Jump to content

Urban Legend of Zelda: Difference between revisions

m
clean up
No edit summary
m (clean up)
Line 1:
{{trope}}
[[File:urban-legend-of-zelda_6319zelda 6319.png|link=Super Mario 64|frame|A hidden clue! I think the inscription says, "L is real 2401". Or maybe "[[wikipedia:Paul is dead|Paul is dead, miss him, miss him]]".]]
 
{{quote|"''We added a shitload of secrets into this thing. Seriously. You thought [[Dummied Out|Hidden Palace]] was bad? This thing is gonna be like [[Who Shot JFK?|goddamn JFK]].''"|'''Anonymous Sonic Team Member''', ''[[Sonic the Hedgehog 2 Special Edition]]''}}
Line 6:
Every popular game has a rumor around it that elevates into near urban legend, and perhaps due to an oversight or hanging plot thread it seems ''just'' [[Inferred Survival|plausible]]. It's not hard to believe them, since the games often have ''real'' secrets and glitches that are [[Reality Is Unrealistic|so bizarre that they sound made-up]] (such as the ''[[Sailor Moon]]'' and ''[[Star Wars]]'' parodies [http://www.youtube.com/watch?v=wOxbkuD-JZI you can unlock] in ''[[Silent Hill]] 3'', or the fact that Iggy Koopa's fireballs in ''[[Super Mario World (video game)|Super Mario World]]'' will turn into glitchy blobs if you slide into them). Yet no matter how much evidence is eventually against it, the rumor just won't die.
 
A common source of these is [[April Fools' Day|April Fool's]] issues of popular gaming magazines. After all, if it's in print, it must be true! ...not quite. Other sources include mistranslated lines, aspects of the game being [[Dummied Out]], and [[Missing Secret|Missing Secrets]]s.
 
Sometimes, the game's creators will include a character or a feature in the sequel because of these rumors. For instance, when a cameo appearance of Cut Man in ''[[Mega Man (video game)|Mega Man]] 7'' led to a rumor that he was in the game as a secret boss, Capcom added him as a secret boss in the Saturn port of ''8'' (he also appears as a secret boss in ''[[Mega Man X]] 8'', probably an [[Shout-Out|in-joke reference]] to this).
Line 29:
** There was a rumor that you could, as Adult Link, climb up the back of the great Deku Tree and find a hammer which could be used to break the ice that had trapped the Zoras. With cheat devices, it ''can'' '''enter''' the Deku Tree as an adult; the place is intact, but there's nothing new to see.
** Another ''OoT'' rumor spoke of the "Desert Pyramid", a dungeon hidden in the Gerudo Desert which contained the Triforce for whatever reason. The "pyramid" can be revealed by playing the Song of Storms in a specific location and with the right orientation; the lightning flashes illuminate a triangular silhouette on the horizon, and thus the rumor writes itself. Reaching the silhouette without cheats is impossible thanks to the desert's [[Insurmountable Waist High Fence|swirling sands]], but close examination reveals a simple rock with a particularly pointy top.
** Once, Dan Owsen (back when he was running the "Ask Dan" column on Nintendo's website) posted an almost ridiculously long code sequence that would result in several characters becoming naked -- specificallynaked—specifically, Malon, Talon, and Ingo. So many people used the "code" and complained to Owsen when it didn't work that he had to eventually issue an apology and a message that basically said "Yeah, that code is phony".
** There was another rumor that floated around saying how you could obtain an M16 shortly after beating the Water Temple and using a certain item (Usually a bomb or the hammer) in a specific spot in Kakiriko Village during or after the shadow attack.
** Least convincing ''OoT'' rumor of all was the obvious April Fool's joke on one site that said you could totally get a gender-bending tunic that would result in a transvestite Link. Considering that [[Dropped a Bridget On Him|Sheik held precedent]], people ''actually believed it''.
** One of the best was probably the existence of a Sky Temple, fueled by the fact that the first Sage you meet is the Sage of Light, who never got trapped in his temple. One memorable story of how to get there was to use a [[Game Shark]] to prevent night from changing into day and kill hundreds of Stalchildren in Hyrule Fields, causing (supposedly) a gigantic skeleton to approach you from the distance, [[Fake Ultimate Mook|who could be killed with a single hit]]. The skeleton's skull was then supposed to provide a telepad to the Sky Temple, which was also rumored to contain the Triforce.
** The [[Dummied Out]] Unicorn Fountain was rumored to be accessed through an underwater door in Zora's Domain. A pathway ''does'' exist down there, but it just leads to an underwater dead-end with a black wall -- andwall—and you don't just make a hard-to-get-to space like '''that''' for no reason...
** There was also the "El Puerco" rumor that circulated around [[GameFAQs]] for a while, involving a strange pig-like enemy that was said to have an ''extremely'' rare chance of appearing during the graveyard race against Dampe. General consensus now is that the initial "sighting", if not a complete fabrication, was the result of a player encountering a very rare, very odd glitch with the [[Re Dead]] enemy's model.
* What about the rumor of the ''Zelda'' movie? And that trailer was really realistic... {{spoiler|It was another famous April Fools prank.}}
Line 50:
** Speaking of ''[[Final Fantasy VII]]'', a specific "Infinite GIL" cheat made the rounds not only on the Internet, but in magazines and printed video game hint books, over and over again, despite the fact that the method itself was insanely, obscurely stupid. And couldn't even work, mostly because the item (a "time card") and the town(?) ("Manchuria") central to it didn't even exist. That's not even considering how easy it is to get more Gil than you can ever spend (start by selling a mastered All materia for 1.2 million Gil, which most people will have lying around somewhere around Disc 2 and go from there)... Or, alternatively, abusing the item duplication trick and selling off excess items.
** While not as popular, there were/are also theories about how to find or resurrect Zack. One of the most common was that the sick Sephiroth clone you find living in a sewer pipe in Midgar is Zack, and that Aerith's mention of "Sorry, I'm too weak to heal him" means that you have to buff her up to ungodly levels and talk to him again. Given that the area is only accessible (with Aerith, anyway) for a brief period in which there are only fairly weak enemies to level-build on, one can only imagine the wasted hours and snapped controllers sacrificed to ''this'' rumor.
*** Another rumour of how to find Zack was actually printed in an issue of the UK's Powerstation magazine. It involved the useless items that could be won from the Speed Square at the Gold Saucer -- theSaucer—the 1/35 SOLDIER, Super Sweeper and Masamune Blade -- andBlade—and somehow using them on the ruined reactor in Gongaga.
** Another screen-crunching leg that this rumour grew was that if you fought the infinite mooks at the end of the subway tunnel when heading to the second mako reactor for a solid hour, you would get access to a hidden treasure trove that contained an item needed to revive "Zack".
*** Also Cloud's sister Gale (New Game + mode) and the Joke WEAPONS Cheese Weapon and Chocobo Weapon. The explanation of the Gale rumor was incredibly detailed and seemed plausible until the very end, where her second Fourth Level Limit Break was "beating you to a pulp for believing such a stupid rumor." Some people still did not get the joke. The Joke weapons kind of made sense because there were already 5, one of which is cutscene-only, you fought at least one on the moon, which is a location in many FF games, and if that didn't convince you, FFVII was filled with idiotic half-finished gameplay.
Line 57:
* Often in conjunction with the revival of Aeris, there was the rumor of a White Chocobo that could travel everywhere the Gold Chocobo could, as well as underwater, usually leading to the White Materia/Aerith's body/another WEAPON (usually Onyx).
* Aerith/Aeris was not the first ''[[Final Fantasy]]'' character to be subject to this; rumors long abounded about getting Golbez to join your party (in ''[[Final Fantasy IV]]'') and resurrecting General Leo after Kefka kills him (in ''[[Final Fantasy VI]]''). Ironically, in ''The After Years'', Golbez totally does join your party.
** The recent GBA port of ''[[Final Fantasy VI]]'' caused a brief resurfacing of these rumors -- notrumors—not only was it claimed that a newly-added side quest would allow you to bring back Leo, but he could permanently join your party afterwards too. The same was even claimed of antagonist Emperor Gestahl.
** Speaking of ''FFVI'', a rumor went around a while back that if you got every single one of Shadow's dream sequences -- scenessequences—scenes that you get by sleeping in various inns around the world with Shadow in your party in the World of Ruin (including a nonexistent "secret" scene that you have to do something special for, like having another character in your party at the inn) -- you could get an alternate character ending.
** A somewhat low-key but persistent rumor is that there's some arcane trick to preventing Shadow from leaving after battles during those segments when he can (doing the "three scenarios" segment in a particular order, not making so much money from battles, changing your party order, etc.) There are tricks to stop him from running, actually, but they mostly rely on keeping Shadow from being alive and present at the end of battles (knock him out, make him run, etc.) Beyond that, it's 100% random.
** The presence of [[Standard Status Effects|Kappa/Imp-specific]] equipment in the game, the Imp named Kappa who teaches the player about Gau's Rage ability, and the Imp Robot joke auction in Jidoor are enough to make some players believe a separate Imp could be recruited into the party without having to waste an existing character with the Imp condition set on him/her. There was a photo taken of an Imp casting black magic -- notmagic—not normally possible, but easily faked by having the Imp use a magic rod in battle as an item.
** One FAQ stated that if you got all the Imp-specific armor, equipped it to a character, used a Rename Card to rename them "KAPPA", and cast Imp on them, they would turn into an unstoppable new character. While this has truth in it -- equippingit—equipping an Imp-ified character with all Imp armor makes them a force to be reckoned with -- itwith—it can be done at any time with or without the Rename Card, the character does not actually change into an Imp, and they can be turned back at any time.
*** That "FAQ" had an enormous list of these including how to get Ultros, Siegfried, Leo, Kefka, Kappa, and characters from other games entirely, in increasingly crazy ways that would have required more memory than a SNES cart could hold.
** Various rumors surround the 1/1200-scale model of an airship and the Imp Robot that can't ever be bought from the auction house. (You will always be [[Whammy Bid|severely outbid]] by a gentleman who will offer more than your Gil [[Cap]] -- and—and no, there's no way around it.)
** Rumours about a ninth dragon were also circulating at about the same time as the original General Leo rumours, on the basis of a NPC who talks about a "terrible dragon" living near the Veldt Cave. It turned out to be a mistranslation of the Japanese word for "[[Dinosaurs Are Dragons|dinosaur]]," and referred to the dinosaur enemies found in the forest near the cave, but spawned many fan theories about a ninth dragon that could be found and fought. Some of them connected it explicitly with the Leo-resurrection rumour, claiming that defeating the ninth dragon gave you an item that could be used to resurrect Leo.
*** Slicing ''Final Fantasy VI'''s code actually reveals a powerful boss named Czar Dragon, who would have been a [[Bonus Boss|superboss]] merged from the spirits of the 8-dragons, and was built into the remake as Kaiser Dragon. Interestingly, in his home [[Bonus Dungeon]] the dragon's den, the 8-dragons and other monsters have been reincarnated into stronger forms, so it could have been used as a legitimate excuse to bring Leo back.
Line 69:
** Finally, ''[[Final Fantasy IV]]'' had the twin characters Palom and Porom. {{spoiler|After their [[Heroic Sacrifice]]}}, they were rumored to be retrievable through a special quest you can get ONLY if you go out of your way to get it right at the moment {{spoiler|that they are semi-permanently turned to stone.}} Urban Legends of Zelda aside, they eventually really do get better without your assistance anyway, but in most versions of the game, they don't rejoin you. It should be noted that the game programmers themselves did little to quell these rumors; in-game, you can attempt to use any item in your inventory on the now-frozen pair, implying that there was something you could find that would reverse the process.
*** It was made even worse that a particular walkthrough actually quotes this as fact (or lists FWAK entries among accurate entries). This rumor has also intertwined with the very real hidden room Easter Egg from the Japanese version, and thus it has been said that Palom and Porom can only be retrievable through the hardtype version of the game.
*** This one actually has some truth to it -- init—in the original version of ''[[Final Fantasy IV]]'' SFC, there was an item called a Golden Needle that would remove Stone (and only Stone). Using this on the twins would give you a message saying that [[Gameplay and Story Segregation|it wouldn't work for plot reasons]]. The original US version of ''[[Final Fantasy II]]'' was made significantly easier for [[Viewers are Morons|US audiences]], including the removal of all status effect healing items in lieu of the "Heal" item.
*** Another FFIV rumor related to Dark Matter, which could be stolen from the initial stage of the last boss Zeromus. At the point where the only US version was the edited [[FF 2]], which did not have the item, rumor had it that it was necessary to steal it to reduce the damage done by Zeromus's attack and that removing the need to do this was one of the changes made for the easier [[FF 2]] version. FFIV was later brought to the US unedited for newer systems and the Dark Matter has no effect (though in the [[Nintendo DS]] version it allows fighting a [[Bonus Boss]] later).
* A rumor about ''[[Final Fantasy VIII]]'' that still hasn't died is the Rinoa=Ultimecia theory, stating that [[Future Me Scares Me|Ultimecia was Rinoa in the future]], and her Griever GF was somehow Squall. The whole theory was based on leaps of faith and small plot holes in the game. Square denied the theory in the [[Word of God|Ultimania Guides]]. For a [[Internet Backdraft|good laugh or two]], go on the [[GameFAQs]] boards and ask them about this "strange rumor my friend told me about Ultimecia and Rinoa being the same person."
Line 87:
** Note that there isn't actually so much a "pair" of glitched Pokémon as much there are (at least) twelve of them, plus a few only available through [[Game Shark]], as chronicled by [http://www.glitchcity.info/ Glitch City Laboratories]. The best is LM4, which is a blur of dots that will, at Lvl. 18, evolve into Clefairy, and then immediately into Nidoking.
** You can see some of these glitched Pokémon, as well as other glitches in [http://lparchive.org/LetsPlay/BreakingBlue/ this Something Awful LP of Pokémon Blue].
* Many of the rumors centered around a truck hidden on a secret harbor of Vermilion City that could only be seen by surfing around the S.S. Anne -- howeverAnne—however, you only obtain the HM for Surf later in the game, and the S.S. Anne leaves to never return once you've obtained the necessary Cut HM on it. Clever players went around this by by either avoiding the S.S. Anne altogether by simply trading for the necessary move from another game, or by deliberately losing in battle (which automatically takes you to the last-visited Pokémon Center), which would trick the boat into remaining in harbor. While the truck contained no secrets, neither Nintendo nor Game Freak has ever made an official statement explaining its presence. However, Game Freak referenced the rumors by putting a Lava Cookie (a status-healing item that can be bought in ''[[Pokémon Ruby and Sapphire]]'') beside it for the GBA [[Video Game Remake|remakes]].
** The truck rumors were also referenced in ''[[Pokémon Colosseum|Pokémon XD]]: Gale of Darkness'' when a woman says "There's no Pokémon under a truck, maybe you'll just find a Muk," as part of a song she's writing.
** Speaking of the S.S. Anne, there were also quite a few rumours based around getting it to come back. These were supported by an NPC stating that the S.S. Anne would return in a year, but the original games had no way of telling the time beyond hours played.
Line 120:
* There is now a rumor spreading about a new game coming out on the Wii U named Sonic Dimensions, [[Sarcasm Mode|which of course was never announced by SEGA but it's real anyway.]]
** Prevalent to the point where a journalist asked Takashi Iizuka about it. Myth was busted.
* There were a few rumors about some bizarre, secret levels in ''[[Sonic the Hedgehog 2]]'' and at the time what presumably was ''in'' these levels took on mythic proportions. Turns out the levels existed, kinda', but were basically left overs from the development phase. The levels existed at a certain point in development, hence the music from them and the screenshots (which spawned the urban legends) were real, but [[Dummied Out|they were later axed]]. This is similar to ''[[Mega Man X|Mega Man X1]]'''s fabled "White City" and "robot partners"--mentioned—mentioned and shown in early previews and screenshots but removed during development.
** ''[[Sonic 3 and Knuckles|Sonic & Knuckles]]'' was subject of numerous rumours regarding connectivity and several magazine hoaxes; claims that you could play as Knuckles in ''[[Sonic the Hedgehog (video game)|Sonic 1]]'', ''[[Ecco the Dolphin]]'' and ''[[Streets of Rage]] 2'' were the most memorable, but there were also some related to a secret if you played all the blue sphere levels with Sonic 1 connected, such as playing as Hyper Tails, Metal Sonic or Robotnik. Nothing would actually happen, and if it's assumed every blue sphere level is solvable in two minutes, it would take roughly 400 years of solid play to finish them all (there are over 100 million).
*** In an example of [[Cowboy Bebop at His Computer]], the Australian magazine "SEGA Megazone", who later admitted that they weren't sure that locking ''Sonic 1'' onto ''Sonic & Knuckles'' could actually make playing as Knuckles in ''Sonic 1'' happen, made a fake screenshot of Knuckles in Green Hill Zone and claimed you could play as Tails in ''Sonic 1'' too.
Line 136:
** ''Super Mario Bros.'' also had a supposed 'no death' trick by holding on the second controller's B button with your toe (or, presumably, with the help of someone else's toe. Or finger, for that matter), that one proved to be false also.
** Many people are convinced that something great will happen if you jump over a flagpole in ''Super Mario Bros.'' While this is possible to do in World 3-3 by using the scale lift at the end, there's nothing past the flagpole except featureless, infinitely repeating landscape. Then you just have to wait for the timer to kill Mario, because the [[Ratchet Scrolling]] won't let you go back.
** There was a rumor going around back in the late 1980s that if you beat the original ''Super Mario Bros.'' for NES twice in a row it would open up an option to play ''Super Mario Bros. 2''. Of the many rumors on this page, this one probably makes the least sense--ifsense—if SMB2 had already been completed at that time, [[Revenue Enhancing Devices|why not just release it seperately]]?
*** What does happen when you beat it is that all 8 worlds repeat, with changes to the platforms and enemies to make everything harder. This fact probably led to the misunderstanding that rescuing the princess unlocks a whole new game.
* [[Super Mario World (video game)|Super Mario World]] has a real secret bonus world called the Star World accessed via a Star Road that paths from normal levels lead to once completed (generally after getting to an alternate goal and not the standard one). It contains several Star Roads itself that lead to various parts of the game's large world map... except for one hidden Star Road that instead leads to the even more secret [[Bragging Rights Reward|Special Zone]] that is accessed via the alternate goal of the last Star World level, which if completed will change the graphics from Summer to Autumn; a rumor persisted that if you did the Star World/Special Zone again you would get a Winter & Spring seasonal change respectfully.
Line 186:
** Then there was their infamous "Sheng Long" and "Sonic and Tails in Melee" tricks mentioned below.
** The magazine even shown a photoshopped image of Link fighting a bird enemy, both of them being in the style of ''Twilight Princess'', while the area the screenshot was in was from an area in ''Wind Waker''. EGM joked that you could get a "Twilight Princess" version of ''Wind Waker'' if you deposited some money to a pre order of ''Twilight Princess''. Sadly, some people fell for it and actually asked local retailers if the pre order offer was really happening.
* In fighting games, this trope takes the form of incessant rumors about unlockable characters. The most famous instance of this was the rumor about an impossibly hard way to cue a hidden final battle against an opponent named Sheng Long in ''[[Street Fighter II]]: The World Warrior''. The character Ryu's win quote in the game was, "You must defeat Sheng Long to stand a chance [against me]" -- using—using the Chinese name for his Dragon Punch, and mistranslating it; the proper translation would be more like "You must ''overcome'' ''my'' Dragon Punch to stand a chance [against me]." A version of this rumor was later published by the magazine Electronic Gaming Monthly in 1992 as an April Fool's Day joke. It's rumored that the character Akuma in ''Super Street Fighter II Turbo'' was added because of the attention, as his appearance and abilities are similar to Sheng Long's; however, Capcom has neither confirmed or denied this (EGM repeated the joke five years later after ''[[Street Fighter III]]: New Generation'' was revealed, complete with more doctored screenshots and even character artwork).
** The EGM version of the rumor was that the player had to play as Ryu and win every fight without getting hit once UNTIL reaching M Bison, at which point you had to go 10 rounds not hitting M. Bison and not getting hit by him until finally Sheng Long was supposed to step in and fight you. If you won that fight, you unlocked Sheng Long. Talk about [[Nintendo Hard]] (EGM knew it too. The name of the fictional contributor to the trick was given as W.A. Stokens (Waste tokens)) of Fuldigan, HA (Fooled ya 'gain, HA!).
** Capcom acknowledged the joke on April Fool's Day 2008, when the official Japanese development blog for ''[[Street Fighter IV]]'' teased that Sheng Long was a playable character in the new game. At this point, though, everyone was cynical enough to know it was a joke. But a couple of weeks later, Capcom revealed that his actual equivalent, Ryu and Ken's master (and Akuma's brother) Gouken, was to become a character that players could fight in the arcade version...and control on the home versions. (On April 2nd2, the Japanese site explained the origin of Sheng Long, and stated that "Sheng-Long is still now and always will be, truly a character of legend.")
*** Taking the acknowledgement a step further, Gouken actually resembles the original "Sheng Long" graphic that EGM cooked up...and he has, in one way or another, ''every move EGM listed him as having.'' This may count as a [[Defictionalization]] [[Crowning Moment of Awesome]].
*** Prior to EGM's April Fools gag, "Sheng Long" was actually considered to be the name of Ryu and Ken's master by Capcom USA before the character was even given a name in Japan. In the manual for the SNES version of ''Street Fighter II'', Sheng Long is mentioned in Ryu's and Ken's profiles. However, the manuals for all subsequent ''Street Fighter II'' games removed all references to Sheng-Long and the name "Gouken" was used instead.
Line 209:
*** Referenced in ''[[Mortal Kombat Shaolin Monks]]'' (It was actually a requirement to progress in the Living Forest stage) and finally made into a real stage fatality in ''[[Mortal Kombat 9]]''.
** ''Mortal Kombat 2'' had a very well known rumor that you could knock people onto the hooks in the Dead Pool stage.
** The first ''[[Mortal Kombat (video game)|Mortal Kombat]]'' allegedly had a rare occurence where Scorpion or Sub-Zero would appear in a red outfit (believable since some other characters are [[Palette Swap|Palette Swaps]]s of each other), and the words "ERMAC" would appear over the life bar, as shown by a faked screenshot in ''Electronic Gaming Monthly''. There hasn't been a single case where the supposed Ermac "glitch" was triggered without hacking into the game (the name, short for "error macros," only appeared on a debug menu). Ermac nevertheless made his official debut in ''Ultimate [[Mortal Kombat 3]]''.
*** The beauty of the above 4 entries is that when they made Shaolin Monks, they took pretty much every widespread rumor that could be even remotely possible and made them true, so yes, you can fight Kano, feed Mooks to the trees in the Living Forest, knock them into the hooks in Dead Pool and fight Ermac as well. Subverted slightly in that they inserted a lot of even more fake rumors into the random "hints" the game gives you whenever you die, although those are far less likely to end up on this page.
** One they didn't insert was the common, highly juvenile belief in a secret character named Go-Nad. Or the similar hoax ''Computer And Video Games'' magazine put in one April issue regarding the second game, where they claimed one version contained Pedro, a Mexican brawler with a flammable anus.
Line 256:
* Back when ''[[Quake (series)|Quake]]'' was in development, there was a rumour that another 3D shooter, ''[[Hexen]]'', contained a hidden demo of the game that could be unlocked by performing a complicated sequence of actions in the first level. The instructions for it required very precisely timed moves, which of course helped keep the rumour going - if it didn't work, people just assumed they didn't do it quite right.
** Also, an inversion: ''Quake'' found itself announced for the first time in the April issues of many popular games magazines, who found themselves receiving numerous letters telling them how "obviously fake" the idea of a full-3D FPS was.
* The ''[[Team Fortress 2]]'' fandom is rife with fake updates--someupdates—some, like the [http://guarddog.50webs.com/ Guard Dog Update], are jaw-droppingly realistic and are only given away by the obviously not Valve-sponsored URLs. Valve's response to the above, [http://www.teamfortress.com/1308.htm in character as Saxton Hale].
** As the Engineer Update was approaching, there were all sorts of rumors about what you had to do to get the Golden Wrench. ''[[Nerf Now]]'' [http://www.nerfnow.com/comic/335 demonstrates.]
* The Passing in ''[[Left 4 Dead 2]]'' spawned this immediately on the day it was released. {{spoiler|It is said that you can use the defibrillator on Bill's body to bring him back to life but this rumor was extremely short lived as it was proven that the body is just a prop and not a dead bot since there is no red outline on the body when you hold out the defibrillator.}}
Line 267:
** The game outright tells you there's no items rewarded for doing so, but bring the Goddess Palutena closer to the screen, but others believe this leads to a higher chance for weapon discounts in the shop.
*** There actually is a reward of sorts, however, it's just not items: donating enough hearts unlocks a few extra lines of dialog with Palutena or Viridi, depending on who you give them to. It's only one or two per chapter, and most players who even have given enough hearts might overlook it, especially if they do so for the first playthrough of a given chapter.
* One ULOZ that crossed over with [[New Media Are Evil]]: shortly after the Columbine school shooting, it was discovered that both boys played ''[[Doom]]'' religiously, and that Darren Klebold made his own custom WAD files. For a while the media loved to claim that he made a level based off of Columbine HS for "training"; ignoring the fact that this is impossible,<ref>''Doom'' isn't sophisticated enough to do multiple floors on top of one another</ref>, people found and tested out the "Klebold Levels"; all they were was mods to make the game [[Bloodier and Gorier]], with nothing remotely resembling a school anywhere to be found.
 
 
Line 281:
== [[MMORPGs]] ==
* In early beta versions of ''[[Dungeons and Dragons]] Online: Stormreach'', there was a bug where using your "diplomacy" skill on a treasure chest caused it to give better loot. Although this bug was fixed well before the game went live, the rumor that using diplomacy on a chest gives better loot still remains, despite repeated debunkings by the game's developers on the official forums.
* [[MMORPG|MMORPGs]]s tend to develop a ton of rumors due to their fluid and ever-changing nature.
** ''[[Final Fantasy XI]]'' is a magnet for this. The game has a ton of dead end caves, background details, and sealed off portions of the world, which were placed to give possible expansion areas. The latter, in particular, draws a lot of rumors. Sealed off portions (presumably abandoned due to most of them being in the "old world") include the Mithra-only part of Kazham, the ship port in Norg, the Galka-only part of Bastok Mines, and the roped-off stairway in Tenshodo headquarters.
** There were also some rumors of classic ultimate weapons in the Final ''Fantasy'' series existing in ''[[Final Fantasy XI]]''. For example, the Ultima Weapon, the [[Infinity+1 Sword]] of the series, existed in the database of sites like Allakazam. Many claim that the weapons do actually exist in the game database, they just haven't appeared in the game yet.
Line 310:
* ''[[Jet Set Willy]]'' was plagued by rumors that it was possible to sail the ship ("The Bow" and "The Yacht") away to an island and continue exploring over there; the persistence of these rumors resulted in the feature's inclusion in ''Jet Set Willy II: The Final Frontier''.
* ''[[Banjo-Kazooie]]'''s Stop 'n' Swop. Oh God, Stop 'n' Swop. To get specific: Throughout the game there were certain odd areas and things that seemed suspicious, but didn't actually do anything -- a sealed off door a small distance away from the sphinx in the desert level, a tiny spit of land nonetheless dubbed "Sharkfood Island" in the beachfront level, and, most suspiciously, a patently visible and patently unreachable Ice Key in one area of [[Slippy-Slidey Ice World|Freezeezy Peak]]. Mumbo Jumbo the shaman showed you pictures of these areas in the end cutscene, revealing that the desert door and Sharkfood Island held secret special eggs within them, and told you the eggs and key would be useful "in ''Banjo-Tooie''" (the sequel). Tons of rumors circulated about the items, and eventually, a fan site released codes that would allow you to get the ice key, visit Sharkfood Island, and break open the door. More special eggs were since discovered in the following areas: an unbreakable barrel in one area of [[Big Boo's Haunt|Mad Monster Mansion]], on top of Loggo the toilet in a separate area of the mansion, the bed in the captain's cabin in Rusty Bucket Bay, and the table in Nabnut the squirrel's house in the winter portion of Click Clock Wood. This opened up a feature called Stop 'n' Swop, which showed you your collection of special items, but didn't seem to allow you to do anything with them. When ''Banjo-Tooie'' came along, there was no more mention of Stop 'n' Swop, and nothing came of it. After years of pestering on the part of fans, Rareware finally admitted that it had once had plans, but they were [[Executive Meddling|killed by the higher-ups]] for being incompatible with the Nintendo 64 hardware: specifically, as the name suggests, the idea was to change the game cartridges while the game was running, but later versions of the N64 dropped the amount of time the data would remain in RAM after removing the cart from 30 seconds to 3 or so. To make up for it, there were three secret areas in ''Banjo-Tooie'' that contained ''Banjo-Kazooie'' cartridges that, when cracked open, gave you the items Mumbo showed you in the previous game's ending. Nabnut's special egg was also in the game, though it is not obtained through breaking a ''Banjo-Kazooie'' cartridge. None of these items, however, required any interaction with the first game to get. The two ports of the original ''B-K'' games for Xbox Live Arcade have integrated Stop 'n' Swop into the games after all these years. ''Banjo-Kazooie'' will unlock extra vehicle parts in ''Nuts & Bolts'', while ''Banjo-Tooie'' will unlock extra vehicles for ''Nuts & Bolts'' as well, provided that you've downloaded the ''L.O.G.'s Lost Challenges'' [[Expansion Pack]]. As for ''Banjo-Kazooie'' and ''Banjo-Tooie'' themselves, you will get the same bonuses as before, as well as a Gamer Pic of Banjo and Kazooie, and a Banjo-Kazooie Theme for your Xbox Dashboard, in addition to something else we'll bring up a couple of bullets in...
** There were dozens of impossible ways to "unlock" the ice key and so on, to the point that everybody swore up and down that no, there was absolutely no way at all to possibly even get close to the mysterious eggs...and then, ''years'' later, it was revealed you really ''could''. Bonus points for the fact that the legit unlock was almost as ridiculous as the rumors--yourumors—you had to figure out, then noodle in phrases as long as "CHEAT AMIDST THE HAUNTED GLOOM A SECRET IN THE BATHROOM" one letter at a time on a gigantic alphabet grid.
*** [http://www.geocities.com/boltdragoon/codes.html here] is a list of those codes, for anyone interested.
*** For a double example, one rumor (apparently trying to salvage previous ones from the reveal of the actual codes) claimed that, no, there were real ways to get all those items without the passwords, and ''using the passwords meant you couldn't get the rewards for getting the items.'' Dastardly.
** Upon the release of ''Banjo-Tooie'' on XBLA, Rare manages to spring a new one on us: ''Stop 'n' Swop '''II'''''. This one is more of a list of seven objectives to complete. In order to get them all, you must hatch all of the original Stop 'n' Swop eggs, find the new Bronze, Silver, and Gold Eggs, defeat all the bosses under a total time of 15 minutes, become every possible transformation in the game, and kill yourself during boss battles a number of times. These are said to be useful in another game, but for now, they're just [[Bragging Rights Reward|Bragging Rights Rewards]]s.
* The ''[[Mega Man Zero]]'' series had a few of these. There was a rumor that you could play as X in ''Zero 2'' and that ''[[Mega Man X|X]]'' series recurring villain Vile would be an optional boss in ''Zero 4''. Both turned out to be Photoshop hoaxes. There's also the legend of Ghost Sigma, who was supposedly a hidden boss. This rumor even resurfaced upon the release of ''[[Mega Man ZX]]''. It didn't help that in ''Zero 3'' you could have a rematch with Phantom, who died in the first game.
** Also one of the bosses in ''Zero 2'' used Vile-shaped projectiles for one of his attacks, adding fuel to those boss ideas.
Line 332:
 
== Puzzle Game ==
* ''[[Tetris the Grand Master]] 3'''s Shirase mode ends at level 1,300, assuming you've met the time requirements to be allowed to continue past levels 500 and 1,000. Allegedly, there exists levels beyond 1,300, but no one has been able to confirm this rumor. And the best part about this rumor? The source is none other than [[Word of God|Ichiro Mihara]],<ref>[[Name's the Same|No, not]] [[Angelic Layer|that one]]</ref>, the producer of the TGM series.
* ''[[Myst]]'' was once rumored to have a fifth age called the "Thelastic Age", as well as a red button in the Selenetic Age maze, etc.
** Of course the later ''realMyst'' remake (as well as the PSP release) did add a fifth age, Rime. Still no red button though.
Line 343:
 
== Rhythm Game ==
* There's one of these in the making with ''[[Rock Band]] 2''. The game contains a "Game Modifiers" menu that serves the same purpose of the newer Guitar Hero games' "Cheats" menu but without actually calling them cheats. One of the modifiers is called "Awesomeness Detection", its description is simply "Lets Harmonix know that you are awesome!", and it has no apparent effect on gameplay. Speculation as to its purpose runs rampant--especiallyrampant—especially since, almost a year after ''Rock Band 2'''s release, Harmonix is still being cryptic about its true purpose and has offered little advice beyond that if you're a high-level player, you should definitely be playing with Awesomeness Detection on.
** One rumour is that Awesomeness Detection makes vocals different when you are online (warps the original singer's voice or something), but that's been proven false.
** In a recent podcast by Harmonix, one of the game's senior designers announced that Awesomeness Detection does absolutely nothing.
Line 373:
* ''[[Planescape: Torment]]'' had a few persistent rumors about alternate ending animations (based on the unused evil/neutral ending songs on the soundtrack), a proper romantic subplot with Fall-From-Grace (originally intended but removed for budget/time constraints), the ability to read Fall-From-Grace's diary, and an opportunity to have sex with Annah if you keep her invisible "morale" stat at maximum level at all times.
** She comes onto you at one point, describing...er, in good detail the things she plans on doing to you. Any further dialogue choices will result in her backing off and claming she wasn't serious.
* ''[[Lufia]] 2'' for the SNES had a locked door in the final area rumored to be openable if all the Iris Treasures were obtained from the Ancient Cave. The woman who stores them for you hints that something may happen if they're all gathered, one of the Sinistrals is named Iris, and the Iris Treasures were ''extremely'' time-consuming to collect (one can only be obtained through a boss battle that's all but rigged, while the others are [[Randomly Drops|random drops]] in a 99-level dungeon). For years, gamers looked for an explanation beyond them just being [[Bragging Rights Reward|Bragging Rights Rewards]]s until the rumor was finally killed by [[Word of God]]...which didn't help, as realizing that one spent fifty hours of their life collecting useless artifacts for shits and giggles makes one want to climb a bell tower with a rifle.
* Back in the days before GameFAQs, YouTube, and others, there were NUMEROUS examples of these. Some were true, others weren't. One good example is the ''Mother'' trilogy, with numerous rumors that were both true and false. Two of them in particular surrounded the final boss of ''Mother 2'' aka ''[[Earthbound]]'', Giygas; if you had looked into the background at just the right time, you would see the image of a fetus in the black.
** [http://herbaldrink.deviantart.com/art/VGMythBusters-Giygas-67655728 Somebody on DeviantART] in fact could've been a [[Trope Namer]] had it not already been named, since he actually shows an image of when you can see the Fetus in ''Mother 2''. He also confirms that when the game starts to become staticy near Giygas' defeat, you do NOT hear Giygas crying for help, as the SNES' sound technologies are unable to handle that. (even ''[[Tales of Phantasia]]'' and ''[[Star Ocean]]'' sound staticy and distorted).
Line 436:
*** It's also potential bad for the long-term health of the game to move Sims between neighborhoods (the developers really should have disabled that feature). Additionally, the forcetwins cheat (and the cheesecake) was only added later in the franchise, probably in response to all the fake rumors of how to get twins (which ranged from fake cheat codes to eating spaghetti or cookies at particular times of the pregnancy). The food part is easy to prove as false, given that number of children is determined upon conception, as a measure to prevent 8+ family sizes.
*** A pregnant sim who eats cheesecake will deliver twins; this is the result of a typo in the coding. It was only supposed to increase the chance of twins.
* ''[[Nintendogs]]'' has had its fair share of these over the years. The most common ones are: That Nintendo created a "Nintencats" but either never released it because they believe a [[What an Idiot!|cat game wouldn't sell]] or that it was a Japan-only game that [[No Export for You|was too poorly received to be released anywhere else]]. The other rumor is that your dogs could breed - this is despite the fact they're puppies who can't be more than 3 - 5 months old.
** [[Hilarious in Hindsight|And now there's a "Nintendogs + Cats". Go figure.]]
* In ''[[Monster Rancher]] 2,'' anything concerning ??? monster, especialy the Enemy monsters. To put it simply, the enemy monsters are a Boss monster that is unable to be unlocked for yourself, with the exception of Japanese game only White Mocchi(thanks to DNA capsule). Doesnt stop thousands of rumors about them though.
* There has been rumors of dead animals in [[Zoo Tycoon|Zoo Tycoon 2]] turning into ghosts as an Easter egg. There are glitches that cause animals to turn transparent. However, people who believe the rumor claim that the glitch ghosts are not the same as the "real ghosts". Blue Fang has [http://www.zooadmin.net/Smf/index.php?topic=1345.350 stated] that any "ghosts" in the game are just glitches, although the rumor still continues.
 
== Sports Game ==
Line 475:
 
== Turn-Based Strategy ==
* Team17 are notorious for this. They mentioned in passing to magazine PC Zone that a mission pack was coming out for a ''[[Worms]]'' game (''Worms 2'') that would make worms babies and set missions at night. Then, of course, their most infamous claim, made on April 1st1, was the <nowiki>**</nowiki>spaceman<nowiki>**</nowiki> cheat, which would supposedly summon a UFO in ''Worms 2''. Many people tried it before the official announcement at Noon that day that it was an April Fools joke.
** Team17 had a bit of fun with this when they made an announcement regarding ''Worms 4: Mayhem'' on April 1, claiming that in this game you would be able to use the ninja rope to pull crate drops closer towards you. This turned out to be absolutely true.
* ''[[Final Fantasy Tactics A2]]'' has rumors from the GameFAQs board that there's a hidden job called the Barmaid. It says that if you dismiss all of your clan members and do the mission "Wanted: Barmaid", Luso will [[That Came Out Wrong|force himself into a Barmaid]].
* ''[[Final Fantasy Tactics]]'' could actually be considered a '''subversion'''. Rumors were you could get [[Final Fantasy VII|Cloud Strife]] by doing an absurdly long list of instructions, including traversing a mine full of Chemists who want to shoot at you for no apparent reason to find a friendly dragon, scaling a volcanic spire in an otherwise non-noteworthy battle map to find a Materia Sword that was necessary to activate Cloud's Limit Breaks, fighting a robot (in a medieval-themed swords and sorcery setting) with game-breakingly powerful hidden versions of the weakest spear and shield in the game in his battle, and ultimately using a '''trans-dimensional portal''' powered by a Zodiac Stone to bring Cloud to the world of Ivalice and finding him protecting Aeris after he runs off. Turns out... ''every word of this is entirely true''.
* ''[[Super Robot Wars]]'' has the extremely persistent "Two Year Rule", the belief that developer Banpresto won't include an anime in their installments until two years after its conclusion, for various reasons (the most commonly cited being an attempt to avoid [[Spoiler|spoilersspoiler]]s). However, this can be disproven simply by checking the release dates: ''[[Macross Frontier|Macross Frontier: The False Songstress]]'' will be in ''[[Super Robot Wars Z|Super Robot Wars Z2: Hakai-hen]]'' just over a year after it hit theaters, while ''[[Mobile Suit Gundam F91]]'' was in the original ''Super Robot Wars'' just over a month after its theatrical release. The truth is, if it takes a while for a series to appear, it's usually because the licensing rights aren't available for a couple of years.
** Also previously, there has been an Urban Legend that Banpresto was sued by Winkysoft which caused the Masou Kishin characters in [[Super Robot Wars Alpha]] only appearing up to Alpha Gaiden, and only Masaki Andoh, Lune Zoldark and Shu Shirakawa appears in the [[Super Robot Wars Original Generation|OG series]] for the Masou Kishin representative, and that there will not be any other Masou Kishin coverage for that... the last part was debunked when the Masou Kishin saga was included in the SRW OG Saga mini-series, and Banpresto revealed that Winkysoft never sued them but they just want a break from Masou Kishin. As of the inclusion of the rest of the Masou Kishin that appeared in the Classic Timeline during [[Super Robot Wars EX]]... while they haven't appeared officially, Banpresto already said that they CAN appear if the timing is right.
* In ''[[Tactics Ogre]]'', you were apparently able to recruit Lans Tartare, Balzepho, and Volac. However, battle data for Volac does not exist in the game, and as it turns out you can't make the three join you unless you hack them in, or any of the Dark Knights for that matter. Not to mention, saying those three are recruitable carries an implication that Balzepho would actually join forces with Haborym - which, given their history together, would end in disaster.
Line 546:
[[Category:Just for Pun]]
[[Category:Videogame Culture]]
[[Category:{{PAGENAME}}Urban Legend of Zelda]]
10,856

edits

Cookies help us deliver our services. By using our services, you agree to our use of cookies.