featured, he is referenced numerous times, and one of his "chosen" is even fought, but Cthulhu himself is never seen in the flesh. Some thought that it made it [[Nothing Is Scarier|scarier]] and gave the lesser known Great Old Ones Dagon and Hydra some recognition, while others were very disappointed that he wasn't in the game. Of course, if Cthulhu deigned to show his big noodly face anywhere in the game, there wouldn't really be much of a game, as Jack's options would be ''INSTANT DEATH'' or ''GIBBERING INSANITY, FOLLOWED BY DEATH''.