Jump to content

Magnetic Hero: Difference between revisions

no edit summary
(quote cleanup)
No edit summary
Line 133:
 
== Tabletop Games ==
* In ''[[Forgotten Realms]]'' Cormyrean dynasty [[Royals Who Actually Do Something|Obarskyrs]] are born charismatic. Once ''very'' young princess Alusair slipped from her guards while in Waterdeep. The city watch found her in ''[[Names to Run Away From Really Fast|Dripping Dagger]]''--a mercenary hangout with door covered in blood stains and weapon marks. During this time patrons played with her, let her taste local beverages and taught some tricks with weapons. The watchman who had to dodge a dagger she was throwing at the door marveled no one here knew who she is. Her father was amazed only by amount of salty language she learned in about one hour. Of course, ''adult'' Obarskyrs in ''their'' land are even more popular--no wonder they remained in power about millennium and half.
* One of the main points behind the charisma stat is to turn you into one of these.
* In ''[[Forgotten Realms]]'' Cormyrean dynasty [[Royals Who Actually Do Something|Obarskyrs]] are born charismatic (which is sometimes suspected, but never proven to be Elven magical meddling by those who know their history - both [[In-Universe]] and out). Once ''very'' young princess Alusair slipped from her guards while in Waterdeep. The city watch found her in ''[[Names to Run Away From Really Fast|Dripping Dagger]]'' -- a mercenary hangout with door covered in blood stains and weapon marks. During this time patrons played with her, let her taste local beverages and taught some tricks with weapons. The watchman who had to dodge a dagger she was throwing at the door marveled no one here knew who she is. Her father was amazed only by amount of salty language she learned in about one hour. Of course, ''adult'' Obarskyrs in ''their'' land are even more popular -- no wonder they remained in power aboutfor millennium andfifteen halfcenturies.
* ''[[Magic: The Gathering]]'' has this with cards like Seraph, which [[Defeat Means Friendship|steals your opponent's creatures when they die]]. It's [[Awesome but Impractical]] because of the high mana cost, at which time your opponent's biggest creatures should be much bigger than 4/4.
 
Line 168:
 
== Web Comics ==
* "[[Mad Scientist|Sparks]]" of ''[[Girl Genius]]'' have this as an explicit power; it was described as "a strange charisma". Heterodyne Sparks are alleged to be even more charismatic than the usual, though it may be just because they avoid most of the things that tend to repulse potential minions and get monsters [[Turned Against Their Masters]].
{{quote|'''[http://www.girlgeniusonline.com/comic.php?date{{=}}20040308 Mr. Rovainen]''': Ah -- it is part of the ''power'' of the gifted. Those around them wish to aid them. To ''serve'' them. Even when we ''know'' them to be ''monsters''. Heterodyne Sparks are alleged to be even more charismatic than the average Spark.}}
* This trope is precisely how the ''[[Order of the Stick]]'' was formed.
* ''[[Looking for Group]]'', of course, is named for this sort of occurrence. It takes place there, too but not a lot.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.