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True Final Boss: Difference between revisions

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* The SNES version of ''[[Sparkster]]'' has this. When you play on Hard, instead of the [[Final Boss]] dying before he launches the missile, he dies right ''after'' he hits the button. Guess what the [[True Final Boss]] is this time? And it really is deserving of [[That One Boss]], as even the [[Unexpected Gameplay Change|mecha battle against Axel Gear]] seems easy compared to this boss.
** When playing a higher difficulty in the Genesis version, you fight a 2nd form of Gedol. {{spoiler|If you get all 7 hidden swords throughout the game, it becomes much easier, as his attacks in both forms will not do as much damage, and it also slightly influences the ending.}}
* In ''[[Bomberman]] 64'', a player who has gotten [[Hundred-Percent100% Completion|every Gold Card]] and "flawlessly" defeats Altair will get to see {{spoiler|Sirius}} reveal himself as one of these, vaporize Altair with a [[Wave Motion Gun]], and dare you to come after him.
* The arcade version of ''[[Golden Axe]]'' ends when you beat Death Adder. When you beat him in the Genesis version, it lets you think the game is over... and then cheerfully informs you that you have to fight Death ''[[Man Behind the Man|Bringer]]'' now.
* Collecting all the 65 weapons in ''[[Drakengard]]'' unlocks a [[Multiple Endings|5th secret ending]] in which you fight {{spoiler|the Queen of the Grotesqueries}}. Though it's a rather unconventional battle, more akin to a [[Rhythm Game]] than to a real boss, it is widely considered [[Nintendo Hard|the hardest challenge in the game]] ''[[Difficulty Spike|by far]]''.
* In ''[[Nie R]]'', the true final boss for Endings C and D is {{spoiler|Kainé}}, who is unlocked in your third playthrough.
* Clearing every Grudge Match in ''[[Custom Robo]]'' ''Arena'' (which in turn requires beating the game and reaching [[Hundred-Percent100% Completion]]) unlocks two more fights; a rematch against {{spoiler|Eddy}}, and after that, a fight against {{spoiler|Liv}}.
 
 
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* ''[[Digimon Battle Spirit]]'' has a partial example: Fulfilling certain conditions would cause Impmon to replace the Digimon you were supposed to fight beforehand, which acts as an [[SNK Boss]] (complete with power-nerfing as an unlockable). However, he doesn't entirely fit the trope because he's a midboss, not a final boss. The trope was more properly done in the [[No Export for You|Japan only]] expanded version. If you get to Milleniumon and beat him without losing once, it'll transform into ZeedMilleniumon.
* In the [[PlayStation 2]] version of ''[[Virtual On]]'', if you beat all 8 mechs in under 15-25 seconds, you will fight the original version of Fei-Yen. This version of Fei-Yen is always in Hyper Mode, but with no downsides and increased stats.
* ''[[SNK vs. Capcom SVC Chaos|SNK vs Capcom: SVC Chaos]]'' had 2 true final bosses: A goddess version of Athena from the old ''[[Athena (video game)|Athena]]'' arcade game, and Red Arremer from ''[[Ghosts 'n Goblins (series)|Ghouls 'n Ghosts]]''. Failing to meet them would give you a generic, text-only ending stating your character was never seen again.
** And you only get one shot at these final bosses. If you lose, then your character gets transformed into something which varies depending on whether you fight Athena or Red Arremer before giving you the generic, text-only ending.
* In the NES version of ''[[Double Dragon|Double Dragon II: The Revenge]]'', the final stage (which is simply the final boss battle) is only accessible on Supreme Master mode, the hardest difficulty setting. The Warrior mode ends the game on the penultimate stage (after the battle against the doppelgangers), while Practice only lasts the first three stages. This doesn't apply to the Famicom version, [[Difficulty by Region|in which the entire game could be played on any of the three settings]].
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** In ''[[Fire Emblem Akaneia|Mystery of the Emblem]]'', if the player has all legendary weapons intact and Sirius is alive, Marth finds out that his quest to defeat Hardain was just a distraction so [[Hijacked by Ganon|Garnef could revive Medeus]].
** ''[[Fire Emblem Tellius|Path of Radiance]]'' has something of an [[Anticlimax Boss|anticlimactic]] final boss on Easy and Normal mode, but he springs a cruel surprise on Hard mode: not only does he start moving (with a massive movement range of 10 spaces), after you "beat" him, he immediately invokes a dark god and resurrects with wildly increased stats and fully-replenished (and jacked-up) HP. And it's '''still your turn''', meaning any units that attacked him are unable to act until your next turn! Adding to that, maybe five characters can actually inflict damage on him before he resurrects. (Eagle-eyed players might suspect something is amiss going into the final chapter, as there are [[Suspicious Videogame Generosity|less enemies on the map]] than in Normal mode.)
* ''[[Final Fantasy XII]]: Revenant Wings'' makes the [[Final Boss]] and [[The Dragon]] level 99 if you have [[Hundred-Percent100% Completion|100% mission completion]]. Have fun [[Level Grinding]].
** Similarly in [[Final Fantasy VII]], Safer Sephiroth's HP depends on a variety of things, increasing 30,000 HP for each character at level 99, and increasing 80,000 HP if you cast Knights of the Round on JENOVA.Synthesis. Fortunately, his health is also decreased slightly for every time you killed the head while fighting Bizarro Sephiroth. Ultimately, his health, normally 80,000 HP, can range from 55,100 to 400,000.
* In ''[[Pokémon Gold and Silver]]'' (and the [[Video Game Remake|Remakes]]), Red, the main character from the previous games, becomes this. You only meet him after getting all the Kanto badges (which only become available after beating the normal final boss) and going to Mt. Silver. After you defeat him, you get the second "ending", and the credits roll.
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** Kirby ''Superstar'' requires you to complete each of its modes, including mini-games, before revealing ''another'' mini-game in which you must [[Run the Gauntlet]], defeating every enemy in the game in random sequence, keeping accumulated damage between battles.
** In Ultra, there's the True Arena, a powered up version of the Arena unlocked after defeating the following [[Bonus Boss|semi bonus bosses]]. These are {{spoiler|Wham Bam Jewel, Masked Dedede, and [[Badass|Galacta Knight]].}} Here you will face powered up versions of some of the bosses as well as the three mentioned bosses. Once {{spoiler|Galacta Knight is beaten, you'll see an epic cutscene showing Marx still alive floating in space and merging with the debris of Galactic Nova. He transforms into [[Nightmare Fuel|Marx Soul]], a souped-up resurrected Marx, and you will fight him.}}
* In Kirby 64, not finishing the game with [[Hundred-Percent100% Completion]] and thus the [[True Final Boss]] gets you a fake ending cutscene, that is [[Nightmare Fuel]] to a lot of younger gamers: The fairy queen secretly smiling a pretty creepy [[Slasher Smile]] into the camera from behind her [[Scary Shiny Glasses]], revealing that she's still being [[Demonic Possession|possessed by Zero]]. For many, this was the ultimate motivation to complete the game -- Everybody wanted to erase that creepy scene out of history. {{spoiler|Once you ''do'' have all the Crystal Shards, you get to see the Crystal shoot a [[Frickin' Laser Beams|big beam of light]] at the fairy queen, driving Dark Matter out of her body. Dark Matter retreats to the center of the galaxy, and you chase after it and infiltrate it. After you get through the absurdly easy platforming bit, Dedede launches you into the air, and you fall through a void until Ribbon catches you. The Crystal turns into a gun, and a [[Ugly Cute|grotesque-looking cherub thing]] drops its disguise to reveal itself to be a resurrected Zero, hell-bent upon kicking your ass.}}
** You also can not retreat from this battle. If you pause, your only options become the usual continue, and "FIGHT IT OUT!"
* ''[[Ghosts 'n Goblins (series)|Ghosts N Goblins]]'' series always required you to play through the whole game twice (In one sitting) to get the right weapon to kill the [[Final Boss]], but Ultimate Ghosts 'n' Goblins spiced things up by requiring you to find "magic rings", often hidden in impossible-to-reach places, to open the doors leading to Astaroth first and Hades later (the latter one requiring ALL of the 33 rings).
** The spinoff series ''Gargoyle's Quest'' had ''two'' of these in the third game, ''Demon's Crest'' for SNES. If you collected every crest and item, the final boss, Phalanx, would reveal a new form far more challenging than the previous ones. If you beat this and sat through the credits, you got a password unlocking an even harder final boss, [[That One Boss|Dark Demon]], who could be defeated for a different ending.
* ''[[Prince of Persia]]: Warrior Within'' had a final fight with the Empress of Time if you just made it that far. If you collected all of the nine health upgrades scattered about, you get the Water Sword and it leads to an [[Multiple Endings|Alternate Ending]] that is much more satisfying, fighting the previously unkillable Dahaka. (The following game, ''Prince of Persia: The Twin Thrones'', confirms this to be the canonical ending.)
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